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by ThinkSome
17 Jun 2019, 21:07
Forum: Ingame Community
Topic: Notifying that Mando is banned from the lobby
Replies: 1
Views: 1242

Re: Notifying that Mando is banned from the lobby

Floris wrote:
02 Aug 2018, 17:28
...Mando is banned from the lobby
I'm quite certain that Mando's presence will outlive all of you and persist up to the server's death.
by ThinkSome
17 Jun 2019, 21:03
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 18
Views: 201

Re: Its time to remove the engine restrictions

I agree with Megatron's analysis, this was (and still is) a failure in community management (or lack thereof...), but remember that engine versions were "banned" in the past without this much uproar. What should have been done: - ban problematic people (!!!) - Implement matchmaking - Make matchmakin...
by ThinkSome
06 Jun 2019, 17:24
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 22
Views: 2557

Re: If Microsoft buys github

I don't understand this kneejerk reactionary stuff. This is not knee-jerk reactionary stuff, I have carefully considered this and reacted the conclusion that using a proprietary platform for development of open software makes no sense. The time to act is when you have good evidence, not before, not...
by ThinkSome
02 Jun 2019, 14:41
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 22
Views: 2557

Re: If Microsoft buys github

One year later, what has been done? I have moved my active personal projects to framagit.org (that were previously on notabug.org) and have mostly stopped taking part in Github activities (for the most part, contributions to Springlobby).
by ThinkSome
30 May 2019, 17:45
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 4186

Re: SpringLobby battlelist improvements

Jools wrote:
30 May 2019, 12:18
I don't like the sword image to signify battle. This is not a medieval jousting game, but instead robots are fighting each other. Remove the symbol and use words instead.

Using words makes the column much wider than necessary. Instead you could provide better icons for the columns.
by ThinkSome
22 May 2019, 01:04
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 2452

Re: wildlife

No, that was definetely not it. I remember reading about it on this forum.
by ThinkSome
21 May 2019, 23:06
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 2452

Re: wildlife

Was there another thread about this recently? I seem to remember reading about this or a similar gadget a few months ago in the active topics.
by ThinkSome
19 May 2019, 18:18
Forum: Art & Modelling
Topic: aGorm Mod Images
Replies: 118
Views: 17229

Re: aGorm Mod Images

The rules are stated in the license under which the artwork is offered. If there is no license stated, then the default "all rights reserved" applies and you must obtain explicit consent.
by ThinkSome
10 May 2019, 02:12
Forum: General Discussion
Topic: Third War: A new Spring game
Replies: 13
Views: 567

Re: Third War: A new Spring game

... The comment was made to emphasize that a reasonable expectation of games based on some era (whether it be in past or in future) is that they are realistic to that era and it was not meant to start more drama. Perhaps I should have used "ZeroK" instead of "BA/TA/whatever", since this game is sai...
by ThinkSome
10 May 2019, 01:42
Forum: Game Development
Topic: 1208 Maintenance - Decloak range is not causing decloak
Replies: 4
Views: 240

Re: 1208 Maintenance - Decloak rage is not causing decloak

I think we have the same problem in s44+1218. In addition to this, some of the cloaked units are intermittedly decloaking - "blinking".

Was this issue not there in some previous engine version? If so, which one?
by ThinkSome
08 May 2019, 00:51
Forum: General Discussion
Topic: Third War: A new Spring game
Replies: 13
Views: 567

Re: Third War: A new Spring game

Ammo/fuel and armor mechanics are not hyper realism. Hyper realism would be making the soldiers eat, poop and sleep.

Without the ammo/fuel/armor mechanics, your game is no longer a historic game, it is merely BA/TA/whatever with units retextured into camouflage colours.
by ThinkSome
06 May 2019, 22:45
Forum: General Discussion
Topic: Third War: A new Spring game
Replies: 13
Views: 567

Re: Third War: A new Spring game

This game is modern war though, not WW2. Sure, but you could at least look at how the most realistic Spring game looks and plays like before spending 8 months developing something "just like it", but moved 100 years into the future. That said, do you plan to implement/have realism such as limited a...
by ThinkSome
05 May 2019, 00:13
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 586

Re: PiHole + Cloudflared is awesome :-)

The boost likely comes from analytics and advertisements not loading.
by ThinkSome
03 May 2019, 22:41
Forum: Balanced Annihilation
Topic: And this is what SpringRTS admins normally allow in this community.
Replies: 10
Views: 744

Re: And this is what SpringRTS admins normally allow in this community.

Addendum: #newbies log with real timestamps: 02:18 <Helmet> Hi 02:19 <Helmet> hey does anyone play ba anymore 02:29 <-- Helmet (CA@24928.lobby.springrts.com) has quit (disconnected) 05:49 <mkc2> idk 12:34 <ThinkIRC> Stop being sheep and following others into battlerooms 12:34 <ThinkIRC> be leaders a...
by ThinkSome
03 May 2019, 22:07
Forum: Balanced Annihilation
Topic: And this is what SpringRTS admins normally allow in this community.
Replies: 10
Views: 744

Re: And this is what SpringRTS admins normally allow in this community.

Thank you Mando, for opening this thread. I, too, have been asking myself a similar question. For everyone else, here is the full log, with "what SpringRTS admins normally allow in this community" highlighted in bold: 13:43 <[DOCTOR]Mando> Guys maybe it's time to stop this guy from saying bullshits ...
by ThinkSome
03 May 2019, 20:25
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 586

Re: PiHole + Cloudflared is awesome :-)

I wish there were something to also prevent all updates. Those are the most annoying things today on the net: i) ads ii) software updates A solution for those is to whitelist programs. The easiest OS-independent way of achieving that is to have browser access the net via an external proxy server wh...
by ThinkSome
02 May 2019, 23:39
Forum: General Discussion
Topic: Third War: A new Spring game
Replies: 13
Views: 567

Re: Third War: A new Spring game

Nice work!

Has no one told you that there already exists a complete WW2 game on the Spring engine?

Fire up Springlobby and come chat with us in channel #s44
by ThinkSome
01 May 2019, 13:07
Forum: Spring: 1944
Topic: Spring:1944 "Operation Frühlingserwachen" v3.01 released!
Replies: 1
Views: 123

Spring:1944 "Operation Frühlingserwachen" v3.01 released!

Hello from lake Balaton! The combat was fierce, but we are still alive and the operations must continue! The S44 team is proud to release a new version of Spring:1944 codename Operation Frühlingserwachen, with almost 400 commits since the last release. Operation Frühlingserwachen or "Spring Awakenin...
by ThinkSome
28 Apr 2019, 01:14
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 127
Views: 16436

Re: ValidAIs.lua

Everyone asks about ValidAIs.lua, but what about InvalidAIs.lua? :lol: diff --git a/src/gui/hosting/addbotdialog.cpp b/src/gui/hosting/addbotdialog.cpp index 3580e24e7..010d0c75d 100644 --- a/src/gui/hosting/addbotdialog.cpp +++ b/src/gui/hosting/addbotdialog.cpp @@ -9,6 +9,7 @@ #include <wx/dir.h> ...

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