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by ThinkSome
07 Jul 2020, 22:17
Forum: Engine
Topic: Disable drawing of weapon range?
Replies: 2
Views: 173

Disable drawing of weapon range?

Is there a way to prevent the engine from drawing a red range circle on all selected units when the 'a' (attack) key is pressed and held down?

If I'm looking correctly, this is done in rts/Game/UI/GuiHandler.cpp from line 3804 onwards, but I do not see any obvious global disables.
by ThinkSome
07 Jul 2020, 16:07
Forum: Lua Scripts
Topic: Repository file/dir change tracking
Replies: 0
Views: 122

Repository file/dir change tracking

I was thinking... with all the widget/gadget/everything_else-copying going around in games, would it not be cool to have some software that can automatically open an issue when a tracked file/directory changes? E.g. gajop changes something in chili and I'd want this software to open an issue "hey, g...
by ThinkSome
07 Jul 2020, 16:00
Forum: Lua Scripts
Topic: Improved field of fire display
Replies: 3
Views: 1499

Re: Improved field of fire display

For anyone else looking, FLOZi pointed me to this:

viewtopic.php?f=23&t=29606&p=543980&hil ... et#p543980
by ThinkSome
06 Jul 2020, 22:29
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 3491

Re: The end of the maintenance branch

I was told that maintenance is ending, but the builds keep coming and commits are piling up!
by ThinkSome
06 Jul 2020, 20:35
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 35
Views: 7665

Re: Autohosts operating non-downloadable engines

Around 130 maintenance engines from 104.0.1-236-g23c7945 to 104.0.1-1455-g39f8fbd are stored on the Zero-K server. I copy them across manually with a web UI for testing and applying to the server. I don't know where they are stored, but they could surely be retrieved if required. How do you access ...
by ThinkSome
27 Jun 2020, 23:42
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 3491

Re: The end of the maintenance branch

I would be really, really happy if the OpenGL requirements were lowered to 4.2 (ivy bridge iGPU). https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units PS: why is the OpenGL version at 4.0 for Windows, 4.1 for MacOS and 4.2 for Linux on the same iGPU? I would be happy if Spring:1944 ...
by ThinkSome
22 Jun 2020, 16:11
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 3491

Re: The end of the maintenance branch

azaremoth wrote:
22 Jun 2020, 13:24
Hey Azaremoth, when will The Cursed be 104.0+1510 ready?
by ThinkSome
21 Jun 2020, 16:42
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2826

Re: The end of the maintenance branch -- "BA" questions

I'm looking forward to see Ares and his crew, but mostly Mando, port SpringRTS to Vulkan/Metal.

After all,
Ares wrote:
19 Jun 2020, 23:18
Mando is the best programmer in all of Tokyo and he saved BA, he is a hero and he cares more about Spring than anyone
Then you could use 104+ and this drama would finaly end.
by ThinkSome
21 Jun 2020, 14:19
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2826

Re: The end of the maintenance branch -- "BA" questions

What have you done about the unmaintained autohosts? There are several autohosts that are hosting undownloadable engine versions. Does that not cast a bad light on the spring project? Either remove them off the server ({metal,common}_server) or re-upload/rebuild the versions (EvoRTS rooms). But plea...
by ThinkSome
21 Jun 2020, 13:23
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 3491

Re: The end of the maintenance branch

Thanks for everyone supported, but the head wind is too strong. I now realize I don't want to spend my time on that. What head wind? It's just the usual naggers nagging. Release! Release! I want to get more fps in Spring:1944 again (currently at 22 fps in a 500 unit game on 104+1510). Raaar's issue...
by ThinkSome
20 Jun 2020, 17:12
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 35
Views: 7665

Re: Autohosts operating non-downloadable engines

I am now hosting a mirror at https://think.nsupdate.info/mirror/springrts.com/dl/buildbot/default/maintenance/ that will include everything that is actually used. Namely, it will not include the 120MB debug symbol packages or linux32 versions. Some windows versions may also get trimmed once I figure...
by ThinkSome
20 Jun 2020, 14:47
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 3491

Re: The end of the maintenance branch

1b) I'm not sure regular meetings are doable. First we all live in different TZ, secondly the availability seems to be the issue. Instead of the formal, regular meeting I propose much more agile format of Discord discussions. Some don't like Discord, any chat application certainly distracts, but no...
by ThinkSome
20 Jun 2020, 02:35
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 3491

Re: The end of the maintenance branch

I think that the time used up for backporting fixes would be better spent helping games migrate to the new graphics stack. I also propose: 1) that regular meetings be held between engine devs and at least one representative of each game's development team. 2) that a wikipage be created and maintaine...
by ThinkSome
19 Jun 2020, 20:31
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 35
Views: 7665

Re: Autohosts operating non-downloadable engines

Imo opinion a sane solution to this would be (1) uberserver writing a file somewhere specifying which engines recently (~within 1 week, say) were hosted on the server and (2) the disk cleanup scripts checking this file and not deleting stuff that is in use. Should be easy to do without filling the ...
by ThinkSome
17 Jun 2020, 15:49
Forum: Balanced Annihilation
Topic: BA engine 105 on official host
Replies: 5
Views: 477

Re: BA engine 105 on official host

How many players are there on Mac?

If Apple chooses to kill off OpenGL, then perhaps the best is to offer "Spring for Mac" as a GNU/Linux liveUSB.
by ThinkSome
17 Jun 2020, 15:38
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 996

Re: Which TA-derived games work singleplayer

Most of the love that Singleplayer needs is decent lobby support, anyway. I don't know why the ValidAIs.lua suggestion didn't go anywhere because it seems to me the single biggest problem with singleplayer is the "finding an AI that actually works" conundrum. There is a very simple solution and it ...
by ThinkSome
16 Jun 2020, 15:01
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 996

Re: Which TA-derived games work singleplayer

mycale wrote:
15 Jun 2020, 19:21
but so far the games crash or the AI won't do anything.
Once new Springlobby is released (if ever), it will hide all engine-supplied AIs. This means that all the crashing along with most of the "won't do anything" will stop.
by ThinkSome
14 Jun 2020, 18:02
Forum: Help & Bugs
Topic: [Feature request] Map thumbnails in the OS file browser
Replies: 5
Views: 442

Re: [Feature request] Map thumbnails in the OS file browser

Probably the easiest way to do this would be to add a delete button to Springlobby's map picker (the one where thumbnails are arranged in a grid).
Silentwings wrote:
14 Jun 2020, 07:00
Some code could be taken from SL and put into engine to generate this stuff imo
SL gets the previews ("thumbnails") from unitsync.
by ThinkSome
07 Jun 2020, 12:20
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 266

Re: Chili Progressbar

Found it... ZK has resource bars implemented by apparently overlaying several progressbars, one of which has MouseDown/Up: https://github.com/ZeroK-RTS/Zero-K/blo ... s.lua#L710
by ThinkSome
07 Jun 2020, 02:25
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 266

Chili Progressbar

$Greetings,

Questions:

Is there a Progressbar widget with sliders implemented? That is, clicking on the progressbar should move a slider (like resource bars) and call OnChanged().

Is https://github.com/jk3064/chiliui still where Chili is developed? Last commit is from 2016.

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