Search found 4 matches
- 15 Mar 2005, 01:44
- Forum: General Discussion
- Topic: AI Engine Interface
- Replies: 20
- Views: 6715
Triaxx, I think that's just in terms of overal AI strategy... the individual unit behavior would be directed normally (hold fire, defend, fire at will/hold still, tethered, free roam). So units being directed to a [sub?]sector based on the the threats present would react according to their set behav...
- 15 Mar 2005, 01:08
- Forum: General Discussion
- Topic: Comander
- Replies: 25
- Views: 6433
Could be interesting, but it doesn't quite mesh with the whole sci-fi premise. On the other hand, you might also want to allow people to build a heavy command unit out of level 2 factories that could also be LOS points. Finally, as a way to avoid restricting the LOS but still encourage people to inc...
- 14 Mar 2005, 20:22
- Forum: General Discussion
- Topic: AI Agents
- Replies: 4
- Views: 2398
We're talking about a skirmish AI right? I'd like to see a couple different layers in the AI: 1) Direct unit control commands (stuff already in the engine that nees to be exposed to the AI): move, target, shoot, build, etc 2) Unit task commands: patrol, scout, attack, defend, repair, build. 3) strat...
- 10 Mar 2005, 22:16
- Forum: News
- Topic: "Spring" imminent?
- Replies: 145
- Views: 63153
In the spirit of finding a 'TA' that isn't 'Total Annihilation', here's Some Words. Words that belong in a RTS/SciFi game: ...that start with a 'T' Terminus/Terminal Terror/Terrible Tear/Torn Thunder[ous] Team Technology/Technical Theory Titan/Titanic Temper[ed] Torture[d] Tottering Tyrant/Tyranny/T...