Search found 8 matches
- 15 Jan 2007, 13:04
- Forum: Help & Bugs
- Topic: No emptyai.dll anymore?
- Replies: 4
- Views: 890
No emptyai.dll anymore?
See what the subject says I guess, upon coming back to Spring and installing the latest version, I noticed it had no emptyai.dll anymore, and those no "blank" AI to do the sandbox thing with. Does anybody know what gives, or where I might be able to get a new one?
- 15 Jul 2006, 10:41
- Forum: General Discussion
- Topic: Is there a way to disable Mousepoint Zooming?
- Replies: 10
- Views: 964
I just don't like suddenly being forced to use a diffirent zooming style when I had no problems with the first one, regardless of if the new one is better or not. I certainly have no problems with there being an option to use the new one perhaps, but as-is there isn't a choice as to which style you ...
- 14 Jul 2006, 03:03
- Forum: General Discussion
- Topic: Is there a way to disable Mousepoint Zooming?
- Replies: 10
- Views: 964
- 13 Jul 2006, 10:18
- Forum: General Discussion
- Topic: Is there a way to disable Mousepoint Zooming?
- Replies: 10
- Views: 964
Is there a way to disable Mousepoint Zooming?
Well... what the topic says I guess. It just feels awkward for me being used to standard mouse style zooming, I don't like having to constantly readjust my camera to stay in the same place if I start tinkering with my zoom level, especially as I rather often switch zoom levels.
- 01 Jun 2006, 09:20
- Forum: General Discussion
- Topic: Making your own units shoot at your own units?
- Replies: 9
- Views: 1248
- 01 Jun 2006, 07:56
- Forum: General Discussion
- Topic: Making your own units shoot at your own units?
- Replies: 9
- Views: 1248
Making your own units shoot at your own units?
So, admist recent fits of boredom I've taken to playing singleplayer emptyAI games that mostly consist of screwing around aimlessly, things like seeing if I can't bring an entire map underwater or whatnot. Anyways, I know in most RTS's you can tell a unit to force fire on another one of your own uni...
- 19 May 2006, 05:57
- Forum: General Discussion
- Topic: Any way to keep playing in a round after you've won/lost?
- Replies: 5
- Views: 868
Any way to keep playing in a round after you've won/lost?
See the topic, although I also get this problem if I just try to watch two AI's fight via spectator, in that it instantly tells me I've won/lost and I have to click exit, or be stuck with the massive screen in my way.
- 18 May 2006, 04:56
- Forum: AI
- Topic: Small problem when using EmptyAI.
- Replies: 1
- Views: 844
Small problem when using EmptyAI.
In attempting to play only against a single emptyAI bot for the sake of testing/messing around, the console repeated spams something about GlobalAI and Friendly 1 Hostile 0, and absolutely will not stop. It's really quite annoying, so just what does this mean and how do I make it stop?