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by mynthon
07 Aug 2006, 20:28
Forum: Game Development
Topic: Galactic Empire Mod preview (56k BEWARE)
Replies: 161
Views: 28317

oh shift. Awesome models!
by mynthon
02 Aug 2006, 23:15
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

AI sends commander to my "base" - i usually play on big gren maps (greenheaven or similar). MOD: AA.
by mynthon
02 Aug 2006, 09:35
Forum: Game Releases
Topic: Absolute Annihilation Realistic v0.2
Replies: 82
Views: 12634

Aagh: nobody said that this mod will be "battlefield simulator" and every "World Leader" should use this to train its soldiers. This mod will be *MORE* ralistic than AA. It is posiible to give units biger range so why dont try? I know that if you wuold like to do realistic "...
by mynthon
01 Aug 2006, 10:41
Forum: Game Development
Topic: Absolute Annihilation Realistic (concept)
Replies: 18
Views: 2606

ctrl+c ctrl+v i had similiar idea (but no skills to do that), so i hope you will not abandon this project. I will wrtote few words about my ideas: As everyone knows most played mod is aa but i dont like it. It has some very good ideas, new very good units (especially naval units are awesome) but for...
by mynthon
01 Aug 2006, 09:32
Forum: Game Releases
Topic: Absolute Annihilation Realistic v0.2
Replies: 82
Views: 12634

1. i cant download this mod. zip archiwe contains only 1 1kb file. i had similiar idea (but no skills to do that), so i hope you will not abandon this project. I will wrtote few words about my ideas: As everyone knows most played mod is aa but i dont like it. It has some very good ideas, new very go...
by mynthon
27 Mar 2006, 19:39
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

:: NTAI XE7.5 Log File :: Programmed and maintained by AF :: Copyright (C) 2006 AF :: Released under the GPL 2.0 Liscence :: Game started: 26.2.2006 20:17:41 :: Absolute Annihilation 1.44 :: AA for Spring v1.44 Standard Edition :: First instance of NTAI :: Player : player :: 0 :: AI DLL's in game ::...
by mynthon
08 Mar 2006, 23:42
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169042

Oh knock it you two. Since when is TA or Spring based on reality? since release date. In TA even guardians shoot to air units. Jethros shoot ground units - only flakkers shoot only air units.. And if engine alows it why it cannot be implemented? this one and many others NEW IDEAS made game that peo...
by mynthon
08 Mar 2006, 19:45
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169042

guardian: range reduced - on big maps it will b useless.
no metal makers? - play greenhaven with mexes only.
why jethros cant shoot ground units? even germans during wwII used their 88mm AA flaks vs shermans.
by mynthon
06 Mar 2006, 21:11
Forum: Game Development
Topic: mine laying units should work different way
Replies: 17
Views: 2671

@flint: If i build expensive mine inside vehicle i only have to go to right place and "drop" mine. The difference is that i can build mine inside my base and then drop it somewhere else - mine laying vehicle is safe during building mine. try to build long-time-mine on "war path" ...
by mynthon
06 Mar 2006, 21:03
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

AA 1.44 - thats right. btw. anyone kow good, big map with lot of metal for ai testing? I think green haven is too hard, becouse ground isnt flat, and ais often build plants in place where vehicles annot move. Also find good place for defenses is also hard. I also noticed that aai and ntai often send...
by mynthon
06 Mar 2006, 20:18
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

map: greenhaven (16x16)
playtime: 42min
ntai: 7b
ai:core

ntai built no energy structures. A lot of mexes, 1 vehicle plant, few llts an 1 aa turret.

becouse he had no energy llts couldnt shoot. Comm was destroyed by 1peewee and 1(?)warrior (laser, lvl1 kbot)
by mynthon
02 Mar 2006, 21:16
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

i've downloaded 7a but inside rar archive was xe7 instalation file (same name and size as XE7). Inside logs it exists as xe7 and it still crashes as xe7.
by mynthon
02 Mar 2006, 20:50
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

sorry, i didnt saw your post about 7a.
by mynthon
02 Mar 2006, 20:41
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

:: NTAI XE7 Log File :: Programmed and maintained by AF :: Copyright (C) 2006 AF :: Released under the GPL 2.0 Liscence :: Game started: 2.2.2006 20:22:36 :: Absolute Annihilation 1.44 :: AA for Spring v1.44 Standard Edition :: First instance of NTAI :: Player : player :: 0 :: AI DLL's ingame :: ai...
by mynthon
02 Mar 2006, 20:16
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

playtime about 20 mins. map: greenheaven (16x16) start position:fixed metal/energy: 10000 ai sends only scouts. when i send few peewees i saw about 10 thuds in his base. before crash he send commander/commander to my base and started to build mex. After killing commander "unhandled exception......
by mynthon
25 Feb 2006, 17:30
Forum: News
Topic: New version, 0.70b1
Replies: 74
Views: 40064

still under radeon9200 command buttons are without description. maybe is worth to replace them with graphics?
by mynthon
21 Feb 2006, 17:05
Forum: Game Development
Topic: mine laying units should work different way
Replies: 17
Views: 2671

mine laying units should work different way

Mine laying vehicles/kbots should build mines like nuke launcher does. When mine is comleted MLU should only place it o the ground. I dont know how. Maybe using "ground attack" command. But i dont know how it should change mine type. maybe build queue. What about that? TA:S engine can hand...
by mynthon
16 Feb 2006, 19:23
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

:: NTAI V0.29 XE Log File :: Programmed and maintained by AF :: Released under the GPL 2.0 Liscence :: Game started: 14.1.2006 20:35:8 :: Absolute :: Found 100 Metal Spots :: InitAI :: GreenHaven.smf :: AASpring143S.sdz :: map size 16 x 16 :: InitAI finished [00:00] CBuild()CORLAB [00:35] FBuild() ...
by mynthon
14 Feb 2006, 20:40
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349352

works with AA143
by mynthon
14 Feb 2006, 19:48
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168622

I Agree. I thing i love in OTA is that you can shoot to airplanes using guardians or berthas. It cuoldnt hit, but always can shoot. :) Same fo AA units like jethros or (dont remember name) lvl1 AA rocket towers. i think is good idea that makes difference between TA and others RTS like starcraft (and...

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