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by zizu
03 Sep 2008, 19:25
Forum: Off Topic Discussion
Topic: Google Chrome
Replies: 63
Views: 7276

Re: Google Chrome

It├óÔé¼Ôäós a nice browser with some interesting concepts although I cannot see myself using it until someone ports all the useful Firefox plug-ins to it.
by zizu
13 Sep 2007, 12:04
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 10340

This patch updates the lzma SDK included in the Spring source ├óÔé¼╦£\rts\lib\7zip├óÔé¼Ôäó to version 4.49, this also updates the associated project files. The patch also adds command line options to ArchiveMover to check all files in a directory. Added the ability to install lua widgets. Quick comm...
by zizu
12 Sep 2007, 20:10
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 10340

Tested with BA 5.7 and it's not working.. :( If the mod works in Spring there is definitely something that needs to be fixed in ArchiveMover. False negative detections will really annoy users so I will try to understand what is going on and fix the bug. And someone who has a lot of map/mods can you...
by zizu
29 Jun 2007, 00:30
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 10340

Zizu: any news on this? Good that you reminded me, I finished the new version a long time ago but I didn├óÔé¼Ôäót make a public release. New in this version: Reject corrupt maps/mods. More and better error messages. Bug fixes. Source code + Pre-compiled binary: http://www.unknown-files.net/download...
by zizu
20 May 2007, 18:46
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 10340

Soo... it might be useful, if its not already implicit in the tool, to have some way of checking that maps etc are valid and giving an informative message if they're not, like, "This map seems to have been corrupted. You may want to try downloading it again, possibly from a different download ...
by zizu
19 May 2007, 02:41
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 173260

compiling latest svn with vs net 2003, i get the following error (which im not able to fix, i updated the vcproj by adding the new files, deleting old ones though) D:\Spiele\TA Spring Source\lua\lua\src\lcode.cpp(651): error C3861: 'floor': identifier not found, even with argument-dependent lookup ...
by zizu
17 May 2007, 01:52
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 10340

I have now finished my version of the map\mod installation tool. The implementation is loosely based on trepan├óÔé¼Ôäós code. http://www.mediafire.com/?3pzsx19nyls Spring definitely needs to improve on usability to attract new users, and easier installation of mods and maps will help to improve the ...
by zizu
14 May 2007, 14:08
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 10340

I like spring and I have some free time today that I need to waste, so you can consider it done.
by zizu
22 Apr 2007, 22:22
Forum: Help & Bugs
Topic: SYNC ERRORS CONSTANT
Replies: 37
Views: 3768

You see that rounding control is actually correct, but it's the precision control that's set to double precision (2) instead of single precision (0), resulting in rounding errors which result in desync. Yes you are right overkill├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ós problems are caused by incorrect precision and not...
by zizu
22 Apr 2007, 06:23
Forum: Help & Bugs
Topic: SYNC ERRORS CONSTANT
Replies: 37
Views: 3768

I think I found the solution to overkill├â┬ó├óÔÇÜ┬¼├óÔÇ×┬ós problems.

Currently when outside code modifies the floating point control word Spring attempts to reset it by calling ├â┬ó├óÔÇÜ┬¼├àÔÇ£streflop_init<streflop::Simple>();├â┬ó├óÔÇÜ┬¼
by zizu
07 Feb 2007, 21:26
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 173260

I also had the same problem and it├óÔé¼Ôäós a bug in visual studio 2005 that makes it choke on template specialization with a reference as the default parameter. Example: template<bool B> void foo(const int& state = 5); template<> void foo<true>(const int& state){} int main(){ foo<true>();//...
by zizu
14 Jun 2006, 21:26
Forum: Engine
Topic: Probably the last 0.72b1 test installer
Replies: 29
Views: 2398

EDIT:Bha I had modified my version of Main.cpp ;)
by zizu
14 Jun 2006, 20:39
Forum: Engine
Topic: Probably the last 0.72b1 test installer
Replies: 29
Views: 2398

This isn├óÔé¼Ôäót really a bug but can you please add an option to filter out all those "Can't reach destination!" messages and only show messages from other players. First person unit control mode didn├óÔé¼Ôäót work for me and after looking at the problem I think I nailed it down in ├óÔé¼...
by zizu
12 Jun 2006, 02:13
Forum: Engine
Topic: Another 0.72b1 test
Replies: 29
Views: 2772

Some observations:
Fails to start a game because it can├óÔé¼Ôäót find a file named ├óÔé¼┼ôunits3o.vp├óÔé¼┬Ø.
First person mode doesn├óÔé¼Ôäót work.
Flying over an enemy shield generator crashes the game (tested in AA 1.50).

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