Search found 7 matches
- 17 Apr 2006, 17:25
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 31529
- 14 Apr 2006, 07:20
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 29634
- 13 Apr 2006, 08:32
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 29634
UPDATE!
UPDATE: I found a way to make the commander fire. This time the commander was in "confusion mode" when interrupted between attacking my construction kbot (who was reclaiming him) and, I can only guess, reclaiming or building. When I took a couple screen shots in succession, he did shoot th...
- 12 Apr 2006, 21:09
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 29634
- 11 Apr 2006, 20:53
- Forum: AI
- Topic: AAI 0.60 released (win + linux version included)
- Replies: 80
- Views: 18456
Why does it keep crashing at the onset? I've tried the global AI test, tried setting the AI as plaer 1 and player 2, Arm and Core, tried AA1.44 and XTA v0.66 SE. Tried random start positions, tried fixed, tried pick start positions. Tried Metal Corners map, tried Valles Marineris map. I have the lat...
- 01 Apr 2006, 11:00
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 29634
Ver. 1.12
In both 1.11 and 1.12 I found that if multiple units attack the enemy commander simultaneously, he just twitches and lets them kill him. I'm sure he just can't decide who to kill first. It makes for a swift kill on VallesMarineris_V4, since he charges across the canyon to build a kbot plant like 11 ...
- 30 Mar 2006, 06:31
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 29634
Lag
Much improvement in some sectors, but the lag starts earlier now. Using the B command in-game after pausing at first sign of lag, I see the following:
http://s92183354.onlinehome.us/eisenfaust//lag.jpg
Clearly, the Sim Time and Unit Handler are the two biggest culprits.
http://s92183354.onlinehome.us/eisenfaust//lag.jpg
Clearly, the Sim Time and Unit Handler are the two biggest culprits.