Search found 4 matches
- 18 May 2006, 20:04
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 364566
AF: Well perhaps it is because I am using the normal variant but...: :: Absolute Annihilation 1.46 :: AA for Spring v1.46 Standard Edition :: First instance of NTAI :: [7thDM]Dark_One : player :: 0 :: AI DLL's in game :: aidll\globalai\NTai.dll : AI :: 0 :: aidll\globalai\NTai.dll : AI :: 1 :: Found...
- 18 May 2006, 16:39
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 364566
- 18 May 2006, 00:51
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 364566
- 17 May 2006, 22:47
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 364566
Build Tress
I'm just curious as to what exactly the build trees for things are. I'm looking through the AI folder in TASpring and like for XTAPE, there are a bunch of text files with the unit names and stuff and am curious as to if these are the build trees for things. If so, then I will write up the build tree...