Thanks Licho. I would do this, but I'm unsure whether the widget "fits" CA nicely. It works for me, but it's not pretty.Licho wrote:Jack, good work..
CA is fully open project, you can modify CA scrapping directly and then post a ticket with patch or just contact any dev for commit rights!
Search found 32 matches
- 14 Oct 2008, 22:17
- Forum: Lua Scripts
- Topic: Sick of acccidentally scrapping things in CA?
- Replies: 14
- Views: 2173
Re: Sick of acccidentally scrapping things in CA?
- 09 Oct 2008, 23:37
- Forum: Lua Scripts
- Topic: Sick of acccidentally scrapping things in CA?
- Replies: 14
- Views: 2173
Re: Sick of acccidentally scrapping things in CA?
The widget is now updated for 0.77b2.
- 07 Oct 2008, 21:27
- Forum: Lua Scripts
- Topic: Sick of acccidentally scrapping things in CA?
- Replies: 14
- Views: 2173
Sick of acccidentally scrapping things in CA?
This is a Scrap warning widget. It tells you if any scrap operations are in progress (with a big message in the centre of the screen) and gives you an opportunity to cancel them instantly. This makes it very hard to accidentally scrap anything, such as your commander, your factory, or all of your un...
- 17 Sep 2006, 16:17
- Forum: Off Topic Discussion
- Topic: What would you do?
- Replies: 42
- Views: 7573
Ahh.. I dunno. I mean, it seems like an ideal set up.. Anyways isn't communism where people rule? Not leaders? Wouldn't mine be more that nazism thing with Hitler XD Actually there is little difference between the two. Communism requires the state to have absolute power, just like Hitler really. Bu...
- 07 Sep 2006, 21:41
- Forum: Engine
- Topic: Patch for multiple group AIs in one DLL
- Replies: 15
- Views: 1585
- 07 Sep 2006, 21:36
- Forum: Engine
- Topic: Patch for multiple group AIs in one DLL
- Replies: 15
- Views: 1585
Could you fix indentation? (use tabs instead of spaces, open patch in browser to easily see where) The code itself looks fine, I didn't spot obvious problems. Done - new patch at http://www.jwhitham.org.uk/pyai/multi_ais_per_dll_svn.diff Also I have noticed that 'svn diff' does not include new file...
- 07 Sep 2006, 20:55
- Forum: Engine
- Topic: Patch for multiple group AIs in one DLL
- Replies: 15
- Views: 1585
Ah, I got it now. http://www.jwhitham.org.uk/pyai/multi_a ... l_svn.diff
I was using regular Unix diff, but I should have been using 'svn diff'. Thanks for your help.. hope it works now.
I was using regular Unix diff, but I should have been using 'svn diff'. Thanks for your help.. hope it works now.
- 07 Sep 2006, 20:30
- Forum: Off Topic Discussion
- Topic: look around you
- Replies: 12
- Views: 1685
- 07 Sep 2006, 19:41
- Forum: Engine
- Topic: Patch for multiple group AIs in one DLL
- Replies: 15
- Views: 1585
- 06 Sep 2006, 00:49
- Forum: Engine
- Topic: Patch for multiple group AIs in one DLL
- Replies: 15
- Views: 1585
Ehm, can you change it back? :) My tortoisesvn doesn't like it. It also doesn't have revision numbers which seems wrong. In theory it could check dates but it doesn't work at all anyway. So a normal patch plz:) Hi, sorry it didn't work. http://www.jwhitham.org.uk/pyai/multi_ais_per_dll_2.diff is a ...
- 05 Sep 2006, 21:05
- Forum: Engine
- Topic: Patch for multiple group AIs in one DLL
- Replies: 15
- Views: 1585
- 05 Sep 2006, 19:50
- Forum: Engine
- Topic: Patch for multiple group AIs in one DLL
- Replies: 15
- Views: 1585
Patch for multiple group AIs in one DLL
I've written a patch for spring to allow multiple AIs in a single DLL. I've tested it with the latest version from SVN. It includes an update to the interface version number, the changelog and the existing group AIs (the interface has changed slightly). This has been done to support group AIs that a...
- 02 Sep 2006, 00:43
- Forum: Engine
- Topic: Latest data tarfile
- Replies: 0
- Views: 461
Latest data tarfile
Hi,
I just built a recent Spring, out of SVN, and tried to run it with the data files from 0.72b1, which are the most recent I can find. However, I get an error:
Edit: d'oh... I forgot to symlink the base directory. Please ignore this post.
I just built a recent Spring, out of SVN, and tried to run it with the data files from 0.72b1, which are the most recent I can find. However, I get an error:
Edit: d'oh... I forgot to symlink the base directory. Please ignore this post.
- 01 Sep 2006, 12:01
- Forum: AI
- Topic: AI interface improvements
- Replies: 9
- Views: 1697
- 31 Aug 2006, 15:39
- Forum: AI
- Topic: Write your Group AI in Python!
- Replies: 18
- Views: 2467
I took a look at the source and found it to be a seething mass of confusion, I cant even find the exported functions the engine calls to get the name of the groupAI and the copy of IGroupAI. That's in gluecpp, which gets #included by the SWIG code. The reason for doing this, rather than compiling g...
- 31 Aug 2006, 15:34
- Forum: AI
- Topic: Write your Group AI in Python!
- Replies: 18
- Views: 2467
Unfortunately this won't work. I thought about doing this, and investigated it, but Py2exe isn't able to embed the Python interpreter in a DLL: it can only generate EXE files. So you do have to install Python - sorry!hollowsoul wrote:http://www.py2exe.org/
- 30 Aug 2006, 14:37
- Forum: AI
- Topic: Write your Group AI in Python!
- Replies: 18
- Views: 2467
Can this be used for lua? It'd be a godsend if you set it up for that, as it would take out a huge chunk of XE10 work and allow me to change a heck of a lot very quickly and allow a huge feature explosion That's possible, but I don't know much about Lua myself. SWIG is able to generate Lua - have a...
- 30 Aug 2006, 10:51
- Forum: AI
- Topic: Write your Group AI in Python!
- Replies: 18
- Views: 2467
Nice work, only the spring restriction of 1 AI per DLL is now a drawback... Ideally someone would write a patch to have more than 1 AI per DLL ;) Yes - PyAI would work far better if it was possible to do this. Would the devs accept a patch from myself? This also allows others to easily make wrapper...
- 29 Aug 2006, 23:34
- Forum: AI
- Topic: Write your Group AI in Python!
- Replies: 18
- Views: 2467
Write your Group AI in Python!
I've written a Python wrapper for the Spring group AI interface. You can use this to write group AIs in Python, which might be easier than writing them in C++. The webpage has source code, a Windows DLL, and some example AIs (mostly ported from the C++ group AIs). http://www.jwhitham.org.uk/pyai/ Th...
- 21 Aug 2006, 01:09
- Forum: General Discussion
- Topic: People rename accounts, how to avoid them?
- Replies: 44
- Views: 5529
3.The remaining players all have played x amount of time, and never got complaints about lame playing during all the matches he has played to get x amount of ingame time. 4.All the remaining players are probably going to continue to behave good, or if they dont, they atleast get a negative rating a...