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by ginekolog
26 Aug 2012, 22:27
Forum: News
Topic: Spring 90.0! Ladybug!
Replies: 16
Views: 8573

Re: Spring 90.0! Ladybug!

Sounds good, ty. I hope this also fixes "god mode" for amhibs in ba :mrgreen:
by ginekolog
03 Aug 2012, 17:52
Forum: Balanced Annihilation
Topic: BA relevant info about Spring 89
Replies: 28
Views: 4137

Re: BA relevant info about Spring 89

I found bug in many games now: I use only fighter patrol widget (few years, never troubles). Now sometimes air unit, that should not patrol (bobmer, bladwings) ,gets stuck in factory and it stops producing. Anyone else noticed this? I have not tested it without this widget though. It seems that its...
by ginekolog
02 Aug 2012, 09:16
Forum: Balanced Annihilation
Topic: BA relevant info about Spring 89
Replies: 28
Views: 4137

Re: BA relevant info about Spring 89

I found bug in many games now:

I use only fighter patrol widget (few years, never troubles).

Now sometimes air unit, that should not patrol (bobmer, bladwings) ,gets stuck in factory and it stops producing.

Anyone else noticed this? I have not tested it without this widget though.
by ginekolog
09 Jul 2012, 22:56
Forum: Balanced Annihilation
Topic: Endgame graph hard to make out
Replies: 30
Views: 1856

Re: Endgame graph hard to make out

I would love some decent endgame stats. Main problem is that there are no names next to graph.

My easy suggestion:
Make list of all players next to endgame graph and put thickbox next to names. That way we could switch some off to get better view.
by ginekolog
08 Jun 2012, 13:45
Forum: Lobby Clients & Server
Topic: TASclient minimap rendering
Replies: 20
Views: 3076

Re: TASclient minimap rendering

Can't remember who made these, but I think they act as some sort of fix. Still have to do what Gine said though and delete everything inside the Spring/Lobby/cache/Maps folder. Minimap fix.rar (Paste the these straight into the Spring folder and just run TASClient_.exe from now on) Thanx a lot, thi...
by ginekolog
07 Jun 2012, 23:20
Forum: Lobby Clients & Server
Topic: TASclient minimap rendering
Replies: 20
Views: 3076

Re: TASclient minimap rendering

If i delete all from Lobby/cache/maps and start loby, minimap will work first time i join. If i go in other map and rejoin first, it wont work anymore as it read from cache. If i delete cache files as soon as they apear, minimaps will work (but slowly). So seem slike easy bug to fix for satirik. Cou...
by ginekolog
27 Apr 2012, 08:41
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 3936

Re: Balance considerations

@Senna TFC buffed hammers once... I regret to admit that I was one of the people pushing for the Hammer buff. It was a very bad scene. I rememer, everyone spamed only hamer/thuds. But the change was that their projectile allways hit target(predict) and that was op imo. Com corpse 2500 is ok. I allm...
by ginekolog
24 Apr 2012, 09:12
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 3936

Re: Balance considerations

Overall balance is very good ATM tbh, even sea has delicate balance at T1 or T2. Core units that are allmost never used and need some love: Goli - increase turnrate of turret or reduce cost tremor - improve health or reduce cost catapult - improve health or reduce cost I agree with changes Ares porp...
by ginekolog
12 Apr 2012, 17:38
Forum: Lobby Clients & Server
Topic: TASClient version problem
Replies: 4
Views: 884

Re: TASClient version problem

I still have to press ctrl+shipf + F6 each start. Is there new version?
by ginekolog
30 Mar 2012, 09:35
Forum: Help & Bugs
Topic: Fight order issued at start of game (BA)
Replies: 5
Views: 538

Re: Fight order issued at start of game (BA)

I have similar problem. When game starts, something starts moving my com : :oops:
by ginekolog
25 Mar 2012, 22:19
Forum: News
Topic: Spring 88.0! hugs and kisses!
Replies: 34
Views: 18417

Re: Spring 88.0! hugs and kisses!

minor bug, ugly map edges:

Me and Esorp noticed very ugly map edges(distorsions) on Small supreme map. WE both use bumpmaped water. With other water renderes there is no problem. (/water 1 for example)

BA68, nvidia.
by ginekolog
24 Mar 2012, 22:37
Forum: News
Topic: Spring 88.0! hugs and kisses!
Replies: 34
Views: 18417

Re: Spring 88.0! hugs and kisses!

