Search found 16 matches
- 26 Dec 2006, 15:15
- Forum: Game Development
- Topic: [LLTA]
- Replies: 130
- Views: 22181
looks great! I don't know anything about balance because I get stuck with people who decide they should exploit the crap out of the game when I play. But this mod looks good. I have always wanted to try and do this but I just couldn't get my head around it. I have some okay modeling skills with blen...
- 26 Dec 2006, 15:09
- Forum: Game Development
- Topic: Beam Lasers or None-Beam Lasers
- Replies: 36
- Views: 6795
I like the way the non beam lasers look. But I hate the way they play. If it is 3 or 4 minutes into the game, I will have just enough time to put up lets say 4 or 5 LLTs around my basic base. Then I see little fast attack units come in and blow everything up without getting scratched. These non beam...
- 25 Dec 2006, 18:52
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 163506
I just wanted to point something historically in accurate about the b-25c. The b-25c model was a bomber variant and had lots of guns removed, for instance there was no tail or ball gun on the b-25c model. This was to remove weight for bombs. The b-25c did however have a bomb sight. The plane in game...
- 02 Dec 2006, 18:25
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 65084
- 07 Nov 2006, 03:40
- Forum: Feature Requests
- Topic: pictorial menu with word over lay
- Replies: 7
- Views: 1156
- 04 Nov 2006, 20:41
- Forum: Feature Requests
- Topic: pictorial menu with word over lay
- Replies: 7
- Views: 1156
- 04 Nov 2006, 07:00
- Forum: Feature Requests
- Topic: pictorial menu with word over lay
- Replies: 7
- Views: 1156
- 04 Nov 2006, 06:46
- Forum: Feature Requests
- Topic: pictorial menu with word over lay
- Replies: 7
- Views: 1156
pictorial menu with word over lay
I am teaching my dad xta. He is a very die hard Warzone 2100 player and is having trouble associating the model with its function. For example lvl 1 tank factory with an actual factory, warzone 2100 is a little more straight foward with it's because a factory looks like, well a factory. I know that ...
- 28 Oct 2006, 03:15
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 69362
- 27 Oct 2006, 22:33
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 69362
thats no fun, I played the demo with my friend, I had to end a stailmate so I built up a 600 men army complimented with tanks and jeeps and stuff. Spear Headed the line with about 150 men loaded into half tracks forced my way through with tanks and then with my main infantry and took him out. Got ab...
- 27 Oct 2006, 22:26
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5142
- 22 Oct 2006, 23:56
- Forum: Engine
- Topic: Bunkers Possible?
- Replies: 9
- Views: 1512
- 22 Jul 2006, 21:43
- Forum: Map Creation
- Topic: Map classification problems
- Replies: 1
- Views: 588
Map classification problems
I made a simple map nothing to special, but I am having a problem with classification. The map is two big land masses on each side of the map with a large ocean dividing it. There is no passage for movement of land based units from each land mass, but there is space for land battles if you had a cou...
- 22 Jul 2006, 21:20
- Forum: Linux
- Topic: multiplayer?
- Replies: 10
- Views: 3725
- 27 Jun 2006, 01:07
- Forum: Game Development
- Topic: Mod and animation questions
- Replies: 3
- Views: 656
- 26 Jun 2006, 21:40
- Forum: Game Development
- Topic: Mod and animation questions
- Replies: 3
- Views: 656
Mod and animation questions
I am starting work on my own little mod, and I have alot of questions. This mod will include infantry, being inexpensive, and quick to make they will be widley used, thus being common on the battle field (a clash of a few hundred will not be alien in this game). They will be standing about half the ...