Search found 5 matches
- 25 Apr 2016, 08:16
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 15225
Re: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
So when is the next update?
- 22 Mar 2016, 05:49
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 15225
Re: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
Thanks Very helpful! 
Also any tips on how to make it bidirectional?

Also any tips on how to make it bidirectional?
- 05 Mar 2016, 00:52
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 15225
Re: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
Yes I helped revive a topic! woot!!! :o Question, will you make a tutorial? I have found No tutorials Explaining how to do simple path tracing, ( I don't care if it's bidirectional or not). I know The basic of it (I keep getting error with it in my coding though), and if you could do a tutorial expl...
- 18 Jan 2016, 21:20
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 15225
Re: My adventures with Bidirectional path tracing
_-_ lol, still it's good to pick things back up. I vote he, or some body makes a tut.
- 04 Jan 2016, 04:40
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 15225
Re: My adventures with Bidirectional path tracing
The 'fuzzes' come from the path finding the light, or not finding it, meaning it's still dark. This mainly is because of the random nature of path tracing. Also why your spheres have lines on them is because you have a low epsilon. epsilon is 0.00000001. Also is there s tutorial for this XXD.