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by Athos
26 Jul 2006, 21:31
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 39796

I think it would be nice also if you can somehow manually adjust or otherwise "influence" AAI's builder ratings. This would give more control over the way AAI learns, and sort of similar to what Scikar suggested but for buildings instead of units. I just played another test game with AAI, ...
by Athos
26 Jul 2006, 21:02
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 39796

I have tried the method you suggested CaptainMaim and it seemed to have little results. The AAI Arm continued to prefer hovercraft over lvl 2 kbot/vehicle factories and it rates hovercraft factories over the others. I believe training AAI only teaches it which units are the strongest at one factory ...
by Athos
26 Jul 2006, 09:15
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 39796

Thanks for the suggestion CaptainMaim. So far I've only played against it or made it play against KAI to train, but I never thought about playing with it as my ally. Is that what you did to teach AAI to do what you want? I shall attempt it, and hope that it will make level 2 buildings over hovercraf...
by Athos
26 Jul 2006, 02:34
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 39796

I've been trying AAI for the past few days in the AA 2.11 mod and I found that it's a great AI; it's quickly become my favorite :-) Through several games I had some success making it build strong units, but there is one thing I had trouble teaching it. Today I noticed that when it plays the Arm side...

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