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by ReneV
14 May 2005, 08:17
Forum: AI
Topic: AI projects
Replies: 8
Views: 4194

Note to all: I am currently reading a bunch of recent research paper on AI/Pathfinding/Terrain analysis/Military Simulations/Robotics. There are really some great ideas in there, both for unit movement and skirmish AI, and these guys all quote each other, so there's a real discussion going on. If w...
by ReneV
13 May 2005, 14:49
Forum: AI
Topic: AI Proposition
Replies: 11
Views: 3787

:wink: :mrgreen:
by ReneV
13 May 2005, 12:55
Forum: AI
Topic: AI Proposition
Replies: 11
Views: 3787

i agree, enough politicking...
by ReneV
13 May 2005, 08:58
Forum: AI
Topic: AI Proposition
Replies: 11
Views: 3787

Re: AI Proposition

- for each great objective the AI has, a unit called HQ is allocated and responsible for this front, - the AI gives units to each HQ in order to reach its objective, Have you read http://veerman.name/spring.html ? I love your idea (it echo's mine ;)) but I propose we make "HQ's" ("of...
by ReneV
13 May 2005, 08:54
Forum: AI
Topic: AI Proposition
Replies: 11
Views: 3787

easy for you to say, alantai. don't tell people to post all their ideas if you're not willing to post yours. they wouldn't want you stealing them, you know Alantai knows he's welcome at that roundtable I had in mind for you and me and everyone willing to learn... Please please please people, leave ...
by ReneV
12 May 2005, 12:39
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

I just hope that the development of TA::Spring never gets dependent on closed development. It won't. I am now completely dedicated to an open process, where anyone can learn from the code and send the maintainers code improvements. I think Jounin feels (sort of) the same about.. If someone has usef...
by ReneV
11 May 2005, 01:30
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

For example a threat matrix with grid squares. Thus we now ahve an efficient way of placing buildings, determining who si winning based on land control, and other solutions and ways of determining thigns that would otherwise requrie complex algorithms that are prooven to be simply unnecessary. ehm....
by ReneV
10 May 2005, 14:01
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

I will not join a closed up project for Spring. If I contribute to Spring it will be in these forums this year, and next year I may take some tasks to code in the Summer. ... Good reasoning you have here, tsumari. I will contribute any ideas i have to the open, main ai-subproject, and quite possibl...
by ReneV
09 May 2005, 01:01
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

Alantai Firestar wrote: In essence this is my way of kicking out the self serving arrogant people and the people who wish to compete or arent bothered about what I or the rest get upto.
Amen.

But remember to have some allowance for Humanity, Stress and Egos. :-)
Otherwise you'll end up being the nasty cop... :)
by ReneV
09 May 2005, 00:44
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

I do hope you realize how paradoxical that sounds :-p

luckilly, i have no problem with paradoxes anymore.. ;-)
by ReneV
09 May 2005, 00:15
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

Good, I udnerstand your point of view. But firstly, I will make clear that I will take the same patha s sprign did, keeping ti closed source utnill a release which will be coupled with source and using the same license as spring etc. accepted & respected. As for team, I think that you must note...
by ReneV
09 May 2005, 00:11
Forum: AI
Topic: A request of AI programmers....
Replies: 15
Views: 5504

You talk as if you have made an AI proposal thread or two like me and triaxx and have amde clear the AI architecture, without which any design or strategic logic is inable to be pulled together. Where do you intend on putting the pre-coding? the pre-coding can 'come together' here on the forum... i...
by ReneV
09 May 2005, 00:01
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

.... Renev, I dont mind you havign access to the content at Darkstars btu as long as you do not spread what you see without permission or post it anywhere else. Just register and I'll take that as an 'agreed'. That goes for you too Gabba & Tsumari. I see a conflict of interest, but completely u...
by ReneV
08 May 2005, 23:45
Forum: AI
Topic: A request of AI programmers....
Replies: 15
Views: 5504

Since everybody's in finals-week, I humbly suggest we don't rush things... We'll all want to have some influence, so I'd like to opensource the pre-coding and design process as much as possible. So for the meanwhile, if someone could pass me some codesamples of ANY strategic game AI (besides the gro...
by ReneV
08 May 2005, 23:41
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

However Renev I'll think about access problems for the moment and see what can be changed. imho it would be very usefull if you wrote a summary of the ideas posted on your forum. i'd like to keep discussion about spring on this forum, and we can use all the ideas we can get :) if you really don't f...
by ReneV
08 May 2005, 17:57
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

Triaxx2 wrote:Why not just ask for a copy of his stuff?
I did, on Sat May 07, 2005 10:13 pm in this thread...
by ReneV
08 May 2005, 12:37
Forum: AI
Topic: A request of AI programmers....
Replies: 15
Views: 5504

Yeah, and i didn't have a point by stating that jounin could then implement the calls, that job might aswell also rest with the other developers building the interface & whatever is behind it. So i guess i'm asking for permission to go ahead with coding on everything related to the globalAI by e...
by ReneV
08 May 2005, 09:28
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

*Ah I can start posting masses of spam again without ti being deleted, ouch!, I didnt say that I just thought it so why are you hitting me?!* chill, dude.... all i want is that you put a seperate file containing your ideas about spring on a webpage without access restrictions. the only reason i ask...
by ReneV
08 May 2005, 09:13
Forum: AI
Topic: A request of AI programmers....
Replies: 15
Views: 5504

I'll have a looksy if I can do *anything* without an interface, building the globalAI side as a seperate piece of code, to be stuck in open source space straight away. Ehm, i've written realtime stuff before, but never game AI. I need some help! :) I would need serious convincing NOT to use a comple...
by ReneV
07 May 2005, 23:13
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 57105

Alantai Firestar wrote: Also about your patterns, I invite you to goto http://www.darkstars.co.uk and register, I have a bit on that that I've been thinking and posting about that you should read among other thigns
Could you post those ideas here? Or on a link without password?

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