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by azaremoth
23 Jun 2020, 23:39
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 2631

Re: The end of the maintenance branch

ThinkSome wrote: Hey Azaremoth, when will The Cursed be 104.0+1510 ready?
Version 1.446 should work with it - the version was in the drawer some time... Give it a try.
by azaremoth
23 Jun 2020, 23:22
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 205
Views: 56540

Re: Latest "The Cursed" available here

Actually, this version is ready for several weeks now. I just did not get around to releasing it. https://springrts.com/phpbb/download/file.php?mode=view&id=11065 Major changes 1.443 => 1.446 Polishing - Made weapon visuals for consistent to damage classes - morph commands will appear in commands an...
by azaremoth
22 Jun 2020, 13:24
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 2631

Re: The end of the maintenance branch

ivand wrote:
21 Jun 2020, 12:54
Thanks for everyone supported, but the head wind is too strong.
I now realize I don't want to spend my time on that.
Don't let the usual BA-related crying disencourage you.

I do fully support your strategy!
by azaremoth
11 May 2020, 07:55
Forum: The Cursed
Topic: Screenshots
Replies: 111
Views: 32595

Re: Screenshots

Clean the bug nest (mission 2):
Image

Mars is in trouble - The Cursed are introduced (mission 6):
Image
by azaremoth
01 May 2020, 22:22
Forum: The Cursed
Topic: Screenshots
Replies: 111
Views: 32595

Re: Screenshots

New defense towers for single player defense/survuval style missions: Autogun tower (1st from left), Heavy cannon tower (4th from left) and cloakable flamer thrower (1st from right).

Image
by azaremoth
25 Oct 2019, 08:35
Forum: Game Development
Topic: Close combat units
Replies: 18
Views: 4390

Re: Close combat units

I did use invisible Cannon type weapons in the Cursed. That also works nicely.
by azaremoth
06 Jan 2019, 19:39
Forum: Engine
Topic: Physically Based Rendering
Replies: 72
Views: 17127

Re: Physically Based Rendering

Wow - that looks impressive!
by azaremoth
06 Jan 2019, 19:38
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 205
Views: 56540

Re: Latest "The Cursed" available here

Mini-update to 1.442. I did find out that the detaileds texture included in the game did ruin the optics of several maps. older maps should look significantly better now... :roll:
by azaremoth
24 Nov 2018, 16:05
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 205
Views: 56540

Re: Latest "The Cursed" available here

This update brings significant changes to the hero units.I also redid the visuals (hero models) which did cost a lot of time. You may see that Sarges' weapons are alot closer to Doom versions now. Gameplaywise, falling back early on should be less punished now as heros will not cost anything (beside...
by azaremoth
23 Nov 2018, 22:19
Forum: The Cursed
Topic: Screenshots
Replies: 111
Views: 32595

Re: Screenshots

A new unit for survival mode only. It is made from parts included in the evil-robot-atlas. It is a big bad-ass evil robot.

Image
by azaremoth
18 Nov 2018, 20:14
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 7051

Re: Heroes - what to do with them?!

Sith Lord? I actually had a undead ninja from hell (think of Scorpion) in mind, when creating this unit. Thus the Asian hat fits quite well.
by azaremoth
18 Nov 2018, 17:49
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 7051

Re: Heroes - what to do with them?!

If you take a close look, all blades do have a glowing plasma edge. At least for the swords I did also keep the distortion effect that was there before. As far as the animation is concerned - the circle attack is a feature of the unit. Thus the animation should fit. I did clean some stuff in the scr...
by azaremoth
17 Nov 2018, 15:10
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 7051

Re: Heroes - what to do with them?!

I am currently reworking/optimizing the heroes. The most important changes are: - level cap increased to 10 (was 5). However, the actual impact of fully leveled heroes is not twice as strong - leveling will happen more often with less increase in power - rebuilding heroes will cost time but not reso...
by azaremoth
27 Jun 2018, 23:07
Forum: Game Development Tutorials & Resources
Topic: Atlas textures and models for cursed constructs
Replies: 1
Views: 3215

Atlas textures and models for cursed constructs

I did invest the time to complete my texture atlas for the cursed constructs (robotic units and flyers from the cursed faction). As those are all more or less robotic units, this ressource should be interesting for most of you folks. http://www.cursed.one/onewebmedia/constructs_atlas.jpg The models ...
by azaremoth
13 May 2018, 00:38
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 128
Views: 35282

Re: Random WIP 2018

Because I always wanted this little beauty in my game! :twisted: The Think Tank Spiderdemon! There will be no plasma or vulcan gun attached. I am rather thinking about a mid-randed semi-artillery mindblast-styled weapon. This could make a nice support unit out of that little guy. http://cursed.one/o...
by azaremoth
27 Mar 2018, 20:13
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 8344

Re: Faking steep cliffs

What do you think you are gaining by making them into features, by comparison to just including them in the map? That ist pretty obvious, isn't it? Features' geometry allows to add lots details to cliffs than possible with heightmaps only. Maybe the shown example is not perfect to demonstrate that ...
by azaremoth
27 Mar 2018, 14:20
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 8344

Faking steep cliffs

Why not placing big (indescructable) features in front of steep slopes? Even wih Spring board placement is a little painful, as you can not (or I do not know how-to) rotate features before pressing the mouse buttun and thus have the position fixed. However, the results are quite promissing so far (e...
by azaremoth
17 Mar 2018, 23:50
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 205
Views: 56540

Re: Latest "The Cursed" available here

I did make the game "Chobby ready". As there are missing several functions in the ingame lobby like faction change, chosing start postions and team colors, these functionalities are now implemented game-wise. Typical spring lobby funtionalities are of course not overwriten. Major changes 1.438 => 1....
by azaremoth
01 Feb 2018, 20:04
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 20777

Re: Random WIP 2017

What is the sea star crab thing? How does the animation look?
by azaremoth
15 Jan 2018, 07:51
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 6520

Re: CursedBot_1 autohost

You have good point there 8)

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