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by zorbawic
10 Feb 2008, 14:34
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 3225

Re: Arm rocko

bad - too much polygons and will not be visible when unit is seen from far away
by zorbawic
27 Dec 2007, 01:31
Forum: Art & Modelling
Topic: Prometheus Spawning Grounds
Replies: 119
Views: 17707

Re: Prometheus Spawning Grounds

Personally, I'd like a mix of the Treeform's Lego style and the normal style. Make 1 big texture that contains all common/basic shapes. If You feel like there should be something more/new/different just make another small 128x128 or 256x256 texture which could be used by 1 or more parts of the model...
by zorbawic
01 Dec 2007, 03:31
Forum: Art & Modelling
Topic: Prometheus Spawning Grounds
Replies: 119
Views: 17707

some progress ... core lance http://img148.imageshack.us/img148/4325/corelanceplanewipscreengb5.th.jpg http://img148.imageshack.us/img148/6340/corelanceplanewipscreentl2.th.jpg http://img148.imageshack.us/img148/9315/corelanceplanewipscreenuq0.th.jpg http://img148.imageshack.us/img148/518/corelancep...
by zorbawic
26 Nov 2007, 12:36
Forum: Map Creation
Topic: Uhm, crap?
Replies: 20
Views: 5229

At least he has learned this lesson :wink:

When I had that problem it took me a lot of time to search for a decent program suitable in my case and well ... I'm trying to back up more often the data I wish not to loose ...
by zorbawic
25 Nov 2007, 13:17
Forum: Map Creation
Topic: Uhm, crap?
Replies: 20
Views: 5229

the only one effective in that case, which I know, is Easy Recovery Professional but its not free (499$). theres a trial also - haven't checked it though. I had the same problem some time ago but I don't remember the name of the program i used. I'm sure You'll find the proper program - just try not ...
by zorbawic
22 Nov 2007, 14:54
Forum: Art & Modelling
Topic: Prometheus Spawning Grounds
Replies: 119
Views: 17707

A model I made some time ago - my interpretation of the laser tank from the same site - shouldn't take long to fix it when a non top down image will be available: http://img219.imageshack.us/img219/781/somethinglolvz0.th.png http://img147.imageshack.us/img147/9679/lasertankwireframeandteut5.th.png D...
by zorbawic
06 Nov 2007, 20:21
Forum: Art & Modelling
Topic: Model Competition 1 - Tank Models
Replies: 124
Views: 11799

something I'm still working on ...


Image
by zorbawic
16 Aug 2007, 00:36
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 82768

:shock:

dreams about a better TD
...


...
becoming true ...




(sorry i just cant stop being in :shock: )
by zorbawic
24 Jul 2007, 11:01
Forum: General Discussion
Topic: Spring in China
Replies: 117
Views: 69864

Ubuntu is just an example. I used it because its best known.
I can name at least 1 Linux distribution that has less developers (not working full time on it) than Spring.

Besides did I say we need that feature pronto ?
I agree with Neddiedrow that this would be nice to have it in the long term.
by zorbawic
23 Jul 2007, 16:13
Forum: General Discussion
Topic: Spring in China
Replies: 117
Views: 69864

would You like Spring not to look professional just because of money ? :roll: I don't deny the fact that SupCom was made for money and thus has to be multilingual. Look at Ubuntu . Its not made for money, looks professional and is available in multiple languages. Even the international version has m...
by zorbawic
23 Jul 2007, 00:30
Forum: AI
Topic: [GroupAI] Dynamic background Music V3
Replies: 71
Views: 11024

the widget changes track before track end if the game speed is >1.0
by zorbawic
22 Jul 2007, 22:39
Forum: General Discussion
Topic: Spring in China
Replies: 117
Views: 69864

Oh, yeah i didnt think of chinese etc. but i have always thought they can english too... or at least roman alphabets, because roman alphabets are used everywhere globally, like in some logos etc... Professionalism - the professional look of a multilingual program. Thats why Spring needs support for...
by zorbawic
10 Jul 2007, 12:25
Forum: General Discussion
Topic: Tactic or cheat
Replies: 22
Views: 3603

I managed to make a peewee shot 5 times further than his max range allows to :shock:
and I'm pretty sure theres more than that

I don't think thats a bug - Id say its a pro tip - like said before
anyway I don't use that too often as it is not too comfortable to use (or am I wrong ?)
by zorbawic
09 Jul 2007, 12:03
Forum: General Discussion
Topic: Wiki software updated
Replies: 19
Views: 4791

why doesnt captha always show up ?
I have modified some pages as a guest and no captha showed up

// reverted most of the pages in here http://spring.clan-sy.com/wiki/Map_development
by zorbawic
04 Jul 2007, 11:55
Forum: Map Creation
Topic: 16bit greyscale editing program that can resize to rectangle
Replies: 7
Views: 1265

hunterw wrote:nope :/
Your doing it wrong....

... uncheck checkbox "constrain ratio" before rescaling/resizing and it will resize it exactly as You want to non square shapes.
by zorbawic
04 Jul 2007, 01:15
Forum: Map Creation
Topic: 16bit greyscale editing program that can resize to rectangle
Replies: 7
Views: 1265

Cinepaint maybe ?
by zorbawic
18 Jun 2007, 11:21
Forum: Map Creation
Topic: 16-bit heightmaps IN SMF
Replies: 7
Views: 1581

flatscreen monitors and high bit-depth heightmap editing work do not mix. no that is already a false statement -> http://www.oled-display.info only TFTs cant display 32-bits depth. OLEDs are flat and will be able to display at least 32-bits besides there are SEDs which are also "flat" and...
by zorbawic
17 Jun 2007, 14:35
Forum: Map Creation
Topic: 16-bit heightmaps IN SMF
Replies: 7
Views: 1581

16-bit heightmaps IN SMF

Has anybody made succesfully a map with a 16-bit heightmap made with an other program than terragen ?
by zorbawic
13 Jun 2007, 22:44
Forum: Feature Requests
Topic: No Rush Zone set by host
Replies: 14
Views: 2010

jackalope wrote:I just wanna say that only newbs do such things
have You ever played source forts ?

I think this could be a nice addition to the game... if made in sourceforts style

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