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by Nop
17 Oct 2006, 16:23
Forum: Engine
Topic: haha mac version?
Replies: 22
Views: 3719

But aside from that - why does everyone keep mentioning the PPC and the endian issue? All currently shipping Macs run Intel processors. and what about me with my G5 PPC mac? or my friends who only have macs who i'm trying to get to play spring? just because the current version is intel doesnt mean ...
by Nop
26 Jul 2006, 20:23
Forum: General Discussion
Topic: ATARI INFIDELS!!!!!
Replies: 21
Views: 3629

Amazon is funny. They also listed Duke Nukem Forever as a pre order for a while. This is a Mac port of TA with expansions. A very old one, and NOT ported by Atari but MacSoft back in 1998 or 1999, I don't remember. Seems Atari now runs the support department, but they aren't selling that game and th...
by Nop
27 May 2006, 17:56
Forum: Engine
Topic: haha mac version?
Replies: 22
Views: 3719

It's really great news already that someone is working on it, whether it just started without any certainty that it'll finish or not :D.
by Nop
27 May 2006, 16:12
Forum: Engine
Topic: haha mac version?
Replies: 22
Views: 3719

hmm also partly a consideration as you seem to be running Mac OS X x86 on an ordinary computer rather than a PPC mac, whereas Mac OS X was not designed to run with radeons and geforce cards etc.... I don't even have an x86 machine in my house. I compiled this one on a MDD 1.25 GHz PPC G4 and tried ...
by Nop
25 May 2006, 19:13
Forum: Engine
Topic: haha mac version?
Replies: 22
Views: 3719

you tha man Nop! I didn't have anything to do with this. I can't even code, I just compiled what was there with instructions from the readme that came with the XCode project (again, thanks to the one who provided those) and forums and made a report ;). Here's a screenshot of the Mac build I made he...
by Nop
25 May 2006, 14:51
Forum: Engine
Topic: haha mac version?
Replies: 22
Views: 3719

Sorry to bump an old topic, but at least someone is working on it :). I downloaded the .71 source from the site. It contains an XCode project file and instructions. Was able to compile it within two hours (by linking to some other dependencies not in the readme and commenting out a line/replace file...

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