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by azaremoth
06 Jan 2019, 19:39
Forum: Engine
Topic: Physically Based Rendering
Replies: 56
Views: 4245

Re: Physically Based Rendering

Wow - that looks impressive!
by azaremoth
06 Jan 2019, 19:38
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 204
Views: 40651

Re: Latest "The Cursed" available here

Mini-update to 1.442. I did find out that the detaileds texture included in the game did ruin the optics of several maps. older maps should look significantly better now... :roll:
by azaremoth
24 Nov 2018, 16:05
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 204
Views: 40651

Re: Latest "The Cursed" available here

This update brings significant changes to the hero units.I also redid the visuals (hero models) which did cost a lot of time. You may see that Sarges' weapons are alot closer to Doom versions now. Gameplaywise, falling back early on should be less punished now as heros will not cost anything (beside...
by azaremoth
23 Nov 2018, 22:19
Forum: The Cursed
Topic: Screenshots
Replies: 108
Views: 18056

Re: Screenshots

A new unit for survival mode only. It is made from parts included in the evil-robot-atlas. It is a big bad-ass evil robot.

Image
by azaremoth
18 Nov 2018, 20:14
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 3311

Re: Heroes - what to do with them?!

Sith Lord? I actually had a undead ninja from hell (think of Scorpion) in mind, when creating this unit. Thus the Asian hat fits quite well.
by azaremoth
18 Nov 2018, 17:49
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 3311

Re: Heroes - what to do with them?!

If you take a close look, all blades do have a glowing plasma edge. At least for the swords I did also keep the distortion effect that was there before. As far as the animation is concerned - the circle attack is a feature of the unit. Thus the animation should fit. I did clean some stuff in the scr...
by azaremoth
17 Nov 2018, 15:10
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 3311

Re: Heroes - what to do with them?!

I am currently reworking/optimizing the heroes. The most important changes are: - level cap increased to 10 (was 5). However, the actual impact of fully leveled heroes is not twice as strong - leveling will happen more often with less increase in power - rebuilding heroes will cost time but not reso...
by azaremoth
27 Jun 2018, 23:07
Forum: Game Development Tutorials & Resources
Topic: Atlas textures and models for cursed constructs
Replies: 1
Views: 863

Atlas textures and models for cursed constructs

I did invest the time to complete my texture atlas for the cursed constructs (robotic units and flyers from the cursed faction). As those are all more or less robotic units, this ressource should be interesting for most of you folks. http://www.cursed.one/onewebmedia/constructs_atlas.jpg The models ...
by azaremoth
13 May 2018, 00:38
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 47
Views: 5916

Re: Random WIP 2018

Because I always wanted this little beauty in my game! :twisted: The Think Tank Spiderdemon! There will be no plasma or vulcan gun attached. I am rather thinking about a mid-randed semi-artillery mindblast-styled weapon. This could make a nice support unit out of that little guy. http://cursed.one/o...
by azaremoth
27 Mar 2018, 20:13
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 2742

Re: Faking steep cliffs

What do you think you are gaining by making them into features, by comparison to just including them in the map? That ist pretty obvious, isn't it? Features' geometry allows to add lots details to cliffs than possible with heightmaps only. Maybe the shown example is not perfect to demonstrate that ...
by azaremoth
27 Mar 2018, 14:20
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 2742

Faking steep cliffs

Why not placing big (indescructable) features in front of steep slopes? Even wih Spring board placement is a little painful, as you can not (or I do not know how-to) rotate features before pressing the mouse buttun and thus have the position fixed. However, the results are quite promissing so far (e...
by azaremoth
17 Mar 2018, 23:50
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 204
Views: 40651

Re: Latest "The Cursed" available here

I did make the game "Chobby ready". As there are missing several functions in the ingame lobby like faction change, chosing start postions and team colors, these functionalities are now implemented game-wise. Typical spring lobby funtionalities are of course not overwriten. Major changes 1.438 => 1....
by azaremoth
01 Feb 2018, 20:04
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 10351

Re: Random WIP 2017

What is the sea star crab thing? How does the animation look?
by azaremoth
15 Jan 2018, 07:51
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 2372

Re: CursedBot_1 autohost

You have good point there 8)
by azaremoth
14 Jan 2018, 23:26
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 2372

Re: CursedBot_1 autohost

Then you did that pretty quickly :-)

There is no way to automate that?
by azaremoth
14 Jan 2018, 14:15
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 2372

Re: CursedBot_1 autohost

Yeah! Pefect - thank you. It is running smoothly and the replays also do upload again. But shouldn't the autohost also auto-update to new Cursed versions. It did not pay attention to version 1.438 somehow...
by azaremoth
09 Jan 2018, 07:37
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 2372

Re: CursedBot_1 autohost

ThinkSome wrote: maybe
Why ist the clean-up needed anyway? How did the other games do it?
by azaremoth
07 Jan 2018, 23:42
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 2372

Re: CursedBot_1 autohost

Thank you! :-)

Ingame time is needed in order to keep the account? That sounds like bureacracy....
by azaremoth
07 Jan 2018, 22:53
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 204
Views: 40651

Re: Latest "The Cursed" available here

Mini-Update to fix some issue with the ingame start boxes.
  • >> Major changes 1.437 => 1.438

    - game side controlled start boxed will always be overwritten by (correctly) defined start-boxes via lobby. Game side control should only be relevant if something is missing or not corretly defined.
by azaremoth
07 Jan 2018, 15:17
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 2372

Re: CursedBot_1 autohost

@Thinksome: Thank you! Mescaline and Ravaged are missing on this list. I added them and placed the file on GitHub https://raw.githubusercontent.com/azaremoth/cursed/master/Cursed_MapBoxes.dat Btw. can we please define Spring 104 as standard? And there is an issue with the replay upload: "[15:03:20] ...

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