Search found 6 matches
- 03 Mar 2017, 00:16
- Forum: Off Topic Discussion
- Topic: real
- Replies: 10
- Views: 4144
Re: real RTS decision-based idea
Your idea has a lot in common with the design philosophy of Zero-K but perhaps approaches the idea from a different direction. However, the differences might be a matter of manpower and experience in what is useful automation and what is not. (I'm a core developer of Zero-K by the way). One of the ...
- 03 Mar 2017, 00:14
- Forum: Off Topic Discussion
- Topic: real
- Replies: 10
- Views: 4144
Re: real RTS decision-based idea
I mean... I was rolling my eyes when I saw Zero-K as a suggestion at first. But then I read that wall of thext essay and I would say that it is pretty much spot on. All of the things you describe seem to match with ZK almost perfectly. ZK = Zero-K Paradox games = Crusader Kings 2, Europa Universali...
- 02 Mar 2017, 23:58
- Forum: Off Topic Discussion
- Topic: real
- Replies: 10
- Views: 4144
Re: real RTS decision-based idea
Hi, thanks, I will seeMasterBel2 wrote:Zero-K (ZK)
- 26 Feb 2017, 16:06
- Forum: Off Topic Discussion
- Topic: real
- Replies: 10
- Views: 4144
Re: real RTS decision-based idea
No harm done I suppose. I didn't read everything, but some games already have some of the elements you suggested. See rimworld for indirect pawn control, paradox games for abstracted battles/war plans and ZK for semi-intelligent units. Hi, thanks so much for you information. I have seen two hours o...
- 25 Feb 2017, 17:42
- Forum: Off Topic Discussion
- Topic: real
- Replies: 10
- Views: 4144
Re: real RTS decision-based idea
This may be cross posted, and a long read, but I allowed it for off-topic discussion as there are elements here which Spring specifically would be suited for (c.f. the history of GroupAIs and ultimately widgets which can automate certain processes.) Perhaps I have to post in in other discussion? Th...
- 25 Feb 2017, 14:35
- Forum: Off Topic Discussion
- Topic: real
- Replies: 10
- Views: 4144
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