Search found 103 matches
- 13 Mar 2007, 21:25
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 11 Mar 2007, 02:29
- Forum: AI
- Topic: Getting access to sharedialog?
- Replies: 1
- Views: 790
Getting access to sharedialog?
Is there any current way for AIs to get access to the sharedialog, either through text commands or through the give orders interface?
-QMan
-QMan
- 09 Mar 2007, 23:31
- Forum: AI
- Topic: Getting access to start locations?
- Replies: 6
- Views: 1319
- 09 Mar 2007, 22:54
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 09 Mar 2007, 22:45
- Forum: AI
- Topic: Getting access to start locations?
- Replies: 6
- Views: 1319
- 09 Mar 2007, 20:21
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 09 Mar 2007, 04:20
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 09 Mar 2007, 04:19
- Forum: AI
- Topic: Getting access to start locations?
- Replies: 6
- Views: 1319
Getting access to start locations?
Anyone know if there is there any way to access the start locations on the map or even the number of players in the game?
-QMan
-QMan
- 09 Mar 2007, 03:54
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
2.44 is up! Lots of bugfixes and balancing issues. V2.44 -Fixed AI being overdefensive -Fixed AI building too many metal makers -Fixed AI building too many transports -Fixed AI not invading properly -Fixed defender units not defending (sitting around) -Fixed issue with building incorrect economy bui...
- 02 Mar 2007, 01:00
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 360726
AF, on the building placement issue, this may help. For my AI I used the AICallback's CanBuildAt command to detect slope placement problems, and if it returned true, then I fed the resulting location to my building placement algorithm. I made my own CanBuildAt and ClosestBuildSite that check buildin...
- 01 Mar 2007, 23:52
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
1) It groups all its defensive structures together in one place, doesn't seem to consider building them anywhere else. The overall strategy of the AI seems to be quite defensive but it doesn't build any defences to protect key areas. Perhaps it could prioritise where to place its defences by the re...
- 01 Mar 2007, 01:04
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 28 Feb 2007, 18:22
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 28 Feb 2007, 03:11
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 27 Feb 2007, 06:49
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
Updated to 2.41 Changelog: V2.41 -Fixed support for air only mods -Air units can build stuff again -Air construction units should no longer be used as scouts -Fixed detecting units as being underwater units -Air repair pads should no longer be used as energy plants -Multiple factories should no long...
- 26 Feb 2007, 20:32
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
New version up (2.4)! Major features: -Completely rewrote unit experience gain system (recommended, but not required, to delete the *.learn files in the EfficiencyLearning directory) -New unit selection algorithm --Sweepers for anti-unit support --Skirmishers to take out unprotected economy --Invade...
- 24 Feb 2007, 20:52
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 24 Feb 2007, 06:44
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 21099
- 22 Feb 2007, 10:30
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177142
Ok, got a new problem. I got spring compiled and working just fine, but when compiling my AI in VC++, I get wrong AI DLL error messages. I tracked this down to different sizes of some standard classes (string, vector, etc). Any ideas why the same copy of VC++ would produce different results for size...
- 22 Feb 2007, 07:22
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177142