Search

Search found 7 matches

by Tournesol
05 Jul 2006, 12:39
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 35220

I captured an ai' con veh (lev1 core) after stealing it with an atals on comet catcher (5 other (ai's present ) when the unit was coverted the game crashed, something about unexpected something or other, sorry I cant remember exactly what, me and cabbage playing 6 ai's totally frazzled me... I just...
by Tournesol
29 Jun 2006, 21:10
Forum: General Discussion
Topic: Units don't turn in order to fire their arc-ed weapons
Replies: 27
Views: 2926

It will also make it possible to order a unit to hold position while ordering it to attack, so that it wont move even if the target moves out of range. // code to change a untis mvoe state to hold position int unit = magicboxthatgivesunitID(); Command c; c.id = CMD_MOVE_STATE; c.params.push_back(0)...
by Tournesol
29 Jun 2006, 15:11
Forum: General Discussion
Topic: Units don't turn in order to fire their arc-ed weapons
Replies: 27
Views: 2926

Currently its not possible for an AI to know the direction a unit is facing (unless there are some hidden functions somewhere). It can't ask a unit to change its direction either, we must use a move order right now :( Some more problems: There are no way to order only one weapon to fire. Its all or ...
by Tournesol
29 Jun 2006, 13:19
Forum: Engine
Topic: workertime / buildtime / time
Replies: 4
Views: 591

Spring have 30 frames in one second, but not when updating some parts of the units. The "slow update" where some of the economics are, runs at a 16 frame cycle. As a result it have 32 frames in one "second". Here is a simple formula that do the translation: "unit def speed&q...
by Tournesol
28 Jun 2006, 19:05
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 35220

Re: AI exceptions

Yes, I know... I have tried both options, on and off, still errors, nothing changed (except that with off option selected, I don't receive that message, but thats obvious). I have spoken with Krogothe, problem is FF has all air units, no land ones. KAI seems to crash cause of it. The crash is a cac...
by Tournesol
24 Jun 2006, 12:07
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 35220

The Action mod has no metal extractors or any way to build metal other than the com which produces 25 income. I can't remember exactly whether the solars were perfectly centered, or to the top and left, but there was basically one being built for each metal spot. When KAI tries to make metal extrac...
by Tournesol
27 May 2006, 22:33
Forum: AI
Topic: ClosestBuildSite problem
Replies: 1
Views: 518

ClosestBuildSite problem

I notised this problem with ClosestBuildSite: Its searchRadius parameter appears to only give a search radius of sqrt(searchRadius / 64) * 16. float3 CAICallback::ClosestBuildSite(const UnitDef* unitdef,float3 pos,float searchRadius,int minDist) { CFeature* feature; int allyteam=gs->AllyTeam(team); ...

Go to advanced search