Search found 7 matches
- 13 Jul 2008, 10:33
- Forum: General Discussion
- Topic: Probably an old question, but please help if you can
- Replies: 20
- Views: 2396
Probably an old question, but please help if you can
Hey all, Is there a way to reveal the entire map during gameplay without having to use that .spectator cheat that disables your own units? I want to play againts bots with the entire map in view. Or perhaps I should re-word the question to is there a way to remove the fog of war? I know this may be ...
- 20 Oct 2005, 02:48
- Forum: AI
- Topic: ZcAIn introduced - 0.02
- Replies: 26
- Views: 6774
- 19 Oct 2005, 08:35
- Forum: AI
- Topic: ZcAIn introduced - 0.02
- Replies: 26
- Views: 6774
how did you tested it? tha only way to make it do something is to plai with the globalai test script, corrently there are some check that miss for plaing the ai from the lobby. I'll download river jale soon to make some tests. thanks for the reports. however: the install consist only in copiing the...
- 19 Oct 2005, 03:19
- Forum: Help & Bugs
- Topic: Odd graphics problem
- Replies: 3
- Views: 624
Odd graphics problem
Hey all, I just thought I would point out a graphics problem I ocassionally have had. It seems that whenever I am in a loading screen for a map, and my TA screen is minimized by anything, the graphics load wrong. Specifically, anthing grass-related. The parts of the grass textures that should be &qu...
- 19 Oct 2005, 02:24
- Forum: AI
- Topic: ZcAIn introduced - 0.02
- Replies: 26
- Views: 6774
Cain, I have tested your AI on several maps, and so far it does nothing at all, the commander just stands there. Did I install it correctly? I put the main zcain folder into the AI folder, but took out the .dll and put it next to the other .dll's in the global ai folder. The rest of the files are si...