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by KlavoHunter
20 Jul 2011, 06:42
Forum: General Discussion
Topic: TAUniverse 'Old Guard'
Replies: 42
Views: 8508

Re: TAUniverse 'Old Guard'

Reporting in!
by KlavoHunter
05 Jun 2008, 07:54
Forum: Feature Requests
Topic: Square metal extractor areas?
Replies: 54
Views: 2549

Re: Square metal extractor areas?

I'd love this.
by KlavoHunter
07 Jan 2008, 10:10
Forum: Help & Bugs
Topic: Chat constantly goes to Spectator
Replies: 5
Views: 499

Re: Chat constantly goes to Spectator

Why did this get changed at all uuuuuuuugh
by KlavoHunter
03 Jan 2008, 19:00
Forum: Help & Bugs
Topic: Chat constantly goes to Spectator
Replies: 5
Views: 499

Chat constantly goes to Spectator

Whenever I hit Enter to bring up the Chat window, it ALWAYS comes up with s: preceding the message. It appears that I cannot get the a: prefix to 'stick'.

It even goes back even when I've typed up a whole message, and adds s: to the start of it.

What the heck is going on?
by KlavoHunter
03 Jan 2008, 16:14
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 20327

Re: Balanced Annihilation V6.0

Peet wrote:Glee! The difference is merely cosmetic then.
Bingo. I want a cosmetic difference.
by KlavoHunter
02 Jan 2008, 20:18
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 20327

Re: Balanced Annihilation V6.0

lbctech wrote:Then put fire on krog.
The Krog is fine and awesome with the grapeshot o' doom.

The Bantha is just very BLAND when it fires... a nondescript, generic blue bolt.
Increased Zeus HP
<3 <3 <3
by KlavoHunter
02 Jan 2008, 18:36
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 20327

Re: Balanced Annihilation V6.0

Still holding a torch for putting Lightning Guns on the Bantha.
by KlavoHunter
27 Dec 2007, 03:11
Forum: Game Development
Topic: Games WITHOUT OTA requisite?
Replies: 14
Views: 1762

Re: Games WITHOUT OTA requisite?

The FBI will not come after you for playing BA without owning OTA.

Of course, if I were wrong, I'd never know - I own the originals :)
by KlavoHunter
27 Dec 2007, 03:08
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 21337

Re: Balanced Annihilation V5.91

It's not *needed*, no, it won't add anything to the balance of the game, with that I agree.

It's really a matter of style.

Should the Bantha fire generic blue crap that no other Arm unit (or Core unit, for that matter!) has in any other form... or a large Lightning Gun, like a Zeus writ huge?
by KlavoHunter
25 Dec 2007, 16:55
Forum: Ingame Community
Topic: Air drops are NOT fail.
Replies: 83
Views: 8170

Re: Air drops are NOT fail.

Loading a T2 transport (Especially the heavily armored Core ones!) with 4-5 Roaches and then landing them next to T2 factories is a hell of an amusing tactic - I managed to destroy something on the order of 6 T2 factories earlier this morning using that. :mrgreen:
by KlavoHunter
25 Dec 2007, 16:28
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 21337

Re: Balanced Annihilation V5.91

In any case, I also wanted to suggest a change of weapons on the Bantha - right now, it shoots generic blue crap at the enemy. Why not give it a pair of (really large) lightning guns in the arms instead? Stylistically, it fits better with Arm, who has that as a signature weapon, alongside the EMG. ...
by KlavoHunter
23 Dec 2007, 05:37
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 21337

Re: Balanced Annihilation V5.91

The Zeus needs buffing - as it stands, it's pathetically short on range, slow, and doesn't quite have the HP to tank damage the way the Can does. I am told this is related to bugs with the Lightning Gun? If so, maybe this has something to do with the general suckiness of the Panther? In any case, I ...
by KlavoHunter
12 Jul 2007, 03:40
Forum: Game Development
Topic: Concept: Teamwork Based Mod
Replies: 43
Views: 2187

I suggest that all of the 'sides' be able to do a little of everything - like, sure Air Force brings in most of the Energy economy for the team, but for the start of the game or whatever, the other 'sides' can build little Generators are don't have the output or efficiency of the Air Force side's E ...
by KlavoHunter
29 Jun 2007, 23:06
Forum: Game Development
Topic: Zone Control
Replies: 14
Views: 1170

Why not combine the turret and metal extractor into one unit that has to be built on a geo spot?
by KlavoHunter
19 Jun 2007, 13:36
Forum: Game Releases
Topic: Balanced Annihilation 5.4 is out
Replies: 160
Views: 17154

Turn down the max simultaneous sounds in spring options This used to be a huge problem with like everything could be speaker-breakingly loud I don't have any trouble with any other sounds, I *WANT* to hear them all. But listening to MetalMakers pointlessly ROARING every time they turn on and off......
by KlavoHunter
19 Jun 2007, 08:56
Forum: Game Releases
Topic: Balanced Annihilation 5.4 is out
Replies: 160
Views: 17154

In BA5.5, PLEASE remove the metal maker noises. I can't stand it when they keep turning on and off due to a MM script, because the sound is VERY loud and heavy on the bass.
by KlavoHunter
14 Feb 2007, 23:39
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 87648

The main problems right now with T3 are as follows: 1. Buildtimes are too long. It takes way too long to make anything but Banthas or Krogoths. You're basically forced to make a giant field of nanoturrets if you want to use Kargs or Catapults or Razorbacks right now. 2. T3 units are too slow. They'r...
by KlavoHunter
09 Feb 2007, 06:09
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 87648

The main problems right now with T3 are as follows: 1. Buildtimes are too long. It takes way too long to make anything but Banthas or Krogoths. You're basically forced to make a giant field of nanoturrets if you want to use Kargs or Catapults or Razorbacks right now. 2. T3 units are too slow. They'r...
by KlavoHunter
07 Feb 2007, 23:25
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 87648

What the hell does this mean?

Implented Argh's Arm DT (someone should make us some for Core too. and maybe the floating DT's fortwalls as well)
by KlavoHunter
16 Sep 2006, 23:38
Forum: General Discussion
Topic: Soundtrack?
Replies: 39
Views: 3017

sorry, i couldn't seed too mush, my dad's an ass and thought uploading would give me a virus :| now, and idea: first 5-10 mins: buildup song rest of game where a shot hasn't been fired in the last 15 seconds: "peace" music when a shot hs been fired in last 15 seconds: "battle" music times are rough...

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