For the reference of others, what changes were made to lua customparams? The return values 7 and 8 from Spring.GetTeamInfo were exchanged. I guess to align with Spring.GetPlayerInfo? local customKeys = select(7, Spring.GetTeamInfo(teamID, true)) Changed to: local customKeys = select(8, Spring.GetTe...
https://springrts.com/phpbb/download/file.php?mode=view&id=11193&sid=446131ade2bd3d05443886925f289168 Here is an update that makes The Cursed ready for Spring 105. :-) :regret: It should still work with Spring 104 also (just in case) Major changes 1.446 => 1.448 Bugs: - fixed lua code piece...
Great work Beherith. It took me a while to actually test it - because life happened (esp. Covid with small kids was/is eating up my last quantum of free time). The blender workflow can be nicely applied, also conversion to lua is not too much work. Many thanks also for the detailed tutorials! :-) Th...
Actually, this version is ready for several weeks now. I just did not get around to releasing it. https://springrts.com/phpbb/download/file.php?mode=view&id=11065 Major changes 1.443 => 1.446 Polishing - Made weapon visuals for consistent to damage classes - morph commands will appear in command...
New defense towers for single player defense/survuval style missions: Autogun tower (1st from left), Heavy cannon tower (4th from left) and cloakable flamer thrower (1st from right).
Mini-update to 1.442. I did find out that the detaileds texture included in the game did ruin the optics of several maps. older maps should look significantly better now...
This update brings significant changes to the hero units.I also redid the visuals (hero models) which did cost a lot of time. You may see that Sarges' weapons are alot closer to Doom versions now. Gameplaywise, falling back early on should be less punished now as heros will not cost anything (beside...
If you take a close look, all blades do have a glowing plasma edge. At least for the swords I did also keep the distortion effect that was there before. As far as the animation is concerned - the circle attack is a feature of the unit. Thus the animation should fit. I did clean some stuff in the scr...
I am currently reworking/optimizing the heroes. The most important changes are: - level cap increased to 10 (was 5). However, the actual impact of fully leveled heroes is not twice as strong - leveling will happen more often with less increase in power - rebuilding heroes will cost time but not reso...