Wow nice pathing from first test, I tested 400 AK moving against 200 flah, worked lika a charm :mrgreen:
by ginekolog
11 Mar 2012, 20:48
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 26672

Re: Spring 87.0! 2nd Run!

Thanx for new release. It seem very fast, tested with 3 times give all or 1000 vamps. There is some big pathing problem atleset for reclaim command. To test make some 100 storm corpses and then try with necro to reclaim some so necro must move trough corpses. It fails, just stops at at wreck and sto...
by ginekolog
14 Feb 2012, 23:38
Forum: Balanced Annihilation
Topic: mobile antinuke on patrol failed
Replies: 8
Views: 994

mobile antinuke on patrol failed

Hey, in attached replay my start base got hit by a nuke eventhough i had mobile anti on patrol south of startbase. That happend @44:30 . Antinuke fired bit it just keep circling around like drunkman trying to hit wc hole :) I remember this was also the case ~year ago. If its a bug plz fix as some pp...
by ginekolog
07 Feb 2012, 09:23
Forum: Balanced Annihilation
Topic: Leaderboard in FFA mode
Replies: 52
Views: 3541

Re: Leaderboard in FFA mode

On the other hand to see all others rank would take out mystery from game. ATM u have to scout good to see who is the strongest.

Maybe it would be better only to see your own rank for start. Or make game options ofc.
by ginekolog
06 Feb 2012, 19:37
Forum: Balanced Annihilation
Topic: Leaderboard in FFA mode
Replies: 52
Views: 3541

Re: Leaderboard in FFA mode

Great idea behe! To see all ranks all the time, total M valuse is good indicator (smart players can then even stockpile M to be seen as weaker :) )
by ginekolog
31 Jan 2012, 20:20
Forum: Balanced Annihilation
Topic: Default keybindings
Replies: 22
Views: 1917

Re: Default keybindings

Yours seem fine and easy. I use some old bindings from 2007 i guess: // Metal Extractors bind Shift+Meta+e buildunit_armmoho // Moho Mine bind Shift+Meta+e buildunit_cormoho // Moho Mine bind Shift+Meta+e buildunit_armmex // Metal Extractor bind Shift+Meta+e buildunit_cormex // Metal Extractor bind ...
by ginekolog
03 Jan 2012, 21:53
Forum: Help & Bugs
Topic: Disabling "click mouse3 = dragview camera"?
Replies: 12
Views: 1458

Re: Disabling "click mouse3 = dragview camera"?

Type this command ingame : /set MouseDragScrollThreshold -1

I have to do this evey new version of spring, crosshair makes me puke and rage.

I agree its a noob trap and it should NOT be default.
by ginekolog
26 Dec 2011, 12:20
Forum: News
Topic: Spring 85.0!
Replies: 100
Views: 24312

Re: Spring 85.0!

very_bad_soldier wrote:
ginekolog wrote:Thanx for new release but is there a fix for unit groups not working?
Putting

Code: Select all

unbindaction specteam
into your uikeys.txt should fix it.
Thanx a lot, its working, i can still play game afterall :) 8)
by ginekolog
25 Dec 2011, 22:35
Forum: News
Topic: Spring 85.0!
Replies: 100
Views: 24312

Re: Spring 85.0!

Thanx for new release but is there a fix for unit groups not working?

I am used to ctrl +1,2,3 for last 15 years (since warcraft1 irrc) and cant rly play RTS without it :oops:

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