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by Kovin
01 Feb 2008, 15:42
Forum: Game Development
Topic: Battlestar Galactica
Replies: 136
Views: 17527

Re: Battlestar Galactica

The easiest way is to ask in #moddev channel - you can show them the script through http://www.pastebin.com and ask them what is wrong. They really know bos/cob.
by Kovin
01 Feb 2008, 06:54
Forum: Game Development
Topic: Battlestar Galactica
Replies: 136
Views: 17527

Re: Bos/Cob

Yes, one weapon can have several places where it shoots from - for example, TA battleships have several barrels and it uses them all. Or, Final Frontier unit Morningstar - it shoots plasma cannon from the holes on the left and right side. Longbow? It has 16 missile silos. It's still counted as one w...
by Kovin
29 Jan 2008, 07:06
Forum: Game Development
Topic: Battlestar Galactica
Replies: 136
Views: 17527

Re: Battlestar Galactica

First I need to tell that bos/cob scripts *are* needed. You think unit like Battlestar does not have other weapons then fighters? Even then, you need at least basic cob with weapon slot you can fire, to create fake weapon drone script use to send attack command. Second - for testing, I imported Fina...
by Kovin
17 Dec 2007, 22:35
Forum: Lua Scripts
Topic: LUA weapons, customizable units
Replies: 21
Views: 4645

Nice

Looks very, very very interesting.
Oh, need to add: Zpock, I send you a PM, I would be happy if you respond, (if you don't want any cooperation, just say no), so at least we know you read it and thought about it.
by Kovin
03 Dec 2007, 18:42
Forum: Game Development
Topic: Major FF bug
Replies: 13
Views: 1347

AI

hey I saw this and dl'd the newest version of FF, 1.22. I try to play w/bots using the KAI AI and it works pretty well however after fire is exchanged between my units and theirs, about 5 min later it will suddenly crash. Try RAI - Personally, if I have to try something under FF type mods and I wan...
by Kovin
01 Dec 2007, 11:30
Forum: Game Development
Topic: Major FF bug
Replies: 13
Views: 1347

Fix

OK, I have fixed FF and uploaded to UF. Mad FF is bit harder, as we switched to SVN. I already fixed it there, and when we release new version on UF, it won't show up again.
by Kovin
01 Dec 2007, 09:54
Forum: Game Development
Topic: Major FF bug
Replies: 13
Views: 1347

How it happened

... shiit. :lol: My sincere apologies to anyone I might have affected. I'm not sure how this happened, but it will be fixed. In the meantime, delete Mad FF if you have related problems. We simply inherited it becase I started Mad FF from FF 1.21, which contains this error, as I written above. Unfor...
by Kovin
01 Dec 2007, 09:13
Forum: Game Development
Topic: Major FF bug
Replies: 13
Views: 1347

OMG

Mae culpa, mae maxima culpa...
So, what is the best way to fix the problem? I will do it ASAP. If it is already in Final Frontier, we probably inherited it, but it's not an answer, we have to fix it, so, what's the best way?
I can upload new versions of FF and Mad FF with bugfix.
by Kovin
18 Oct 2007, 19:50
Forum: General Discussion
Topic: UF
Replies: 109
Views: 13826

UF evolution?

Do someone know how is UF changes going (if there are any changes planned beeing worked on). I haven't seen any change since new UF started.
by Kovin
12 Oct 2007, 20:52
Forum: Game Development
Topic: Final Frontier Development [Frontier Reloaded?]
Replies: 16
Views: 1888

Looking for *play*testers

We are looking for testers who want to test our newest changes - due to bug on Unknown Files, I can't log in and upload new versions, and even then, changes are made almost constantly, through SVN. If you are interested in playing our newest, hottest versions, with lots of great new effects (great w...
by Kovin
05 Oct 2007, 22:18
Forum: General Discussion
Topic: UF
Replies: 109
Views: 13826

Short password

Eh, you probably heard, but I found nasty problem - I can't upload to UF anymore, in fact I can't log in. UF tells me my password is too short (5 digits), it's the password UF sent me months ago. I can't change it, I can't log in... why you are testing pass on *login*? It should be only done when yo...
by Kovin
20 Sep 2007, 13:51
Forum: Game Development
Topic: Final Frontier Development [Frontier Reloaded?]
Replies: 16
Views: 1888

SVN versions!

I would like to announce "Mad" FF has been uploaded to https://ff.bountysource.com/ (currect version as I write it this is Mad FF 1.06 Alpha 5 and so far it was not uploaded anywhere else). Feel free to register and add yourself in a community (The only things you have to provide are email...
by Kovin
12 Sep 2007, 08:59
Forum: Game Releases
Topic: Fun:TA Finished Released!
Replies: 81
Views: 19110

Looks great

Now, now this is something worthy to steal from...
Are the effects and other thingies free to steal, Forboding Angel?
by Kovin
12 Sep 2007, 08:56
Forum: Game Development
Topic: mod idea?
Replies: 13
Views: 1388

I agree with Zpock, personally I hate squads especially in Homeworld 2. If you want to look how upgrade system looks, play War Evolution, where you gain experience and new levels, which customizes your mech. Keep in mind there are only *4* units in WE and creating custom look models is not that easy...
by Kovin
10 Sep 2007, 09:58
Forum: Game Development
Topic: Final Frontier Development [Frontier Reloaded?]
Replies: 16
Views: 1888

Thanks

Thanks, Revenge, for this forum, I barely have time moderating something like this myself these days, FF developement takes quite a lot of my time.
by Kovin
09 Sep 2007, 13:54
Forum: Game Development
Topic: Is FF Dead or Alive... That's not the question, anyone care?
Replies: 67
Views: 8022

Fighter problem

I was "assured" this is Spring bug and I can't do anything to fix it unless I fix Spring. Sorry, folks, as much as I would love to, unless Spring aircraft behavior is fixed, I can't do much.
by Kovin
03 Sep 2007, 07:01
Forum: Game Development
Topic: Is FF Dead or Alive... That's not the question, anyone care?
Replies: 67
Views: 8022

Problem?

so what exactly is the problem you are attempting to solve? Ah, me? Nothing. Well, I would prefer if units won't move when they attacking, or at least if I can turn this off / on in game, but basically, I don't think there is something to be changed in unit movement / landing system as it is. If ma...
by Kovin
02 Sep 2007, 19:50
Forum: Game Development
Topic: Is FF Dead or Alive... That's not the question, anyone care?
Replies: 67
Views: 8022

AirHoverFactor

actually he best way would be to set the airhoverfactor so they never land, just hover in-place above the land You mean AirHoverFactor=0; ? Cause it already is set for most FF units. Tried to set AirHoverFactor > 0 and its horrible, AirHoverFactor < 0 means unit will land. So, no change there.
by Kovin
02 Sep 2007, 17:36
Forum: Game Development
Topic: Is FF Dead or Alive... That's not the question, anyone care?
Replies: 67
Views: 8022

Third person

Well, nope, only in this forum thread. Well, in the beginning, if you have some models completed, its good start - of course you will get credit for everything you contribute to the mod, these models will be free to use for anyone to steal... er, borrow. Of course you may say you dont want it coppie...
by Kovin
02 Sep 2007, 15:06
Forum: Game Development
Topic: Is FF Dead or Alive... That's not the question, anyone care?
Replies: 67
Views: 8022

Recruiting

Azaremoth, with the quality of the models Kovin and Aegis saw... do you want to be part of a team? Another modeler is more then welcome. BTW, you can contact Kovin via PM or ICQ 299505018.

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