Search found 28 matches
- 01 Feb 2008, 15:42
- Forum: Game Development
- Topic: Battlestar Galactica
- Replies: 136
- Views: 17527
Re: Battlestar Galactica
The easiest way is to ask in #moddev channel - you can show them the script through http://www.pastebin.com and ask them what is wrong. They really know bos/cob.
- 01 Feb 2008, 06:54
- Forum: Game Development
- Topic: Battlestar Galactica
- Replies: 136
- Views: 17527
Re: Bos/Cob
Yes, one weapon can have several places where it shoots from - for example, TA battleships have several barrels and it uses them all. Or, Final Frontier unit Morningstar - it shoots plasma cannon from the holes on the left and right side. Longbow? It has 16 missile silos. It's still counted as one w...
- 29 Jan 2008, 07:06
- Forum: Game Development
- Topic: Battlestar Galactica
- Replies: 136
- Views: 17527
Re: Battlestar Galactica
First I need to tell that bos/cob scripts *are* needed. You think unit like Battlestar does not have other weapons then fighters? Even then, you need at least basic cob with weapon slot you can fire, to create fake weapon drone script use to send attack command. Second - for testing, I imported Fina...
- 17 Dec 2007, 22:35
- Forum: Lua Scripts
- Topic: LUA weapons, customizable units
- Replies: 21
- Views: 4645
Nice
Looks very, very very interesting.
Oh, need to add: Zpock, I send you a PM, I would be happy if you respond, (if you don't want any cooperation, just say no), so at least we know you read it and thought about it.
Oh, need to add: Zpock, I send you a PM, I would be happy if you respond, (if you don't want any cooperation, just say no), so at least we know you read it and thought about it.
- 03 Dec 2007, 18:42
- Forum: Game Development
- Topic: Major FF bug
- Replies: 13
- Views: 1347
AI
hey I saw this and dl'd the newest version of FF, 1.22. I try to play w/bots using the KAI AI and it works pretty well however after fire is exchanged between my units and theirs, about 5 min later it will suddenly crash. Try RAI - Personally, if I have to try something under FF type mods and I wan...
- 01 Dec 2007, 11:30
- Forum: Game Development
- Topic: Major FF bug
- Replies: 13
- Views: 1347
Fix
OK, I have fixed FF and uploaded to UF. Mad FF is bit harder, as we switched to SVN. I already fixed it there, and when we release new version on UF, it won't show up again.
- 01 Dec 2007, 09:54
- Forum: Game Development
- Topic: Major FF bug
- Replies: 13
- Views: 1347
How it happened
... shiit. :lol: My sincere apologies to anyone I might have affected. I'm not sure how this happened, but it will be fixed. In the meantime, delete Mad FF if you have related problems. We simply inherited it becase I started Mad FF from FF 1.21, which contains this error, as I written above. Unfor...
- 01 Dec 2007, 09:13
- Forum: Game Development
- Topic: Major FF bug
- Replies: 13
- Views: 1347
OMG
Mae culpa, mae maxima culpa...
So, what is the best way to fix the problem? I will do it ASAP. If it is already in Final Frontier, we probably inherited it, but it's not an answer, we have to fix it, so, what's the best way?
I can upload new versions of FF and Mad FF with bugfix.
So, what is the best way to fix the problem? I will do it ASAP. If it is already in Final Frontier, we probably inherited it, but it's not an answer, we have to fix it, so, what's the best way?
I can upload new versions of FF and Mad FF with bugfix.
- 18 Oct 2007, 19:50
- Forum: General Discussion
- Topic: UF
- Replies: 109
- Views: 13826
UF evolution?
Do someone know how is UF changes going (if there are any changes planned beeing worked on). I haven't seen any change since new UF started.
- 12 Oct 2007, 20:52
- Forum: Game Development
- Topic: Final Frontier Development [Frontier Reloaded?]
- Replies: 16
- Views: 1888
Looking for *play*testers
We are looking for testers who want to test our newest changes - due to bug on Unknown Files, I can't log in and upload new versions, and even then, changes are made almost constantly, through SVN. If you are interested in playing our newest, hottest versions, with lots of great new effects (great w...
- 05 Oct 2007, 22:18
- Forum: General Discussion
- Topic: UF
- Replies: 109
- Views: 13826
Short password
Eh, you probably heard, but I found nasty problem - I can't upload to UF anymore, in fact I can't log in. UF tells me my password is too short (5 digits), it's the password UF sent me months ago. I can't change it, I can't log in... why you are testing pass on *login*? It should be only done when yo...
- 20 Sep 2007, 13:51
- Forum: Game Development
- Topic: Final Frontier Development [Frontier Reloaded?]
- Replies: 16
- Views: 1888
SVN versions!
I would like to announce "Mad" FF has been uploaded to https://ff.bountysource.com/ (currect version as I write it this is Mad FF 1.06 Alpha 5 and so far it was not uploaded anywhere else). Feel free to register and add yourself in a community (The only things you have to provide are email...
- 12 Sep 2007, 08:59
- Forum: Game Releases
- Topic: Fun:TA Finished Released!
- Replies: 81
- Views: 19110
Looks great
Now, now this is something worthy to steal from...
Are the effects and other thingies free to steal, Forboding Angel?
Are the effects and other thingies free to steal, Forboding Angel?
- 12 Sep 2007, 08:56
- Forum: Game Development
- Topic: mod idea?
- Replies: 13
- Views: 1388
I agree with Zpock, personally I hate squads especially in Homeworld 2. If you want to look how upgrade system looks, play War Evolution, where you gain experience and new levels, which customizes your mech. Keep in mind there are only *4* units in WE and creating custom look models is not that easy...
- 10 Sep 2007, 09:58
- Forum: Game Development
- Topic: Final Frontier Development [Frontier Reloaded?]
- Replies: 16
- Views: 1888
Thanks
Thanks, Revenge, for this forum, I barely have time moderating something like this myself these days, FF developement takes quite a lot of my time.
- 09 Sep 2007, 13:54
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 8022
Fighter problem
I was "assured" this is Spring bug and I can't do anything to fix it unless I fix Spring. Sorry, folks, as much as I would love to, unless Spring aircraft behavior is fixed, I can't do much.
- 03 Sep 2007, 07:01
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 8022
Problem?
so what exactly is the problem you are attempting to solve? Ah, me? Nothing. Well, I would prefer if units won't move when they attacking, or at least if I can turn this off / on in game, but basically, I don't think there is something to be changed in unit movement / landing system as it is. If ma...
- 02 Sep 2007, 19:50
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 8022
AirHoverFactor
actually he best way would be to set the airhoverfactor so they never land, just hover in-place above the land You mean AirHoverFactor=0; ? Cause it already is set for most FF units. Tried to set AirHoverFactor > 0 and its horrible, AirHoverFactor < 0 means unit will land. So, no change there.
- 02 Sep 2007, 17:36
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 8022
Third person
Well, nope, only in this forum thread. Well, in the beginning, if you have some models completed, its good start - of course you will get credit for everything you contribute to the mod, these models will be free to use for anyone to steal... er, borrow. Of course you may say you dont want it coppie...
- 02 Sep 2007, 15:06
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 8022
Recruiting
Azaremoth, with the quality of the models Kovin and Aegis saw... do you want to be part of a team? Another modeler is more then welcome. BTW, you can contact Kovin via PM or ICQ 299505018.