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by kineticdeath
25 May 2007, 17:11
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 20015

Have the be balanced with loadout. Too many missiles and you run the risk of a. The entire ship being lost once the enemy penetrates the armour b. the ship being grossly underpowered as its sole power source for weapons/defenses will be the engines, which are already busy handing mobility and also e...
by kineticdeath
25 May 2007, 16:42
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 20015

I have max9 now and have so far built this heavy missile ship. The total hull is fairly light in polys, but once the 164 missiles and the other weapons are added it comes to just over 63100 polys. http://smg.photobucket.com/albums/v118/FuryFighter/Max9%20Missile%20Carrier/th_MissileCarrier0011.jpg (...
by kineticdeath
07 Feb 2007, 18:05
Forum: Game Development
Topic: Final Frontier XE
Replies: 41
Views: 5820

Bishounen, I have a strategy i use when playing core... Race to tech 2-3 as fast as you can. I build lvl 1 yard, a single constructer, then lvl 2 yard and then use com to help build 2 or 3 adv conships which then build 2 adv yards and a gattling gun, all thw while i have tech 1 con building those me...
by kineticdeath
07 Feb 2007, 04:47
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 20015

Heres a gunship I modeled in max 6 demo some years ago. http://smg.photobucket.com/albums/v118/FuryFighter/Exo%20Fighter%20Project/th_exo_fighter_render06_.jpg And this is my attempt at a complete gmax rebuild with some improvements and changes. http://smg.photobucket.com/albums/v118/FuryFighter/Exo...
by kineticdeath
01 Feb 2007, 08:15
Forum: AI
Topic: AAI 0.76 released
Replies: 181
Views: 45810

ohh right, thanks i remember reading about aiconfigs but never new what it meant, time for me to start learning. FF is my favourite mod in spring and OTA and i really want to play some huge battles, I love the spring visuals its just so pretty Just updating this, I been playing with the config, incr...
by kineticdeath
01 Feb 2007, 07:18
Forum: AI
Topic: AAI 0.76 released
Replies: 181
Views: 45810

I'm happy with aai, it actually runs FF and, puts up a decent fight, I tested it so on the core prime rev2 map and it threw some decent numbers at me. My only problems are - It built veery limited, only had 2 adv shipyards and no lvl 2 + defenses (but had a few builders guarding those for faster bui...
by kineticdeath
31 Jan 2007, 12:13
Forum: Game Development
Topic: Cut your mod's filesize by 1mb or more, free!
Replies: 35
Views: 3678

our first comp didnt even have windows, it was DOS, and you had to type in commands to get anywhere, it was kinda fun, I miss old zone66, but even using the DOS box programs it refuses to run on my compy now, such a shame. May the classics be remembered always lol
by kineticdeath
31 Jan 2007, 12:02
Forum: General Discussion
Topic: Spring single player?
Replies: 2
Views: 693

ooohh oops, my bad, thank you for link, sorry bout the new topic, I'll try looking harder before i start new topics
by kineticdeath
31 Jan 2007, 06:48
Forum: General Discussion
Topic: Spring single player?
Replies: 2
Views: 693

Spring single player?

After having countless problems with my old spring with maps mods and ai errors i decided to do a fresh install of the latest spring but lost my old "Spring SP" single player/skirmish thing. Is that still supported in new spring and if so, where can i find a copy. I still have more practic...
by kineticdeath
30 Jan 2007, 06:58
Forum: General Discussion
Topic: When armies dont work
Replies: 46
Views: 10192

I should really restate my position. I can see how level 1 works, and i can strongly see the benefits of fast hits, especially on a smaller map for stalling growth and progress of an enemy. I also suspect it takes a fair bit of skill and planning to make a rush work or the consequences may be fatal ...
by kineticdeath
30 Jan 2007, 04:52
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 20015

Thanks Dash, I actually built it in that manner to boost its gravity drive force, the wings and fins both upper and lower increase the gravity drives area of effect relative to the hull profile, so its faster lol, plus it just looks cooler than a flying rectangle lol. But rectangular designs have th...
by kineticdeath
29 Jan 2007, 12:14
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 20015

i know this replies late, but i thought i'd share some of my limited modeling ability. For the moment i'm restricted to untextured unrendered gmax modeling, but this is what i turned out early last year. It has under 17k polys and slightly over 17800 verts. http://img.photobucket.com/albums/v118/Fur...
by kineticdeath
29 Jan 2007, 11:10
Forum: General Discussion
Topic: When armies dont work
Replies: 46
Views: 10192

I dont play against players for one, i dont think my connection could handle it, and i dont see the point in playing games where opponents rush with swarms of lvl 1 units. Thats pretty much like playing unlim ammo in a shooter game, kinda not as fun in my opinion. Much more rewarding to break down a...
by kineticdeath
27 Jan 2007, 18:31
Forum: General Discussion
Topic: When armies dont work
Replies: 46
Views: 10192

Well i never tested that in spring, which plays alot differently to OTA, but in OTA my attack was very very succesful, and i suffered minimal losses as the main enemy guns came about to fire on my level 3 units which were more than capabale of taking the hits. Of course the lvl 2 attack force got hi...
by kineticdeath
27 Jan 2007, 11:50
Forum: General Discussion
Topic: When armies dont work
Replies: 46
Views: 10192

To be honest, i like building up a super tough base and thereby allowing the enemy to do the same, once my base has heavy, layered air and ground defense,i usually just mass a high level army and just stomp the enemy. If however thier defense is just too thick i sometimes take a small group of artil...
by kineticdeath
27 Jan 2007, 06:05
Forum: Help & Bugs
Topic: Map limit in spring?
Replies: 1
Views: 371

Map limit in spring?

I'm not sure if this is in the right place, but i definately need some help here. I seem to have encountered a problem installing new maps into spring. When i unzip them into the maps folder all goes well but in game (i only play single player) i only have 24, maximum. If i attempt to delete an old ...
by kineticdeath
19 Jan 2007, 17:50
Forum: General Discussion
Topic: How much attention you pay to your attacks?
Replies: 27
Views: 2727

Well since i dont really play against humans, just ai's on hard, i build enough units to either demolish the enemy without even having to keep them selected. Or i have such a huge constructive capacity, with new units, specially planes, on patrol covering any theoretical weak point and providing amp...

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