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by IceXuick
09 Feb 2020, 14:55
Forum: Balanced Annihilation Reloaded
Topic: Future of BAR
Replies: 19
Views: 4100

Re: Future of BAR

Ah nice! Thanks for the feedback. Too bad you're not on Discord - for us this works really well! There are so many separate people working on Lobby's, it's just bizarre! I think people should join forces and make just 1 really good one. We're also checking out the Notalobby - you familiar with that ...
by IceXuick
08 Feb 2020, 15:15
Forum: Balanced Annihilation Reloaded
Topic: Future of BAR
Replies: 19
Views: 4100

Re: Future of BAR

We'll we've done a lot in the mean time, but we still need a (very) good plan for the lobby and install procedure as well. But just to let you know what we've been doing : - Full new set of strategic icons - Full new set of buildpics - UI upgrade - PBR (which was pretty difficult to get right!) - CA...
by IceXuick
21 Jan 2020, 19:07
Forum: Lua Scripts
Topic: Use your joystick with spring
Replies: 26
Views: 5458

Re: Use your joystick with spring

bump!

This would be cool - not Smoth's thing, but moving map with 3Dconnexion!
by IceXuick
29 Dec 2019, 21:16
Forum: Balanced Annihilation Reloaded
Topic: Future of BAR
Replies: 19
Views: 4100

Re: Future of BAR

Thanks for the replies & feedback. We're really happy to see people read this, and moreover, that previous contributors are also happy. We are still (every day) in the process of developing BAR and learning new insights. Regarding modelling: This is very hard and for each new model/tweak me make, we...
by IceXuick
15 Dec 2019, 10:49
Forum: Balanced Annihilation Reloaded
Topic: Future of BAR
Replies: 19
Views: 4100

Re: Future of BAR

FYI: BAR has been worked on continuously in the past year and a halve. We're actively polishing up the game, doing awesome visual updates pushing the overall quality of the game, the interface and graphics. Also since december 2018 there have been upgraded and new unit models and animations for almo...
by IceXuick
18 Jan 2019, 13:52
Forum: Feature Requests
Topic: Reshade compatability?
Replies: 6
Views: 1830

Re: Reshade compatability?

Anybody got this working ?
by IceXuick
23 Dec 2018, 20:33
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 2483

Re: BA is (not!) without a dev

@Floris. I've known you only relative shortly, but i think your drive, speed, knowhow and collaboration in multiple area's that i personally know of, have been a pleasure to witness. It's often hard, but you have to know you can't please everyone. You have to do things that some don't like. I apprec...
by IceXuick
16 Dec 2018, 12:10
Forum: Balanced Annihilation Reloaded
Topic: BAR as a 'skin' for BA
Replies: 5
Views: 2074

Re: BAR as a 'skin' for BA

Nothing. Pure coincidence perhaps.. or fate. I forgot how much I like BA.
by IceXuick
08 Dec 2018, 16:34
Forum: Feature Requests
Topic: No fog of war option
Replies: 21
Views: 4764

Re: No fog of war option

Does anybody have this code for LUa options (engineoptions.lua or modoptions.lua?) I know disabling LoS / Fog of war was in Spring at one day, but today it's removed. I'm trying to find it (again). EDIT : I think i found it: in modoptions.lua: { key = 'globallos', name = 'Full visibility', desc = 'N...
by IceXuick
06 Dec 2018, 13:56
Forum: SpringBoard
Topic: SpringBoard 0.5.3
Replies: 13
Views: 4622

Re: SpringBoard 0.5.3

My jaw just dropped! First time i see this! It's amazing! EDIT: The things you can now do live, and in-game. WHAT A GAME-CHANGER. Back in 2007 i had to do all this manually, recompile and re-test all, and i'm not even talking about mechanics/logic! Was this tool used to create the singeplayer campai...
by IceXuick
06 Dec 2018, 13:40
Forum: Balanced Annihilation Reloaded
Topic: BAR as a 'skin' for BA
Replies: 5
Views: 2074

BAR as a 'skin' for BA

Or vice versa. Imho BAR is a great idea and it is almost completed. And it could work perfectly in collaboration with BA. Perhaps, simply as a skin - so you can choose what units you want to see. Hopefully we can put (renewed) energy and time into BAR and do the last but important tweaks/fixes: Sim...
by IceXuick
16 Oct 2012, 20:58
Forum: Balanced Annihilation
Topic: BA 7.72 released!
Replies: 28
Views: 7491

Re: BA 7.72 released!

Great stuff!
Shouldn't someone update this on balancedannihilation.org - still reporting 7.71
by IceXuick
16 Oct 2012, 17:22
Forum: Game Development
Topic: Couple of Questions. Possible Game Engine Move....
Replies: 24
Views: 2849

Re: Couple of Questions. Possible Game Engine Move....

And always remember:
"When Smoth or FLOZi speaks, you would do well to listen." !
by IceXuick
16 Oct 2012, 17:05
Forum: General Discussion
Topic: New and with a question
Replies: 8
Views: 969

Re: New and with a question

Forboding Angel wrote:You mean like this? http://www.kickstarter.com/projects/330858688/dysis
Interesting!
by IceXuick
16 Jan 2012, 17:38
Forum: Map Creation
Topic: Green River Confluence
Replies: 38
Views: 7079

Re: Green River Confluence

Beautifull!
by IceXuick
16 Jan 2012, 13:04
Forum: General Discussion
Topic: What are the best widgets for Spring and BA
Replies: 23
Views: 2393

Re: What are the best widgets for Spring and BA

So i tested and tried a lot of widgets, and lately also added all of the zero-k widgets. I still haven't got the ideal config (some widgets do mess with each other), but here are the ones i did like the most: - Area Mex (builds mexes in large area) - Factory auto repeat (most of the time you'll use ...
by IceXuick
14 Jan 2012, 01:09
Forum: Map Creation
Topic: What new map do you want?
Replies: 51
Views: 4223

Re: What new map do you want?

what pic is this (above)?
i want that map also!
by IceXuick
13 Jan 2012, 11:54
Forum: Map Creation
Topic: What new map do you want?
Replies: 51
Views: 4223

Re: What new map do you want?

@knorke: Thanks for scribbling around. I think you made/added some good new idea's to the layout. I'll do a changed sketch, maybe even add water all around. Thanks for the creative feedback! @pxtl: Hi! Zeta kinda interests me also in this way. And i also like AI so probably will try and make this m...

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