Search found 17 matches
- 04 Aug 2007, 22:09
- Forum: Lua Scripts
- Topic: problem: directional billboarding
- Replies: 4
- Views: 1173
Mathematically speaking, the angle between two vectors a and b is: arccos( (a dot b)/(|a||b|) ) (a dot b) is the dot product (a1b1+a2b2+a3b3 etc), and |x| is the magnitude function (the length of the vector, sqrt(x1^2+x2^2+x3^2...) So for your two-dimensional example, the angle between the vectors <...
- 19 Jun 2007, 06:46
- Forum: Lua Scripts
- Topic: Lua UI window manager module positioning proposal
- Replies: 4
- Views: 1257
- 17 Jun 2007, 21:50
- Forum: Feature Requests
- Topic: Is it possible to add SVG support to the engine?
- Replies: 12
- Views: 1544
- 12 Jun 2007, 01:45
- Forum: Feature Requests
- Topic: Is it possible to add SVG support to the engine?
- Replies: 12
- Views: 1544
Is it possible to add SVG support to the engine?
SVG is an open specification for Scalable Vector Graphics. It is quickly becoming a standard in interface design, mainly because it is entirely scalable (you could probably guess that from the name). For us poor LuaUI developers, in-engine SVG support would be a major improvement over the current PN...
- 05 Jun 2007, 06:06
- Forum: Lua Scripts
- Topic: AlfaSub's Window System v0.2
- Replies: 16
- Views: 3708
For anyone wondering about the future status of this project, Meltrax and I have been talking over the Spring client PM system and have decided we will merge our projects for the future. I appreciate all of the support and comments here, and both Meltrax and I are working to ensure that the future w...
- 03 Jun 2007, 00:31
- Forum: Lua Scripts
- Topic: AlfaSub's Window System v0.2
- Replies: 16
- Views: 3708
This post is going to be a volume in and of itself, skip to the end if you find yourself bored (not you Meltrax, you gave me a ton to read, now you must read what I have to say :twisted: ) Meltrax, I agree with ~90% of the things you say. I think we need to work on some sort of merge project, as it ...
- 02 Jun 2007, 03:43
- Forum: Lua Scripts
- Topic: AlfaSub's Window System v0.2
- Replies: 16
- Views: 3708
I actually want to move the debug window to a separate widget... the problem is atm I have no clue how to communicate between two widgets (i.e. send debug text from the camera widget to the debug window widget). If someone (looks at trepan) could enlighten me on how to do this, I will move it to an ...
- 02 Jun 2007, 00:28
- Forum: Lua Scripts
- Topic: Light Sources?
- Replies: 11
- Views: 2359
- 02 Jun 2007, 00:21
- Forum: Lua Scripts
- Topic: AlfaSub's Window System v0.2
- Replies: 16
- Views: 3708
Good catch Brain Damage... I should have noticed that. Trepan: If and when you read this: How hard would it be to have .svg support in the engine? It would make scalable interfaces look a ton nicer. There are tons of open source projects that display .svg online. I'm sure you can find at least one t...
- 01 Jun 2007, 22:46
- Forum: Lua Scripts
- Topic: AlfaSub's Window System v0.2
- Replies: 16
- Views: 3708
AlfaSub's Window System v0.2
I honestly didn't think I'd ever get around to releasing an update, but here it is :-) . Copied from README: ==== FEATURES ===== - scalable windows with child windows - speed and responsiveness - acts as any other widget; no need to overwrite the general widget manager - window manager to handle mos...
- 27 Mar 2007, 05:17
- Forum: Lua Scripts
- Topic: AlfaSub's Widget Window System v0.1
- Replies: 19
- Views: 3376
Sure tim, its released under GPL v2, so modify it to your hearts content. Unfortunately, the OTHER good RTS (supcom) has captured my interest currently (just bought it), and I'm not sure how active I'll be in the future. While I'm by no means signing off, I'm not sure how much more programming I fee...
- 22 Mar 2007, 23:51
- Forum: Lua Scripts
- Topic: AlfaSub's Widget Window System v0.1
- Replies: 19
- Views: 3376
I'm still around (kinda). After some consideration, I realized that I was more or less doing the same thing that several other UI authors were attempting. I'v decided that barring any sudden surge in interest, I'm going to stop development of this project. It seems that Meltrax already has made a lo...
- 25 Feb 2007, 23:31
- Forum: Lua Scripts
- Topic: AlfaSub's Widget Window System v0.1
- Replies: 19
- Views: 3376
I hadn't gotten around to creating close/collapse controls yet. Right now, windows do not have title bars by default, nor is there any easy way to add them. I was going to put them in the next release, and when I do I'll add the ability to enable/disable them. Does anyone know how to have one lua wi...
- 24 Feb 2007, 00:37
- Forum: Lua Scripts
- Topic: AlfaSub's Widget Window System v0.1
- Replies: 19
- Views: 3376
AF, do you mean adding high-visibility debug window borders to all controls (using a color that stands out, like fluorescent green or purple)? Cause this would be trivial, and I've already considered doing it. You could just set a variable like dbgBorderColor, and you would be able to see the exact ...
- 22 Feb 2007, 00:25
- Forum: Lua Scripts
- Topic: AlfaSub's Widget Window System v0.1
- Replies: 19
- Views: 3376
MelTraX-> Just tell me what you want/have already. I'm open to any suggestions for improvement. To create the camera widget, I took the source from your playerinfo widget and modified it until your name was pretty much the only thing left (and that was an oversight). Enjoy snowboarding, I just went ...
- 21 Feb 2007, 06:24
- Forum: Lua Scripts
- Topic: AlfaSub's Widget Window System v0.1
- Replies: 19
- Views: 3376
- 21 Feb 2007, 03:42
- Forum: Lua Scripts
- Topic: AlfaSub's Widget Window System v0.1
- Replies: 19
- Views: 3376
AlfaSub's Widget Window System v0.1
I've seen several people on this forum talk about creating a general window system for the Lua UI, but haven't actually seen it materialize. As I've had a ton of free time recently, I decided to give it a shot, and actually am somewhat proud of the result. FEATURES (v0.1) - easily create scalable wi...