Search found 190 matches
- 05 Jun 2011, 22:26
- Forum: General Discussion
- Topic: Decline in the number of players
- Replies: 389
- Views: 48279
Re: Decline in the number of players
There is definitely less people than there used to be.
- 19 Feb 2010, 12:33
- Forum: Help & Bugs
- Topic: command edit_escape
- Replies: 2
- Views: 666
command edit_escape
I've just updated spring, and ran through the LUA mods installing some new ones, I played around with complete camera control and the ctrl+f11 menu, now whenever I try and quit (shift+escape) it says "command edit_escape" and doesn't do anything. My LUA tweakmode has a vertical line about ...
- 25 May 2009, 12:13
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.94
- Replies: 20
- Views: 3620
Re: Balanced Annihilation V6.93
I guess this is a spring engine change, but I used to be able to drag a box for attack orders, since latest spring I get a circle, not a box.
- 21 May 2009, 10:43
- Forum: Zero-K
- Topic: Last night at Oxygen
- Replies: 33
- Views: 7567
Re: Last night at Oxygen
I find reading player-drama to be a bit like those celebrity watch shows. It's kind of a nice feeling as every single brain cell forcibly shuts down to avoid damage from the experience. +1 Problem is that CA has a small community and it happened at the only CA autohost with the latest version. Not ...
- 10 May 2009, 22:22
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 11988
Re: Balanced Annihilation V6.92
Are you sure it's not just springs playerlist? Try typing /infoJohannesH wrote:I have the LolUI player list on, and can't turn it off... Stays on after LolUI is turned off, just the box it is in disappears. How to get it off, I want AdvPlayerlist.
- 08 May 2009, 17:46
- Forum: Lua Scripts
- Topic: Lua idea - budgeting
- Replies: 10
- Views: 1649
Re: Lua idea - budgeting
OPs idea sounds like what CA has but better but more automated (and much more complicated). Maybe someone could just hack together CAs widget and some script that just flips med/low/high priority based on the users selection on the slidebar. e.g. 50% eco 50% defensive would set all tank/offensive bu...
- 06 May 2009, 15:14
- Forum: Lua Scripts
- Topic: SaveGame
- Replies: 23
- Views: 2478
Re: SaveGame
FWIW, I have found that if I run a replay above 4x or 5x speed, after a minute or two, it has a massive delayed response to input, and I can't slow it down.
- 06 May 2009, 14:18
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 91705
Re: Springie the AutoHost
Would be great to have co-op support, i.e. balance with x people per 'id' like TASclient can do.
- 04 May 2009, 10:44
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 9158
Re: Units that are very rarely used and probably need changing
Double LLT is good for chicken defense and also good where you have a narrow defense line/choke point like on Folsom, especially on the narrow hills.KingRaptor wrote:HLLTs are eleven billion times better than LLTs...
On DSD they are not used much, because there is enough room to just spam LLT.
- 30 Apr 2009, 16:03
- Forum: Balanced Annihilation
- Topic: Team died messages!
- Replies: 79
- Views: 15120
Re: Team died messages!
Am I the only one annoyed by these messages? When I play and see something obscure about "so-and-so did such and such" it takes a minute for me to realize that means "oh, he's no longer in the game. Right." Na, nobody ever says anything like those messages and it's usually accom...
- 30 Apr 2009, 10:14
- Forum: Balanced Annihilation
- Topic: I need Help wiht Balanced Annihilation
- Replies: 19
- Views: 5103
Re: I need Help wight Balanced Annihilation
Disable lolui, enable oldbaui, /luaui reload
- 29 Apr 2009, 15:22
- Forum: Ingame Community
- Topic: Clan stack issue
- Replies: 64
- Views: 9106
Re: Clan stack issue
it rarely if ever happens in CA an 8v8 in CA is generally a well contested contest regardless of players/clan. Playerstack might happen because ranks arent entirely indicative of skill. But still most games are closely contested Im glad that CA has a good (in terms of skill) playerbase id take them...
- 29 Apr 2009, 10:09
- Forum: Balanced Annihilation
- Topic: Tip of the day Lua Widget - post text submissions here
- Replies: 7
- Views: 2307
Re: Tip of the day Lua Widget - post text submissions here
Maybe some ghosted-buildings for tips on how to start base/eco on certain maps? e.g. if they start on DSD, show them ghosted mex, 3 solar, lab, llt etc. Some adviser widget that has a progress bar that looks at metal income + currently stored metal and beeps when they have enough for T2 lab? Or just...
- 28 Apr 2009, 16:16
- Forum: Balanced Annihilation
- Topic: BA Co-operative 1.05 (BA691)
- Replies: 21
- Views: 6013
Re: BA Co-operative 1.05 (BA691)
this mod really needs a logfile of orders, the only real way to find who spoiled it. just yesterday the game was killed 2 times by some guy dgunning the labs. Is it possible to assign each player a unique colour, and have their move/attack orders show as different colour when you shift+hover a unit...
- 28 Apr 2009, 15:30
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 9158
Re: Units that are very rarely used and probably need changing
I use them whenever I go for krows or liches, which is to say, almost never. Airplanes are quite weak - it's far more effective to use the BP to produce more aircraft than repair old ones. Have you ever seen anyone repair a flea? :P This. Nobody repairs a fighter or bombers really, out of 10 bomber...
- 27 Apr 2009, 21:10
- Forum: Balanced Annihilation
- Topic: Couple Questions
- Replies: 6
- Views: 2239
Re: Couple Questions
Immobile Builders makes your nanos auto assist constructing units. It should be already packed with BA, no need to download. I dunno why this isn't automatically enabled, it used to be. A lot of people are complaining about this :< No it didn't, they should just install the widget if they want that...
- 27 Apr 2009, 21:08
- Forum: Ingame Community
- Topic: Spring's Player Stats / Peak Hours
- Replies: 60
- Views: 9411
Re: Spring's Player Stats / Peak Hours
Christmas (lots of spare time + new computers)Jish wrote:i wonder what happened in december which made the player base rise lots
By the middle of Jan it looks like it fell again, then started to rise in Jan/feb.
- 27 Apr 2009, 13:13
- Forum: General Discussion
- Topic: New gameplay style "Communist Mode" (multiple comm share)
- Replies: 59
- Views: 7927
Re: New gameplay style "Communist Mode" (multiple comm share)
I added a bit different sort of communism to CA - under this scheme output from metal extractors and overdrive energy is all shared and then distributed equally among players. This means each player still has own units but mex count does not matter at all. IMO it would be better (atleast to have th...
- 27 Apr 2009, 12:09
- Forum: Lua Scripts
- Topic: LolUI (WIP) - 9th release + fix for 0.79
- Replies: 79
- Views: 11478
Re: LolUI (WIP) - 8th release
Thanks, didn't realise that.Hacked wrote:that green bar is at the bottom for some windows
@Regret, would also be cool for minimap to be like the old BA one. i.e dragable resizeable (and proportionate)
- 27 Apr 2009, 10:08
- Forum: Lua Scripts
- Topic: LolUI (WIP) - 9th release + fix for 0.79
- Replies: 79
- Views: 11478