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by [7thDM]Dark_One
18 May 2006, 20:04
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 364566

AF: Well perhaps it is because I am using the normal variant but...: :: Absolute Annihilation 1.46 :: AA for Spring v1.46 Standard Edition :: First instance of NTAI :: [7thDM]Dark_One : player :: 0 :: AI DLL's in game :: aidll\globalai\NTai.dll : AI :: 0 :: aidll\globalai\NTai.dll : AI :: 1 :: Found...
by [7thDM]Dark_One
18 May 2006, 16:39
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 364566

The folder for where NTai tries to load the buildtrees for Absolute Annihilation Spring is: "AA". So anyone who attempts to make buildtrees for the AA mod, renamed the original empty AAS folder, to AA, and start from there.
by [7thDM]Dark_One
18 May 2006, 00:51
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 364566

Ok, I can work this almost all out now, I have only one problem. How do I make NTai recognize my buildtrees and use them? Because when I go to test it, it loads up the default one, how do I switch it so that it loads up my build tree and uses it? If someone could give me info on that, PM me.
by [7thDM]Dark_One
17 May 2006, 22:47
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 364566

Build Tress

I'm just curious as to what exactly the build trees for things are. I'm looking through the AI folder in TASpring and like for XTAPE, there are a bunch of text files with the unit names and stuff and am curious as to if these are the build trees for things. If so, then I will write up the build tree...

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