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by mualjtaulur
24 Dec 2006, 14:33
Forum: Game Development
Topic: Comments on modder resource thread (split from it)
Replies: 27
Views: 3477

/me loves smoth
by mualjtaulur
28 Oct 2006, 11:21
Forum: Art & Modelling
Topic: Model Competition 0003 - Vehicle (tracked, wheeled, hover)
Replies: 92
Views: 7111

In the "first" design shield looked like it could actually block something, now it looks like it's there just to suck more hits.
by mualjtaulur
22 Oct 2006, 14:35
Forum: General Discussion
Topic: Poll: Increase the avatar sizes.
Replies: 35
Views: 3144

80x80 is enough, however 1kb more space wouldn't hurt much
by mualjtaulur
20 Oct 2006, 11:37
Forum: Ingame Community
Topic: what side do u play arm or core and why
Replies: 46
Views: 4462

I'm equally sucky at both sides. Still core I always cheer for the bad guys


(except if the good guy is Schwarzenegger)
by mualjtaulur
17 Sep 2006, 17:21
Forum: Art & Modelling
Topic: Model Competition 0001 - Small Fighter/gunship/bomber
Replies: 243
Views: 13829

Image

.obj
.wings

328 polys, wonder where did they go :shock:
by mualjtaulur
04 Sep 2006, 16:56
Forum: Game Development
Topic: Forgotten Chronicles - Mod in Developement
Replies: 351
Views: 22795

Notepad can handle .tdf and .fbi
by mualjtaulur
21 Aug 2006, 06:35
Forum: Art & Modelling
Topic: Closed, dead thread, which once contained useful knowledge.
Replies: 70
Views: 7651

Oh noes! What happen?
by mualjtaulur
01 Aug 2006, 18:26
Forum: Game Development
Topic: Editing FBI files
Replies: 7
Views: 714

that's good to hear
by mualjtaulur
01 Aug 2006, 18:22
Forum: Game Development
Topic: Editing FBI files
Replies: 7
Views: 714

Did you remember to rename your .zip to .sdz and change the mods name from modinfo.tdf?
by mualjtaulur
01 Aug 2006, 15:01
Forum: Game Development
Topic: New Mod/Conversion: GEAR COMMANDER
Replies: 405
Views: 37573

This looks like pure awesomeness
by mualjtaulur
23 Jul 2006, 21:32
Forum: Game Development
Topic: Zero Tolerance FF Thread!!
Replies: 62
Views: 3498

smoth wrote:The name needs to merge: Beyond Final frontier and Independence war... so toss some names out guys, lets see what we can come up with.
I think they already know that.
by mualjtaulur
15 May 2006, 21:48
Forum: Game Development
Topic: mualjtaulur's Teh Pirates
Replies: 10
Views: 864

One thing you could consider: if you're looking for manpower to be a limited asset (as in, you only have 500 men total, and each ship in existance requires a ceratin # of crew), you can give the ships a negative value for energy storage. That's what I originally planned but because I didn't really ...
by mualjtaulur
12 May 2006, 20:48
Forum: Game Development
Topic: mualjtaulur's Teh Pirates
Replies: 10
Views: 864

mualjtaulur's Teh Pirates

mualjtaulur's Teh Pirates - a mod about pirates (well duh) As someone may know I have another mod project under developement Scrap Metal Battles as a result of poor inspiration I'm putting that project in deep-freeze for a while, it's not dead it is just waiting for new ideas how to make it differe...
by mualjtaulur
24 Apr 2006, 18:56
Forum: Game Development
Topic: Tank shooting improperly
Replies: 6
Views: 818

That helped, everything is working like a charm.
Thanks for your help people.
by mualjtaulur
24 Apr 2006, 18:00
Forum: Game Development
Topic: Tank shooting improperly
Replies: 6
Views: 818

Seems like my tank is shooting from the origin point of "body" any ideas what could cause this?

Secondly, tank is shooting fine with other scriptfile so the problem must be in there.. must keep searching.
by mualjtaulur
24 Apr 2006, 15:47
Forum: Game Development
Topic: Tank shooting improperly
Replies: 6
Views: 818

Tank shooting improperly

I have this proplem. I have searched from the forums but couldn't find help. http://img77.imageshack.us/img77/4937/klappia2re.jpg Tank is shooting alright but it spawns the "projectile" from base and not from the barrels where the flare is set. Here's the script, I've been looking and looking and co...
by mualjtaulur
23 Apr 2006, 10:20
Forum: Game Development
Topic: MISSILE MOD: help wanted
Replies: 18
Views: 2198

You really should make 'em larger atleast 800x600 otherwise they'll end looking like crap because spring wants to stretch them to the applied game resolution.

This really sounds like something cool and fresh.
by mualjtaulur
08 Apr 2006, 20:57
Forum: Game Development
Topic: New Mod: Scrap Metal Battles
Replies: 4
Views: 932

I'm breaking the silence. YEAAH! I finally got something done, not very much and nothing cool but atleast something to show. http://img328.imageshack.us/img328/7662/sidepics2va.jpg I got the ultra-cool sidepics.. And a sucky video of first unit in game, not yet textured http://media.putfile.com/SMB-...
by mualjtaulur
30 Mar 2006, 20:31
Forum: Game Development
Topic: New Mod: Scrap Metal Battles
Replies: 4
Views: 932

New Mod: Scrap Metal Battles

First of all this is my first post in here, I have been reading this forum for many months now but now I truly feel that I need to announce something. I'm starting a new mod project called Scrap Metal Battles or simply SMB/Smeb. I just need to inform here because I don't want to read about someones ...

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