Search found 14 matches
- 14 Oct 2006, 09:31
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 202244
LEAVE 68 METAL AS PRICE for metal makers. Otherwis i will use them as mines! 0 metal for mine! with high range and good damage. Just build a chain of them, turn them off (or better give them metal I) and enjoy the results enemy spends time killing these not needed structure that means are not focuse...
- 07 Oct 2006, 12:12
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 202244
a stronger hawks owns
Stronger hawks kill game where com death ends. It looks that way - one side is focusing on lvl2 asap, build 7 hawks, in one or two flights that kill commander. Of course aa will now works here well becouse it's one or two flights over target. It easily ends game. I thought that hawks are primary ANT...
- 04 Oct 2006, 19:23
- Forum: Engine
- Topic: 0.73 b1 - can't launch
- Replies: 5
- Views: 851
- 04 Oct 2006, 17:57
- Forum: Engine
- Topic: 0.73 b1 - can't launch
- Replies: 5
- Views: 851
0.73 b1 - can't launch
after install i run it.
It shows splash screen and show meesgae about mistake - lie LIST of bonds -5.
I have send crash report io Betalord, but if there any chances to fix it without waiting for next release?
Any suggetions?
It shows splash screen and show meesgae about mistake - lie LIST of bonds -5.
I have send crash report io Betalord, but if there any chances to fix it without waiting for next release?
Any suggetions?
- 15 Sep 2006, 13:34
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 396569
these core kbots
These core kbots without build pictore which has paralyzing weapon and quicly can stole units - will you include thm in release.
I have checked new razorz - it killing machine - they do a lot of damage with 100% chance to hit.
I have checked new razorz - it killing machine - they do a lot of damage with 100% chance to hit.
- 11 Sep 2006, 15:48
- Forum: Map Creation
- Topic: IDEA FOR MAP - A HARVESTER TYPE OF MAP
- Replies: 3
- Views: 758
IDEA FOR MAP - A HARVESTER TYPE OF MAP
Imagine the map, which has very small amounts of metal, but has places where are a lot of small metal rocks. These places are the only way to speed up economy, so payers will need to send a lot of units to start harvesting there. So we gold c&c stule of play where you actullay need to protect yo...
- 09 Sep 2006, 12:16
- Forum: Game Development
- Topic: powerplant building idea
- Replies: 62
- Views: 8163
- 03 Sep 2006, 17:58
- Forum: Off Topic Discussion
- Topic: While i was playing Spring next flat to mine was on fire
- Replies: 5
- Views: 879
While i was playing Spring next flat to mine was on fire
Seriusly, i was hearing some strange sounds, but i was building a lot of berthas, so i did not start looking. But when fire alarms from fire machines started to work down to my house - i lookied ar window. Imagine how many people was looking at me =) I won that match - and hopefully no damage to my ...
- 25 Aug 2006, 08:30
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 396569
just idea - terraforming mines
Just idea - if someone whaте to kill hill or make a moat.
A small mine with very limited radius, but very high impact to ground.
Building a row of them will notdamage incoming units a lot, but will add new edge to game with new porcig stratigies and new attcking tackticks.
A small mine with very limited radius, but very high impact to ground.
Building a row of them will notdamage incoming units a lot, but will add new edge to game with new porcig stratigies and new attcking tackticks.
- 15 Aug 2006, 19:59
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 396569
Long range guns issue
Ok i am just back from thе game where i was killed by 6 bethas. I was well defended and i think i had the same economy as my enemy. He started berthas productions so i said ok i will use shields. 1 betha =1 shield - why not? fisrt two shilds was ok but when he build 5 berthas - my shields start fall...
- 05 Aug 2006, 08:33
- Forum: Game Releases
- Topic: Unit Overload v1.21!
- Replies: 60
- Views: 9604
- 04 Jul 2006, 09:58
- Forum: General Discussion
- Topic: Suggestion for networking
- Replies: 26
- Views: 3229
IMAGINE MUCH MORE
Imagine that everyone is hosts. Which means you click - send units and your command is translated not only to host, but also "directly" to all other players. I use "directly"becouse if you can't connect some of players - you comunicate it - and just can send it via players which ...
- 31 May 2006, 16:50
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 3460
- 31 May 2006, 16:34
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 3460
Just idea of new unit - mobile repulsors
Can we make mobile repulsors with huge cover area?
It will be nice stratigical unit which will allow side using it to focus on laser based units, and defend it's forces vs mass thuds, crogies, tanks and etc.
Is it nice idea?
It will be nice stratigical unit which will allow side using it to focus on laser based units, and defend it's forces vs mass thuds, crogies, tanks and etc.
Is it nice idea?