Search found 3 matches
- 10 Sep 2018, 23:11
- Forum: General Discussion
- Topic: How does the Spring networking model work?
- Replies: 6
- Views: 3840
Re: How does the Spring networking model work?
The server regulates game speed based on (by default) the average CPU usage value of all clients, which means players with slower-than-average CPU's will fall further and further behind the reference time but can stay ingame with increasing order latency. Eventually (though in practice never, since...
- 10 Sep 2018, 22:48
- Forum: General Discussion
- Topic: How does the Spring networking model work?
- Replies: 6
- Views: 3840
Re: How does the Spring networking model work?
That doesn't count as desynced, that's being synced with the past, so yes, when they catch up their commands will have a shorter (more manageable) lag. I want to check if my mental model of this is correct. In my understanding, the game host server runs its own copy of the simulation, and computes ...
- 10 Sep 2018, 21:48
- Forum: General Discussion
- Topic: How does the Spring networking model work?
- Replies: 6
- Views: 3840
How does the Spring networking model work?
So Spring uses a client-server deterministic lockstep which is different from most RTS games past and present. I'm assuming that the main reason is because it reduces network traffic? I noticed that the Syncing System page on the wiki was last updated in 2013. Has the syncing system changed since th...