Search found 107 matches
- 10 Feb 2008, 14:34
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 3225
Re: Arm rocko
bad - too much polygons and will not be visible when unit is seen from far away
- 27 Dec 2007, 01:31
- Forum: Art & Modelling
- Topic: Prometheus Spawning Grounds
- Replies: 119
- Views: 17707
Re: Prometheus Spawning Grounds
Personally, I'd like a mix of the Treeform's Lego style and the normal style. Make 1 big texture that contains all common/basic shapes. If You feel like there should be something more/new/different just make another small 128x128 or 256x256 texture which could be used by 1 or more parts of the model...
- 01 Dec 2007, 03:31
- Forum: Art & Modelling
- Topic: Prometheus Spawning Grounds
- Replies: 119
- Views: 17707
some progress ... core lance http://img148.imageshack.us/img148/4325/corelanceplanewipscreengb5.th.jpg http://img148.imageshack.us/img148/6340/corelanceplanewipscreentl2.th.jpg http://img148.imageshack.us/img148/9315/corelanceplanewipscreenuq0.th.jpg http://img148.imageshack.us/img148/518/corelancep...
- 26 Nov 2007, 12:36
- Forum: Map Creation
- Topic: Uhm, crap?
- Replies: 20
- Views: 5229
- 25 Nov 2007, 13:17
- Forum: Map Creation
- Topic: Uhm, crap?
- Replies: 20
- Views: 5229
the only one effective in that case, which I know, is Easy Recovery Professional but its not free (499$). theres a trial also - haven't checked it though. I had the same problem some time ago but I don't remember the name of the program i used. I'm sure You'll find the proper program - just try not ...
- 22 Nov 2007, 14:54
- Forum: Art & Modelling
- Topic: Prometheus Spawning Grounds
- Replies: 119
- Views: 17707
A model I made some time ago - my interpretation of the laser tank from the same site - shouldn't take long to fix it when a non top down image will be available: http://img219.imageshack.us/img219/781/somethinglolvz0.th.png http://img147.imageshack.us/img147/9679/lasertankwireframeandteut5.th.png D...
- 06 Nov 2007, 20:21
- Forum: Art & Modelling
- Topic: Model Competition 1 - Tank Models
- Replies: 124
- Views: 11799
- 16 Aug 2007, 00:36
- Forum: Game Development
- Topic: Tower Defense thread.
- Replies: 534
- Views: 82768
- 24 Jul 2007, 11:01
- Forum: General Discussion
- Topic: Spring in China
- Replies: 117
- Views: 69864
- 23 Jul 2007, 16:13
- Forum: General Discussion
- Topic: Spring in China
- Replies: 117
- Views: 69864
would You like Spring not to look professional just because of money ? :roll: I don't deny the fact that SupCom was made for money and thus has to be multilingual. Look at Ubuntu . Its not made for money, looks professional and is available in multiple languages. Even the international version has m...
- 23 Jul 2007, 00:30
- Forum: AI
- Topic: [GroupAI] Dynamic background Music V3
- Replies: 71
- Views: 11024
- 22 Jul 2007, 22:39
- Forum: General Discussion
- Topic: Spring in China
- Replies: 117
- Views: 69864
Oh, yeah i didnt think of chinese etc. but i have always thought they can english too... or at least roman alphabets, because roman alphabets are used everywhere globally, like in some logos etc... Professionalism - the professional look of a multilingual program. Thats why Spring needs support for...
- 14 Jul 2007, 13:10
- Forum: Map Releases
- Topic: Update - Platform V2.1 (New textures, all-terrain balanced)
- Replies: 14
- Views: 2383
- 10 Jul 2007, 12:25
- Forum: General Discussion
- Topic: Tactic or cheat
- Replies: 22
- Views: 3603
- 09 Jul 2007, 12:03
- Forum: General Discussion
- Topic: Wiki software updated
- Replies: 19
- Views: 4791
why doesnt captha always show up ?
I have modified some pages as a guest and no captha showed up
// reverted most of the pages in here http://spring.clan-sy.com/wiki/Map_development
I have modified some pages as a guest and no captha showed up
// reverted most of the pages in here http://spring.clan-sy.com/wiki/Map_development
- 04 Jul 2007, 11:55
- Forum: Map Creation
- Topic: 16bit greyscale editing program that can resize to rectangle
- Replies: 7
- Views: 1265
- 04 Jul 2007, 01:15
- Forum: Map Creation
- Topic: 16bit greyscale editing program that can resize to rectangle
- Replies: 7
- Views: 1265
- 18 Jun 2007, 11:21
- Forum: Map Creation
- Topic: 16-bit heightmaps IN SMF
- Replies: 7
- Views: 1581
- 17 Jun 2007, 14:35
- Forum: Map Creation
- Topic: 16-bit heightmaps IN SMF
- Replies: 7
- Views: 1581
16-bit heightmaps IN SMF
Has anybody made succesfully a map with a 16-bit heightmap made with an other program than terragen ?
- 13 Jun 2007, 22:44
- Forum: Feature Requests
- Topic: No Rush Zone set by host
- Replies: 14
- Views: 2010
have You ever played source forts ?jackalope wrote:I just wanna say that only newbs do such things
I think this could be a nice addition to the game... if made in sourceforts style