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by ThinkSome
06 Oct 2020, 14:25
Forum: Infrastructure Development
Topic: Pro and anti Discord
Replies: 19
Views: 724

Re: The end of the maintenance branch

There are convenient, modern communications means out there that are FOSS, such as Matrix. Sure we could, but for now only a tiny minority use it. Once it gets its (probably well deserved) traction we may well switch over. Although I can't speak for the others, still for now we can probably agree t...
by ThinkSome
02 Oct 2020, 21:39
Forum: Infrastructure Development
Topic: Pro and anti Discord
Replies: 19
Views: 724

Re: The end of the maintenance branch

With reasoning like that, this open source utopia should be immediately abandonned and all energy redirected to pivoting to mobile micro-transactionning (or at least Epic exclusivity). Also, close forum and use facebook (don't you know 95% of humanity has moved there?). That is not a reasoning, it'...
by ThinkSome
27 Sep 2020, 17:30
Forum: Infrastructure Development
Topic: Pro and anti Discord
Replies: 19
Views: 724

Re: The end of the maintenance branch

You ever read a comment and think to yourself "What an incredibly idiotic thing to say."? Have you ever read Discord's terms of service? I see where all this is heading and I don't like that future one bit. There is some "organised real-time chat" software out there that is FOSS, e.g. Zulip. I have...
by ThinkSome
24 Sep 2020, 20:42
Forum: Infrastructure Development
Topic: Pro and anti Discord
Replies: 19
Views: 724

Pro and anti Discord

PS. it would also be super awesome if you (@Abma) could join our Discord - we have so much amazing talks and progress going on over there. You can easily mute all comms from Discord, so you won't get distracted by it. You can use this link to join: https://discord.gg/sVkS5JH use of proprietary soft...
by ThinkSome
13 Sep 2020, 15:37
Forum: Community Blog
Topic: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell
Replies: 17
Views: 1245

Re: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell

I think that Abma should find a successor for himself or at least someone who can do all that he can do, because this is not sustainable.
by ThinkSome
07 Jul 2020, 22:17
Forum: Engine
Topic: Disable drawing of weapon range?
Replies: 2
Views: 293

Disable drawing of weapon range?

Is there a way to prevent the engine from drawing a red range circle on all selected units when the 'a' (attack) key is pressed and held down?

If I'm looking correctly, this is done in rts/Game/UI/GuiHandler.cpp from line 3804 onwards, but I do not see any obvious global disables.
by ThinkSome
07 Jul 2020, 16:07
Forum: Lua Scripts
Topic: Repository file/dir change tracking
Replies: 0
Views: 494

Repository file/dir change tracking

I was thinking... with all the widget/gadget/everything_else-copying going around in games, would it not be cool to have some software that can automatically open an issue when a tracked file/directory changes? E.g. gajop changes something in chili and I'd want this software to open an issue "hey, g...
by ThinkSome
07 Jul 2020, 16:00
Forum: Lua Scripts
Topic: Improved field of fire display
Replies: 3
Views: 1642

Re: Improved field of fire display

For anyone else looking, FLOZi pointed me to this:

viewtopic.php?f=23&t=29606&p=543980&hil ... et#p543980
by ThinkSome
06 Jul 2020, 22:29
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

I was told that maintenance is ending, but the builds keep coming and commits are piling up!
by ThinkSome
06 Jul 2020, 20:35
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 35
Views: 8715

Re: Autohosts operating non-downloadable engines

Around 130 maintenance engines from 104.0.1-236-g23c7945 to 104.0.1-1455-g39f8fbd are stored on the Zero-K server. I copy them across manually with a web UI for testing and applying to the server. I don't know where they are stored, but they could surely be retrieved if required. How do you access ...
by ThinkSome
27 Jun 2020, 23:42
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

I would be really, really happy if the OpenGL requirements were lowered to 4.2 (ivy bridge iGPU). https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units PS: why is the OpenGL version at 4.0 for Windows, 4.1 for MacOS and 4.2 for Linux on the same iGPU? I would be happy if Spring:1944 ...
by ThinkSome
22 Jun 2020, 16:11
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

azaremoth wrote: 22 Jun 2020, 13:24
Hey Azaremoth, when will The Cursed be 104.0+1510 ready?
by ThinkSome
21 Jun 2020, 16:42
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 4578

Re: The end of the maintenance branch -- "BA" questions

I'm looking forward to see Ares and his crew, but mostly Mando, port SpringRTS to Vulkan/Metal.

After all,
Ares wrote: 19 Jun 2020, 23:18 Mando is the best programmer in all of Tokyo and he saved BA, he is a hero and he cares more about Spring than anyone
Then you could use 104+ and this drama would finaly end.
by ThinkSome
21 Jun 2020, 14:19
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 4578

Re: The end of the maintenance branch -- "BA" questions

What have you done about the unmaintained autohosts? There are several autohosts that are hosting undownloadable engine versions. Does that not cast a bad light on the spring project? Either remove them off the server ({metal,common}_server) or re-upload/rebuild the versions (EvoRTS rooms). But plea...
by ThinkSome
21 Jun 2020, 13:23
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

Thanks for everyone supported, but the head wind is too strong. I now realize I don't want to spend my time on that. What head wind? It's just the usual naggers nagging. Release! Release! I want to get more fps in Spring:1944 again (currently at 22 fps in a 500 unit game on 104+1510). Raaar's issue...
by ThinkSome
20 Jun 2020, 17:12
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 35
Views: 8715

Re: Autohosts operating non-downloadable engines

I am now hosting a mirror at https://think.nsupdate.info/mirror/springrts.com/dl/buildbot/default/maintenance/ that will include everything that is actually used. Namely, it will not include the 120MB debug symbol packages or linux32 versions. Some windows versions may also get trimmed once I figure...
by ThinkSome
20 Jun 2020, 14:47
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

1b) I'm not sure regular meetings are doable. First we all live in different TZ, secondly the availability seems to be the issue. Instead of the formal, regular meeting I propose much more agile format of Discord discussions. Some don't like Discord, any chat application certainly distracts, but no...
by ThinkSome
20 Jun 2020, 02:35
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

I think that the time used up for backporting fixes would be better spent helping games migrate to the new graphics stack. I also propose: 1) that regular meetings be held between engine devs and at least one representative of each game's development team. 2) that a wikipage be created and maintaine...
by ThinkSome
19 Jun 2020, 20:31
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 35
Views: 8715

Re: Autohosts operating non-downloadable engines

Imo opinion a sane solution to this would be (1) uberserver writing a file somewhere specifying which engines recently (~within 1 week, say) were hosted on the server and (2) the disk cleanup scripts checking this file and not deleting stuff that is in use. Should be easy to do without filling the ...

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