Search found 24 matches
- 28 Oct 2008, 12:15
- Forum: Game Releases
- Topic: Operation Polaris 0.5
- Replies: 57
- Views: 15433
Re: Operation Polaris 0.5
Am I missing something or this mod hasn't been updated since April?
- 25 Jul 2008, 13:42
- Forum: Help & Bugs
- Topic: Bug? Comm explodes by himself.
- Replies: 10
- Views: 2839
Re: Bug? Comm explodes by himself.
Played countless games, never saw this happen to other ppl.
Is it possible to edit the replay to know what command made comm explode ?
Maybe a mod backdoor?
Is it possible to edit the replay to know what command made comm explode ?
Maybe a mod backdoor?

- 24 Jul 2008, 14:58
- Forum: Help & Bugs
- Topic: Bug? Comm explodes by himself.
- Replies: 10
- Views: 2839
Re: Bug? Comm explodes by himself.
updated broken link.
- 24 Jul 2008, 14:37
- Forum: Help & Bugs
- Topic: Bug? Comm explodes by himself.
- Replies: 10
- Views: 2839
Bug? Comm explodes by himself.
Hello, for the 2nd time I see this very weird behavior: a commander self-d himself by himself... No ctrl+d or other commands, no countdown, he's standing immobile and a second later... booom... gone Here is replay Mod CA stable 2513 http://spring.jobjol.nl/show_file.php?id=1253 Map Azure Rampart htt...
- 19 Feb 2008, 18:48
- Forum: Help & Bugs
- Topic: Crashes and Disconnections
- Replies: 4
- Views: 983
Re: Crashes and Disconnections
Do developpers know where these crashes come from ? It all started with .76 and now 1/3 of my games end up in crash with Exception: Access violation or Exception: Integer divide by zero ... :( I cant remember a single crash with .75 while I spent hundreds of hours on it. The weird part is that alway...
- 07 Feb 2008, 12:34
- Forum: Feature Requests
- Topic: Host Battle->Battle Screen->Host Battle->Refresh Mod->Cancel
- Replies: 4
- Views: 712
Re: Host Battle->Battle Screen->Host Battle->Refresh Mod->Cancel
Shame on me, you are perfectly right.KDR_11k wrote:Erm, it does check your mod folder when you join a game.
Sorry :D
- 06 Feb 2008, 15:48
- Forum: Feature Requests
- Topic: Host Battle->Battle Screen->Host Battle->Refresh Mod->Cancel
- Replies: 4
- Views: 712
Host Battle->Battle Screen->Host Battle->Refresh Mod->Cancel
or restart lobby...
Both are very annoying and un-natural actions when you downloaded a new mod (especially CA which updates 10x a day...).
So please place a button at a more accessible place and/or make some kind of "auto re-check" of mod folder when you join a game.
Both are very annoying and un-natural actions when you downloaded a new mod (especially CA which updates 10x a day...).
So please place a button at a more accessible place and/or make some kind of "auto re-check" of mod folder when you join a game.
- 25 Jan 2008, 17:08
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 48527
Re: Balanced Annihilation V6.0
Antinukes are still very fast, so now the missile is often intercepted right above its silo.
And now it's impossible to hit anything moving because you have to predict/guess it's position more than 30 seconds ahead...
Edit: this is actually a request : please set back the nuke missile speed.
And now it's impossible to hit anything moving because you have to predict/guess it's position more than 30 seconds ahead...
Edit: this is actually a request : please set back the nuke missile speed.
- 25 Jan 2008, 16:57
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 48527
Re: Balanced Annihilation V6.0
Question : why the nuke is SO slow now ?
What was the point in its flight speed reduction ?
What was the point in its flight speed reduction ?
- 24 Dec 2007, 11:04
- Forum: Help & Bugs
- Topic: Display goes black/green when I press Shift (ATI 3850)
- Replies: 30
- Views: 4989
Re: Display goes black/green when I press Shift (ATI 3850)
I experience the "shift key" problem much less with 7.12.
But I'm still missing shadows
ppl with Catalyst 7.12 could you tell me if you have shadows or not and on which card ?
But I'm still missing shadows

ppl with Catalyst 7.12 could you tell me if you have shadows or not and on which card ?
- 01 Dec 2007, 09:05
- Forum: Help & Bugs
- Topic: Display goes black/green when I press Shift (ATI 3850)
- Replies: 30
- Views: 4989
It seems it is useless to convince you. But don't expect any support for your crap card. Wow, if that's not a childish reaction. Hopefully profesional developers don't react like that and I can play all commercial Open GL games without a single bug on my 3850, and much smoother than on the price eq...
- 30 Nov 2007, 18:28
- Forum: Help & Bugs
- Topic: Display goes black/green when I press Shift (ATI 3850)
- Replies: 30
- Views: 4989
Sorry to say that, but then you have no experience. Performance speaking, before the 8000 series, ATI has always been ahead Nvidia. X1800 and X1900 series did age MUCH better than their 7800/7900 counterparts... And because you have a Nvidia card and your Nvidia-Spring-water-rendering-made-on-nvidia...
- 30 Nov 2007, 16:16
- Forum: Help & Bugs
- Topic: Display goes black/green when I press Shift (ATI 3850)
- Replies: 30
- Views: 4989
The grey square bug is gone in the last svn, but I still have the others. Since I got none of these with my X1800xt I think it's related to drivers and not very much to spring. ATI is always better at the overall, and although I like Spring, I also like watching HD movies with great image quality fo...
- 29 Nov 2007, 13:08
- Forum: Help & Bugs
- Topic: Display goes black/green when I press Shift (ATI 3850)
- Replies: 30
- Views: 4989
Display goes black/green when I press Shift (ATI 3850)
Hello, I just bought the new ATI 3850 video card to replace my X1800. But now I have some graphical issues with my favorite game : - when I press Shift, sometimes my screen goes black or green (depends of the map) - I can't see shadows - some of the textures appear to be missing : the texture that a...
- 07 Oct 2006, 12:31
- Forum: Engine
- Topic: Dualcore CPUs and calculating path cost suggestion.
- Replies: 2
- Views: 773
- 07 Oct 2006, 11:58
- Forum: Engine
- Topic: Dualcore CPUs and calculating path cost suggestion.
- Replies: 2
- Views: 773
Dualcore CPUs and calculating path cost suggestion.
To take advantage of multicore CPUs, is it possible to make Spring calculate the "estimating path cost 8" and "32" in 2 separate threads ran together (or something like that) ?
- 17 Sep 2006, 17:58
- Forum: Help & Bugs
- Topic: Infinite Reclaiming
- Replies: 14
- Views: 1776
- 01 Sep 2006, 11:52
- Forum: Help & Bugs
- Topic: Anti Air Strange Behavior
- Replies: 13
- Views: 1576
- 12 Jul 2006, 13:24
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360292
- 12 Jul 2006, 13:08
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360292