Search found 18 matches
- 26 Jun 2006, 07:01
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 364717
Not sure, but for some reason when a unit is set to patrol and is reclaiming or helping build, when that action is completed and there is nothing more for it to do, it will sit there and the start/stop movement sound will play (I dont believe the model actually shows it moving, it just sounds like i...
- 20 Jun 2006, 15:43
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
- 20 Jun 2006, 15:30
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
- 20 Jun 2006, 04:28
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
- 19 Jun 2006, 00:21
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
- 18 Jun 2006, 20:26
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
Not sure if this is a problem, but still getting these errors in the logs (the ai still seems to work): [00:00] <0 Frames> error :: a value :: B_MEX :: was parsed in :: AI\Default\global.txt :: this does not have a valid UnitDef according to the engine, and is not a Task keyword such as repair or B_...
- 17 Jun 2006, 20:03
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
I also crash every time, with the same at the end of the logs. There are of course, other errors: [00:00] error :: a value :: B_SCOUT :: was parsed in :: AI\Default\global.txt :: this does not have a valid UnitDef according to the engine, and is not a Task keyword such as repair or B_MEX . . . [02:2...
- 17 Jun 2006, 18:21
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
- 17 Jun 2006, 03:05
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 351695
- 08 Jun 2006, 00:52
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 41942
To be truthful, I think the AI overvalues metal to a fault. Ie, I watched the AI play itself, and both had more than enough metal, but they were always short on energy. In fact, 2 hours into the game, the AI's had about 64K metal in reserve, but were only producing about 1K energy, and had no energy...
- 07 Jun 2006, 05:11
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 41942
Improvements?
I have an question about the AI
Why does it not build Aircraft all that much, and never builds fusions?
(and is there any way I can edit the learn file or something to change the weights?)
Why does it not build Aircraft all that much, and never builds fusions?
(and is there any way I can edit the learn file or something to change the weights?)
- 06 Jun 2006, 23:53
- Forum: AI
- Topic: AAI configuration question
- Replies: 9
- Views: 1417
- 06 Jun 2006, 05:24
- Forum: AI
- Topic: AAI configuration question
- Replies: 9
- Views: 1417
- 05 Jun 2006, 00:40
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 41942
- 04 Jun 2006, 23:37
- Forum: AI
- Topic: AAI configuration question
- Replies: 9
- Views: 1417
AAI configuration question
New to this board, so hopefully someone will be kind and answer my question (or tell me I'm stupid). Can anyone suggest changes that can be made to the AAI configuration files to make the AI more difficult, etc. Cheating is okay, etc (though I don't think this can be done in the config files). Basic...