Search found 7 matches
- 13 Sep 2006, 22:53
- Forum: AI
- Topic: Ai Cheating
- Replies: 18
- Views: 3563
NTAI?
Righto! Thanks for the input there guys. Much appreciated. So... now my idea is to get answers to the following questions: 1) Does NTAI learn and if so, in what kind of way? 2) How can I get NTAI NOT to chew my CPU into the ground and crash to desktop, throw his commander at me trying to build in my...
- 13 Sep 2006, 12:26
- Forum: AI
- Topic: Ai Cheating
- Replies: 18
- Views: 3563
Ais!
I would use AAI as per your advice, because I love an AI that learns and I definitely love an AI that doesn't have to cheat! It's still a good opponent although so long as you stick to your guns (literally) you can nearly always win (or at least I can.) As it learns it gets harder and harder to win ...
- 12 Sep 2006, 18:59
- Forum: AI
- Topic: Ai Cheating
- Replies: 18
- Views: 3563
Ai Cheating
Apologies if this is in the wrong area, but is there a way to stop AIs cheating? I mean, if you can't write a clever AI, cheating is not a substitute for good AI writing, yes? Please let me know how to turn cheating off as I prefer to pit my wits against a learning program without it resorting to ch...
- 18 May 2006, 12:06
- Forum: Help & Bugs
- Topic: Multiplayer Saving Idea!
- Replies: 4
- Views: 899
but...
Ah, but can it be done? I (as I'm sure a lot of other ppl have) have tried loading states using the "loas test.ssf" function and everything is brought back perfectly. I see your point about resyncing the multiplayer game, but the game and server are quite tough on those fronts and if you p...
- 16 May 2006, 21:26
- Forum: Help & Bugs
- Topic: Multiplayer Saving Idea!
- Replies: 4
- Views: 899
Multiplayer Saving Idea!
Further to my previous post, I might have an idea of how to save multiplayer games for the moment! As we know, the F8 key saves the current state of the battle to the test.ssf file. As we also know, when a new multiplayer game is started, players join the battleroom and all that and then the game lo...
- 13 May 2006, 23:30
- Forum: Help & Bugs
- Topic: Saving and loading games with AI player in them?
- Replies: 5
- Views: 761
Prospect?
Do you reckon this functionality is being worked on and if so, what sort of timeframe we're talking about? (I have no idea how often releases come out...)
Thanks!
Thanks!
- 13 May 2006, 23:17
- Forum: Help & Bugs
- Topic: Saving and loading games with AI player in them?
- Replies: 5
- Views: 761
Saving and loading games with AI player in them?
Greetings all. This is my first post so I'll make it short and to the point. I have installed TA:Spring and it is frankly amazing. I play the Absolute Annihilation Mod normally locally against NTai.dll (latest version at time of writing XE 8) and it's pretty good! I use the F8 key to save the game a...
