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by smoth
14 Oct 2018, 20:48
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 650

Re: Open request for acess to jk git stuff

The Yak wrote:
05 Oct 2018, 01:11
Gajop has carried on work of some of jk's projects (like chilli and custom unit shaders) https://github.com/gajop
CHEERS! Thanks!
by smoth
04 Oct 2018, 15:58
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 3920

Re: not dead..

? forum wipe
by smoth
04 Oct 2018, 15:56
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 650

Open request for acess to jk git stuff

Can I go through and patch these up? Or at least port over the patches(assuming I can get the fixers permission) to your git? pulling the "latest" version of your code out of ZK should not be, it is an old behavior that makes us as a community look shabby and thrown together. Plus zk has zkisms that...
by smoth
04 Oct 2018, 15:50
Forum: Game Development
Topic: model.name is something different now?
Replies: 3
Views: 338

Re: model.name is something different now?

Yes, UnitDefs[n].model.name became (after a slight detour) UnitDefs[n].modelname for performance reasons: https://github.com/spring/spring/blob/develop/doc/changelog.txt#L247 In case you missed it and to avoid doing potential double work, grab the latest maintenance build instead of 104.0: https://...
by smoth
03 Oct 2018, 16:57
Forum: Game Development
Topic: model.name is something different now?
Replies: 3
Views: 338

model.name is something different now?

Trying to get the last version of LUPS working in my game, there is a bunch of what I suspect is bitrott here. Anyway. there is a call to unitdef[uid].model. local name = UnitDefs[self.unitDefID].model.name name which i never used before, was this replaced? a forum search pulls up iffy results so I ...
by smoth
03 Oct 2018, 12:42
Forum: Art & Modelling
Topic: tangent space normal mapping
Replies: 4
Views: 561

Re: tangent space normal mapping

People used to use pentagon cylinders in ta
by smoth
03 Oct 2018, 12:38
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 1605

Re: Faking steep cliffs

Srill have had no sucess with it. After i update my gundam game beyond bitrott i may revisit this.

This is exactly what i was on about last night gajop
by smoth
03 Oct 2018, 12:33
Forum: General Discussion
Topic: What is the official name of this engine?
Replies: 16
Views: 1139

Re: What is the official name of this engine?

Ha ha ha! Good to know klootykins is still around!
by smoth
03 Oct 2018, 12:30
Forum: Ingame Community
Topic: An apology
Replies: 11
Views: 1212

Re: An apology

knob_head wrote:
16 Sep 2018, 09:21
Pffft what a fucking pansy

User was warned, please avoid pointlessly offensive posts. (Silentwings)
Adelaide!
by smoth
03 Oct 2018, 12:29
Forum: Ingame Community
Topic: An apology
Replies: 11
Views: 1212

Re: An apology

Taking a break is good. Distance can give perspective
by smoth
03 Oct 2018, 12:28
Forum: Game Development
Topic: Mutator Modtype
Replies: 3
Views: 363

Re: Mutator Modtype

Did you get this or still need a hand?
by smoth
03 Oct 2018, 12:27
Forum: General Discussion
Topic: New and with a question
Replies: 2
Views: 355

Re: New and with a question

Post in gamedev. This is community general.

We used to have biweekly idea guys who came here. Start programming at programming. Game development is a specialized area of that larger field.
by smoth
03 Oct 2018, 12:24
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 7524

Re: List of staff

I can't speak for others, but that's the way I use the hearts in this forum. I also use them to say "+1", if someone said something I agree with, but I don't want to create a post with just a "+1" in it. For the sake of mentioning it, +1 posts used to be relatively common a while back. 7 years ago,...
by smoth
03 Oct 2018, 12:22
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 7524

Re: List of staff

Picasso can dobbyplez all day.

Variety is the spice of life
by smoth
03 Oct 2018, 12:19
Forum: Off Topic Discussion
Topic: RTS creator
Replies: 7
Views: 2902

Re: Greetings... ..and help (please)

PicassoCT wrote:
23 Feb 2018, 22:34
All the bridges that you burn
Come back one day to haunt you
Nah, bridges i burned, i piss on the ashes.

Most of the rest that are left are good people and I cherish that most of you guys exist in this world
by smoth
03 Oct 2018, 12:16
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 23
Views: 918

Re: Request: rename #moddev to #gamedev

Lol, we all dev for ourselves. The amount of ego in this community is tremendous.
by smoth
03 Oct 2018, 12:15
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 3920

Re: not dead..

Back to south Louisiana. I hate it there but i am more free around southern conservatives than the commiefornians that are taking over co.
by smoth
03 Oct 2018, 12:14
Forum: General Discussion
Topic: EU Changes Internet Laws Internet in DANGER
Replies: 8
Views: 467

Re: EU Changes Internet Laws Internet in DANGER

The eu and us handling of copyright laws is shit and generally everyone here knows why i think it is stupid.

Either way. Stay off my internet lawmakers! You geriatrics need to stick to monetary policy
by smoth
03 Oct 2018, 12:03
Forum: General Discussion
Topic: I miss a main chat channel without bots
Replies: 16
Views: 1557

Re: I miss a main chat channel without bots

Gl:hf with that. Content dev egos demanded a community split, did it and now the main server is like a dead irc server. Gj!

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