Search found 33 matches
- 22 Aug 2006, 15:34
- Forum: Map Creation
- Topic: Huge TASpring Map Pack [3 Files 2.something gigs]
- Replies: 16
- Views: 2944
- 01 Aug 2006, 04:07
- Forum: Feature Requests
- Topic: Gradual reclaim
- Replies: 42
- Views: 7075
2- That is the hardest one. To be the most similar to what the game behaves now, gradual reclaim should not work on «live» units. Wouldn't it be more logical that a unit thats being gradually reclaimed shouldn't autoheal? Trouble is, what if you stop reclaiming, and then wait for it to heal. ...
- 31 Jul 2006, 10:17
- Forum: Feature Requests
- Topic: Supcom-style features
- Replies: 20
- Views: 2912
Also commands to delete first and last waypoint in the selected unit's list would be nice. I know its kinda noob but i still sometime set up a complicate list of orders without realising the unit is already guarding something and have to do it all again. Damn annoying. It can be fiddly, but it's al...
- 31 Jul 2006, 10:08
- Forum: Feature Requests
- Topic: Gradual reclaim
- Replies: 42
- Views: 7075
I'm sure you've already thought of these exploits, but I'll throw em out just to be sure... I only have a basic knowledge of the game so these might not even be functional exploits anyway... 1) If I reclaim most of a wreck, then ressurect it, is there a risk I could turn a profit on the exercise? 2)...
- 31 Jul 2006, 04:44
- Forum: Game Development
- Topic: report framerate for xta/other mod please
- Replies: 8
- Views: 773
- 26 Jul 2006, 07:12
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266285
Reduce Flare frequency? Only allow flares to be triggered by an actual threat (missle in the air), and then apply the rate of fire? They already basically only get one flare before they die. And the flares are only triggered by a missile that's been launched. The problem is that the reload time on ...
- 26 Jul 2006, 05:01
- Forum: General Discussion
- Topic: need report= framrate/seting/harware/unit count
- Replies: 6
- Views: 810
- 26 Jul 2006, 04:56
- Forum: Game Development
- Topic: report framerate for xta/other mod please
- Replies: 8
- Views: 773
- 25 Jul 2006, 02:32
- Forum: General Discussion
- Topic: search for link/send video/pic of new expold/wav (huge)
- Replies: 27
- Views: 2806
The dynamic water is quite beautiful when moving ships or looking at submarines, but is not very exciting in regard to explosions. The foam effect is quite appropriate, but the waves understated. The waves almost appear to have been affected by the impact of the missile (in no greater amount than by...
- 24 Jul 2006, 14:54
- Forum: General Discussion
- Topic: search for link/send video/pic of new expold/wav (huge)
- Replies: 27
- Views: 2806
ok... Two nukes, one viewed from up high, one from down low. I used AA 2.11, as it has big nukes... I maxxed out my settings using settings.exe (if these 'high' explode tags are set somewhere else then you'll need to tell me where.) It's under 7mb. I had to upload it to putfile as FU was down. It pl...
- 24 Jul 2006, 11:04
- Forum: Help & Bugs
- Topic: Trouble with Load/Unload Area
- Replies: 11
- Views: 947
I think the former of the two methods you've listed here is the method described in one of the articles on this site. I'll have to test to see if I get the same results as you. Regarding the latter method - was the problem so bad you couldn't issue new orders to the transports, or would they just no...
- 24 Jul 2006, 06:47
- Forum: Help & Bugs
- Topic: Trouble with Load/Unload Area
- Replies: 11
- Views: 947
- 24 Jul 2006, 04:13
- Forum: Help & Bugs
- Topic: Problems with hosting...
- Replies: 3
- Views: 513
- 24 Jul 2006, 04:11
- Forum: Help & Bugs
- Topic: Trouble with Load/Unload Area
- Replies: 11
- Views: 947
- 24 Jul 2006, 03:58
- Forum: General Discussion
- Topic: search for link/send video/pic of new expold/wav (huge)
- Replies: 27
- Views: 2806
- 21 Jul 2006, 06:30
- Forum: Engine
- Topic: Suggestion: speed controlling
- Replies: 48
- Views: 7637
- 21 Jul 2006, 06:05
- Forum: General Discussion
- Topic: MTR ( ? ): Bridge unit!
- Replies: 15
- Views: 1344
Two words: Dirt Bomb. Would it be plausible to make a weapon that instead of cratering, had the reverse affect of 'mounding'? Then you could just design a unit/emplacement that fired a weapon that used this ability to raise the land over the water level... Some sort of slow firing, short range build...
- 19 Jul 2006, 05:23
- Forum: Game Releases
- Topic: Expand and Exterminate Epic version 0.162 Released
- Replies: 37
- Views: 5413
- 19 Jul 2006, 04:50
- Forum: Game Development
- Topic: Hidden vs Clout (my mod idea)
- Replies: 14
- Views: 2171
- 17 Jul 2006, 08:45
- Forum: Help & Bugs
- Topic: Problems joining certain games
- Replies: 4
- Views: 531
I vaguely remember seeing a thread talking about a version of AA that was uploaded with a minor problem and rereleased a couple of hours later with same version number... Maybe that's your problem (and your mate has the same downloaded version.) Don't have time to hunt the exact thread/message, but ...