Search found 12 matches
- 13 Mar 2009, 03:48
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.84
- Replies: 111
- Views: 26952
Re: Balanced Annihilation V6.83
+1 really but i'd say 15-20%, and avoid the few kbots that are currently good, sniper zipper zeus morty
- 16 Feb 2009, 05:02
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 73434
Re: Balanced Annihilation V6.81
With regard to kbots- it's quite possible to play them versus vehicles in some situations. However you tend to play them only one way. After early scouting pretty much the only kbot I ever see used is mass lines of rocko-storms with rez behind them. Hammer/thud could probably use some sort of very s...
- 18 Oct 2007, 19:14
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 107008
Really core kbot balance would be a lot better if the sumo buildtime was just doubled, or more. Even a single freaker gaurding a fac can pump out a sumo in a very reasonable time if you have the metal and E for it. Then core players might use the can a little more which suddenly makes using fidos/ma...
- 01 Oct 2007, 16:40
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 107008
The goliath change is excellent, They are finally kind of usable again, with spotters and support. The BB change can't be that bad since I've yet to see a bertha in a few games, but I support the idea of making them better because they were pretty much terrible before and getting roughly 4 of them w...
- 02 Aug 2007, 22:04
- Forum: Game Releases
- Topic: Balanced Annihilation 5.5 is OUT
- Replies: 276
- Views: 48465
As far as skuttles go, and for that matter perhaps the core commando, I'd like to see them be both stealth and cloaking- just up their decloak radius so that they can be easily uncloaked and killed. For the commando a decloak just big enough that it could capture a unit and stay cloaked would be hel...
- 01 Aug 2007, 09:11
- Forum: Game Releases
- Topic: Balanced Annihilation 5.5 is OUT
- Replies: 276
- Views: 48465
By the way speaking of the core cloaking crawling bomb it still has an incredibly high buildtime and energy cost for such a niche unit, might want to edit that. Energy cost 27470, buildtime 38861 the metal cost might be a little high as well, but 506 dosn't seem outrageous. for comparison the basic ...
- 27 Jul 2007, 22:47
- Forum: Game Releases
- Topic: Balanced Annihilation 5.5 is OUT
- Replies: 276
- Views: 48465
Give the commander a special armor type, or whatever, such that one commander exploding does not instantly cause another commander to explode. This makes walking your com into an enemy com a terrible choice unless you can follow it up with a full scale assult- and even if you can the enemy commander...
- 30 Jan 2007, 23:50
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 177841
If you guys have time I think that sea vs land balance is an issue that's gone majorly ignored for a long time- not that there are huge problems, but I personally have found sea to be woefully unequipped for ever taking on land. In particular, even level 2 sea seems to die quite easily to swarms of ...
- 02 Oct 2006, 20:16
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 358718
Another example is artillery - why even bother trying to design a map for good gameplay if every single location on it is open to being basically removed from the game? Like, we all hate maps with a single chokepoint. Chokepoints in general can be very detrimental to gameplay if not used in a smart...
- 29 Aug 2006, 18:10
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 358718
I just wanted to mention that I think the reverting of sheilds back to reflectors is a good idea- the physics of reflector sheilds was always one of my favorite things in AA. However I think that you need to be careful not to make them the invincible bastions they were beforehand, as some people hav...
- 19 Aug 2006, 20:56
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 358718
- 11 Jul 2006, 04:40
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 358718
What is the reload time of a screamer? 10 seconds? What is its hp? 1000? What is the speed of a hawk? 7? how many hawks can one screamer kill? 10? how long will a scremer last against 190 hawks? 2 seconds? Bots are TOO SLOW ON LARGE MAPS. ATTACKS ARE POINTLESS WHEN, BY THE TIME THEY GET THERE, HE H...