Search found 27 matches
- 14 May 2005, 08:17
- Forum: AI
- Topic: AI projects
- Replies: 8
- Views: 4194
Note to all: I am currently reading a bunch of recent research paper on AI/Pathfinding/Terrain analysis/Military Simulations/Robotics. There are really some great ideas in there, both for unit movement and skirmish AI, and these guys all quote each other, so there's a real discussion going on. If w...
- 13 May 2005, 12:55
- Forum: AI
- Topic: AI Proposition
- Replies: 11
- Views: 3787
- 13 May 2005, 08:58
- Forum: AI
- Topic: AI Proposition
- Replies: 11
- Views: 3787
Re: AI Proposition
- for each great objective the AI has, a unit called HQ is allocated and responsible for this front, - the AI gives units to each HQ in order to reach its objective, Have you read http://veerman.name/spring.html ? I love your idea (it echo's mine ;)) but I propose we make "HQ's" ("of...
- 13 May 2005, 08:54
- Forum: AI
- Topic: AI Proposition
- Replies: 11
- Views: 3787
easy for you to say, alantai. don't tell people to post all their ideas if you're not willing to post yours. they wouldn't want you stealing them, you know Alantai knows he's welcome at that roundtable I had in mind for you and me and everyone willing to learn... Please please please people, leave ...
- 12 May 2005, 12:39
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
I just hope that the development of TA::Spring never gets dependent on closed development. It won't. I am now completely dedicated to an open process, where anyone can learn from the code and send the maintainers code improvements. I think Jounin feels (sort of) the same about.. If someone has usef...
- 11 May 2005, 01:30
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
For example a threat matrix with grid squares. Thus we now ahve an efficient way of placing buildings, determining who si winning based on land control, and other solutions and ways of determining thigns that would otherwise requrie complex algorithms that are prooven to be simply unnecessary. ehm....
- 10 May 2005, 14:01
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
I will not join a closed up project for Spring. If I contribute to Spring it will be in these forums this year, and next year I may take some tasks to code in the Summer. ... Good reasoning you have here, tsumari. I will contribute any ideas i have to the open, main ai-subproject, and quite possibl...
- 09 May 2005, 01:01
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
Amen.Alantai Firestar wrote: In essence this is my way of kicking out the self serving arrogant people and the people who wish to compete or arent bothered about what I or the rest get upto.
But remember to have some allowance for Humanity, Stress and Egos.

Otherwise you'll end up being the nasty cop... :)
- 09 May 2005, 00:44
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
- 09 May 2005, 00:15
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
- 09 May 2005, 00:11
- Forum: AI
- Topic: A request of AI programmers....
- Replies: 15
- Views: 5504
You talk as if you have made an AI proposal thread or two like me and triaxx and have amde clear the AI architecture, without which any design or strategic logic is inable to be pulled together. Where do you intend on putting the pre-coding? the pre-coding can 'come together' here on the forum... i...
- 09 May 2005, 00:01
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
- 08 May 2005, 23:45
- Forum: AI
- Topic: A request of AI programmers....
- Replies: 15
- Views: 5504
Since everybody's in finals-week, I humbly suggest we don't rush things... We'll all want to have some influence, so I'd like to opensource the pre-coding and design process as much as possible. So for the meanwhile, if someone could pass me some codesamples of ANY strategic game AI (besides the gro...
- 08 May 2005, 23:41
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
However Renev I'll think about access problems for the moment and see what can be changed. imho it would be very usefull if you wrote a summary of the ideas posted on your forum. i'd like to keep discussion about spring on this forum, and we can use all the ideas we can get :) if you really don't f...
- 08 May 2005, 17:57
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
- 08 May 2005, 12:37
- Forum: AI
- Topic: A request of AI programmers....
- Replies: 15
- Views: 5504
- 08 May 2005, 09:28
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
*Ah I can start posting masses of spam again without ti being deleted, ouch!, I didnt say that I just thought it so why are you hitting me?!* chill, dude.... all i want is that you put a seperate file containing your ideas about spring on a webpage without access restrictions. the only reason i ask...
- 08 May 2005, 09:13
- Forum: AI
- Topic: A request of AI programmers....
- Replies: 15
- Views: 5504
I'll have a looksy if I can do *anything* without an interface, building the globalAI side as a seperate piece of code, to be stuck in open source space straight away. Ehm, i've written realtime stuff before, but never game AI. I need some help! :) I would need serious convincing NOT to use a comple...
- 07 May 2005, 23:13
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 57105
Could you post those ideas here? Or on a link without password?Alantai Firestar wrote: Also about your patterns, I invite you to goto http://www.darkstars.co.uk and register, I have a bit on that that I've been thinking and posting about that you should read among other thigns