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by ThinkSome
20 Apr 2019, 00:09
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 8
Views: 126

Re: Dispensation for Spring 1944 to use Engine 103

FLOZi wrote:
19 Apr 2019, 21:35
The real question is wth S44 is being hosted on 103 when it runs fine under 104, afaik. :lol:
Well, it does not. Morph is broken and is being slowly fixed by Joe/Code_Man. Other than that, I am not aware of any problems other than lack of players.
by ThinkSome
11 Apr 2019, 01:40
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2218

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

What is the problem? You can still play quality 4v4 games on 103.0 BA $OLD on non-botflagged autohosts. Honestly, why aren't all games limited to <=4v4? Then there could be >4v4 exceptions for games that can fill a few <=4v4 games simultaneously without the million-spectator pile-up. Side note: I wa...
by ThinkSome
10 Apr 2019, 01:27
Forum: Infrastructure Development
Topic: appservice reconnecting every 3 minutes
Replies: 2
Views: 84

appservice reconnecting every 3 minutes

Can something be done about appservice reconnecting every 3 minutes? Can dis*ord be banned, too? :lol:
by ThinkSome
27 Mar 2019, 00:07
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 21
Views: 681

Re: Experimenting with refactoring repos.springrts.com

Does rapid work for anyone? /opt/springrts.com/spring/104.0/bin/pr-downloader --filesystem-writepath /data/users/s44/spads/game_data --rapid-download s44:test pr-downloader tarball [Info] Using filesystem-writepath: /data/users/s44/spads/game_data [Info] Free disk space: 10902 MB [Info] Found 42 rep...
by ThinkSome
05 Mar 2019, 23:01
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 22
Views: 1109

Re: Diary of an insane man

I would feel terribly frustrated working on SL's UI. If it was something other than WX, maybe? But I'm thinking about the internals. The C++ part. But I'd need time to work on it, and something specific to work on… heh. Why would you feel frustrated? You can design GUIs in wxFormBuilder nowadays, I...
by ThinkSome
05 Mar 2019, 18:54
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 22
Views: 1109

Re: Diary of an insane man

But you can already contribute to SL without knowing anything of [graphics] programming.
by ThinkSome
29 Jan 2019, 01:04
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 47
Views: 5852

Re: Random WIP 2018

Looks like a metallic lobster?
by ThinkSome
25 Jan 2019, 23:58
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3467

Re: Upcoming lobby server updates

Silentwings wrote:
25 Jan 2019, 23:45
Will the registration email feature a link on which to complete registration?
See the last time you asked this question viewtopic.php?f=64&t=37758#p587655
:)
by ThinkSome
25 Jan 2019, 23:57
Forum: Lobby Clients & Server
Topic: Email verification - protocol info
Replies: 8
Views: 1313

Re: Email verification - protocol info

Add a http listener to uberserver and forward a directory on springrts.com to it?
by ThinkSome
25 Jan 2019, 14:20
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3467

Re: Upcoming lobby server updates

Will the registration email feature a link on which to complete registration? I don't like the authorization code pingpong as documented in https://springrts.com/dl/LobbyProtocol/ProtocolDescription.html#CONFIRMAGREEMENT:client Additionally the link could also feature the agreement, so I can rip tha...
by ThinkSome
24 Jan 2019, 21:21
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3467

Re: Upcoming server updates

Can someone do a hard reset of the server in the mean while? It is dropping our hosts every few hours and preventing us from waiting for games.

SL is mostly ready
connwin.png
connwin.png (20.74 KiB) Viewed 2476 times
by ThinkSome
22 Jan 2019, 00:09
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 1592

Re: suggestion: replay backward/forward

Can save/load not be implement as an open-ended replay? That way there'd be no special handling required.
by ThinkSome
14 Jan 2019, 12:56
Forum: General Discussion
Topic: PV = global LOS
Replies: 14
Views: 1194

Re: PV = global LOS

Changing a sloc results usually in a different engine binary hash. Which results in desync. If that were the case then I'd never sync since I build my own engines. Additionally people on different operating systems would not be able to play with each other. It is highly plausible that changing one ...
by ThinkSome
06 Jan 2019, 15:26
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 58
Views: 8260

Re: Looking to start a C# AI - Approaches?

That is cool, but engine AIs simply crash the engine and newbies really love that.
by ThinkSome
16 Dec 2018, 02:50
Forum: SPADS AutoHost
Topic: automatic !stats into battleroom at end of game?
Replies: 3
Views: 333

Re: automatic !stats into battleroom at end of game?

Could the flood happen together with the awards printout? It would be appropriate there. Similarly, issuing !stats could output both the stats and awards into PM.
by ThinkSome
09 Dec 2018, 01:49
Forum: SPADS AutoHost
Topic: automatic !stats into battleroom at end of game?
Replies: 3
Views: 333

automatic !stats into battleroom at end of game?

Is there a quick way to do this or would it involve a plug-in? I guess the spads.pl/hstats subroutine could not be used directly due to the SayPrivate call. Should it not use answer() instead?
by ThinkSome
29 Oct 2018, 23:39
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 23
Views: 2074

Re: Request: rename #moddev to #gamedev

Addendum.

"<Code_Bot> want a lump of <censored> to chew on?"
  • Rename #moddev to #/b/
  • Create #gamedev as a new channel (with new residents).
by ThinkSome
10 Oct 2018, 20:06
Forum: Help & Bugs
Topic: SPADS hosts are not able to connect to the lobby
Replies: 3
Views: 783

SPADS hosts are not able to connect to the lobby

SPADS: "broken connection detected"

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