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by smoth
11 Dec 2019, 20:57
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 9
Views: 1249

Re: Smoth updaters

that resolved the cursor issue. fps cam still trys to snap north though. making my animation work hard :\
by smoth
11 Dec 2019, 17:21
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 9
Views: 1249

Re: Smoth updaters

finally had time to get my spring setup on this machine. Having odd behaviors with fps camera(depressing middle mouse doesn't do free look any more) and the cursor disappearing when I launch spring.exe directly. Got some old stuff to fix in grts then greenbeans but first I gotta get spring running r...
by smoth
13 Nov 2019, 02:20
Forum: Map Creation
Topic: bump splats?
Replies: 3
Views: 389

bump splats?

027.jpg
(38.75 KiB) Not downloaded yet
This is a thing? where do I learn more?
by smoth
30 Oct 2019, 02:34
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 8406

Re: Mars Total Warfare - Spring similarities

Honestly pathetic on the part of total warfare. If we would have gotten some shareback I would not have been as pissed about it.
by smoth
30 Oct 2019, 02:30
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 9
Views: 1249

Smoth updaters

So been gone a while, no I don't think I am a celebrity but a lot of you are like real friends to me so... Lets see: Succinct version: tl;dr Steve Got horribly ill with a rare freak thing and is too much of an asshole to die! So long story short: for reasons I won't get into, I shut down GRTS. I was...
by smoth
14 Oct 2018, 20:48
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 2911

Re: Open request for acess to jk git stuff

The Yak wrote:
05 Oct 2018, 01:11
Gajop has carried on work of some of jk's projects (like chilli and custom unit shaders) https://github.com/gajop
CHEERS! Thanks!
by smoth
04 Oct 2018, 15:58
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 7905

Re: not dead..

? forum wipe
by smoth
04 Oct 2018, 15:56
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 2911

Open request for acess to jk git stuff

Can I go through and patch these up? Or at least port over the patches(assuming I can get the fixers permission) to your git? pulling the "latest" version of your code out of ZK should not be, it is an old behavior that makes us as a community look shabby and thrown together. Plus zk has zkisms that...
by smoth
04 Oct 2018, 15:50
Forum: Game Development
Topic: model.name is something different now?
Replies: 3
Views: 1296

Re: model.name is something different now?

Yes, UnitDefs[n].model.name became (after a slight detour) UnitDefs[n].modelname for performance reasons: https://github.com/spring/spring/blob/develop/doc/changelog.txt#L247 In case you missed it and to avoid doing potential double work, grab the latest maintenance build instead of 104.0: https://...
by smoth
03 Oct 2018, 16:57
Forum: Game Development
Topic: model.name is something different now?
Replies: 3
Views: 1296

model.name is something different now?

Trying to get the last version of LUPS working in my game, there is a bunch of what I suspect is bitrott here. Anyway. there is a call to unitdef[uid].model. local name = UnitDefs[self.unitDefID].model.name name which i never used before, was this replaced? a forum search pulls up iffy results so I ...
by smoth
03 Oct 2018, 12:42
Forum: Art & Modelling
Topic: tangent space normal mapping
Replies: 4
Views: 1563

Re: tangent space normal mapping

People used to use pentagon cylinders in ta
by smoth
03 Oct 2018, 12:38
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 5176

Re: Faking steep cliffs

Srill have had no sucess with it. After i update my gundam game beyond bitrott i may revisit this.

This is exactly what i was on about last night gajop
by smoth
03 Oct 2018, 12:33
Forum: General Discussion
Topic: What is the official name of this engine?
Replies: 16
Views: 3335

Re: What is the official name of this engine?

Ha ha ha! Good to know klootykins is still around!
by smoth
03 Oct 2018, 12:30
Forum: Ingame Community
Topic: An apology
Replies: 11
Views: 3205

Re: An apology

knob_head wrote:
16 Sep 2018, 09:21
Pffft what a fucking pansy

User was warned, please avoid pointlessly offensive posts. (Silentwings)
Adelaide!
by smoth
03 Oct 2018, 12:29
Forum: Ingame Community
Topic: An apology
Replies: 11
Views: 3205

Re: An apology

Taking a break is good. Distance can give perspective
by smoth
03 Oct 2018, 12:28
Forum: Game Development
Topic: Mutator Modtype
Replies: 3
Views: 1158

Re: Mutator Modtype

Did you get this or still need a hand?
by smoth
03 Oct 2018, 12:27
Forum: General Discussion
Topic: New and with a question
Replies: 2
Views: 906

Re: New and with a question

Post in gamedev. This is community general.

We used to have biweekly idea guys who came here. Start programming at programming. Game development is a specialized area of that larger field.
by smoth
03 Oct 2018, 12:24
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 15229

Re: List of staff

I can't speak for others, but that's the way I use the hearts in this forum. I also use them to say "+1", if someone said something I agree with, but I don't want to create a post with just a "+1" in it. For the sake of mentioning it, +1 posts used to be relatively common a while back. 7 years ago,...
by smoth
03 Oct 2018, 12:22
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 15229

Re: List of staff

Picasso can dobbyplez all day.

Variety is the spice of life
by smoth
03 Oct 2018, 12:19
Forum: Off Topic Discussion
Topic: RTS creator
Replies: 7
Views: 5606

Re: Greetings... ..and help (please)

PicassoCT wrote:
23 Feb 2018, 22:34
All the bridges that you burn
Come back one day to haunt you
Nah, bridges i burned, i piss on the ashes.

Most of the rest that are left are good people and I cherish that most of you guys exist in this world

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