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by Kuroneko
29 Nov 2010, 01:37
Forum: Game Development
Topic: Having problems updating an old mod
Replies: 15
Views: 1369

Re: Having problems updating an old mod

Well when i changed the movedef for armzeus to that format all of a sudden armzeus worked again. You missed out lines 138 to 145 of the CA example which does the conversion for you. So the quickest way to fix would be to add them in. :wink: (make sure to return the new table and not the old one if ...
by Kuroneko
28 Nov 2010, 23:44
Forum: Game Development
Topic: Having problems updating an old mod
Replies: 15
Views: 1369

Re: Having problems updating an old mod

Your movedefs.lua is incorrectly formatted. All units that use a movedef are broken (This is why structures and aircraft work in current git master but nothing else does). Your movedefs.lua: local moveDefs = { KBOTSS2 = { FootprintX=2, FootprintZ=2, MaxWaterDepth=12, MaxSlope=48, }, Correct format:...
by Kuroneko
28 Nov 2010, 02:28
Forum: Game Development
Topic: Having problems updating an old mod
Replies: 15
Views: 1369

Re: Having problems updating an old mod

Quite unpleasant. Crash messages should be improved in current master btw (not sure if those commits are in latest 82 branch). Did you get the same problem with non-MT spring? Yeah, same crash. I tried several other mods and several maps. The crash is definitely localized to my mod with any map. I ...
by Kuroneko
28 Nov 2010, 01:59
Forum: Game Development
Topic: Having problems updating an old mod
Replies: 15
Views: 1369

Re: Having problems updating an old mod

[      0] Sound: WAV file sounds/Magrocket.wav has data length 291939 greater than actual data length 29058 [      0] Sound: WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058 [      0] Sound: WAV file sounds/rondhit.wav has data length 291939 gre...
by Kuroneko
28 Nov 2010, 01:50
Forum: Game Development
Topic: Having problems updating an old mod
Replies: 15
Views: 1369

Having problems updating an old mod

Hello all, I started playing Spring recently after a long time away (what has it been, two years?). Anywho, I tried firing up my old mod on the latest version of Spring and have been greeted by crash dump after crash dump. It is crashing while loaded unit definitions, however, I can't seem to find a...
by Kuroneko
18 Mar 2008, 21:47
Forum: Game Releases
Topic: KuroTA v0.52 Released
Replies: 26
Views: 5271

Re: KuroTA v0.51 Released

Just submitted to Spring Portal, don't know when that'll finish. In the meantime, just grab it off my personal server. It should be able to handle the strain...

http://kuroneko.gotdns.com:27018/ta/kurota-v052.sd7
by Kuroneko
17 Mar 2008, 15:44
Forum: Game Releases
Topic: KuroTA v0.52 Released
Replies: 26
Views: 5271

Re: KuroTA v0.51 Released

I do still work on it, I just haven't release any new updates in a long while. I suppose I could release the current build of it as 0.52 if you're interested.
by Kuroneko
23 Nov 2007, 04:45
Forum: Game Releases
Topic: KuroTA v0.52 Released
Replies: 26
Views: 5271

I do still update it internally, but I haven't released a version for a long while as you can tell. Perhaps I'll release an RC after this weekend.
by Kuroneko
01 Apr 2007, 06:47
Forum: General Discussion
Topic: [video] AAI bombing KAI on SupremeBattlefield.
Replies: 12
Views: 2004

poor peewee D:

Image
by Kuroneko
10 Mar 2007, 02:23
Forum: Help & Bugs
Topic: selection key editor, i'm still dumb
Replies: 4
Views: 582

carpja wrote:what is "AFAIK"????
As Far As I Know
by Kuroneko
03 Mar 2007, 06:52
Forum: Help & Bugs
Topic: help 2
Replies: 8
Views: 602

LordMatt wrote:You need BA 4.7 which is available here.

WTF.
by Kuroneko
24 Feb 2007, 10:31
Forum: Game Releases
Topic: KuroTA v0.52 Released
Replies: 26
Views: 5271

That looks sweet Fanger! I'd be happy to include it :D
by Kuroneko
23 Feb 2007, 22:37
Forum: Game Releases
Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
Replies: 55
Views: 9712

Its a new tag allows you to have multiple units reclaiming something and thus speed it up, in the same way building works, without it there is no point to have more than one unit reclaiming an object as no increase in speed is given... Oh and would you be seriously offended if I remodeled that camb...
by Kuroneko
23 Feb 2007, 21:08
Forum: Game Releases
Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
Replies: 55
Views: 9712

first question do u wanna keep talking in this thread or in the new one??? http://spring.clan-sy.com/phpbb/viewtopic.php?t=9393 anyways the popup Fang mentioned was the Flak Sam thing that likes to hara kiri itself on occasion. It says in the unit description that it is a Pop-up when there was no p...
by Kuroneko
23 Feb 2007, 03:53
Forum: Game Releases
Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
Replies: 55
Views: 9712

Looked into all the issues you listed and fixed what I saw. However, more specific information would be handy if you had it.

Also, are you playing the most recent version (0.50)?
by Kuroneko
22 Feb 2007, 22:10
Forum: Game Releases
Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
Replies: 55
Views: 9712

MadRat wrote:Some of your unused ones:

[ CORE ] Screamer
CORSCREAMER
TA Arsenal Network

[ CORE ] Eliminator
CORPOPAA
Unlimited Units

[ ARM ] Bootlegger
WOODS2
InHouse
Already fixed in (unreleased) v0.51
by Kuroneko
21 Feb 2007, 16:58
Forum: Map Creation
Topic: I add some free time, so I redone a old map ..
Replies: 15
Views: 1388

Comp1337 wrote:The ones who didnt recognize this map.. I get this sad feeling inside me.
Word.
jackalope wrote: that's ok, I get a sad feeling inside me everytime I seen an anime avatar
Death.
by Kuroneko
20 Feb 2007, 20:19
Forum: Game Releases
Topic: KuroTA v0.52 Released
Replies: 26
Views: 5271

However, some of those unused units are in fact being used....not sure whats up with that. Hmm.. can you tell which units? I retract my previous statement. Those units were actually even older units (From, like, original TA) than what I thought they were. Needless to say, they are being cleaned up....
by Kuroneko
20 Feb 2007, 16:56
Forum: Game Releases
Topic: KuroTA v0.52 Released
Replies: 26
Views: 5271

Added to modit. Errors: http://modinfo.unknown-files.net/modit/modit.php?act=error_report&MOD=kurota-v050 More: http://modinfo.unknown-files.net/modit/modit.php?act=finderrors&MOD=kurota-v050 Optimize this: http://modinfo.unknown-files.net/modit/modit.php?act=moveinfo&MOD=kurota-v050 There is dupli...

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