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by Dejavuproned
02 May 2006, 00:41
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 41918

if aai wants to build a new building and there are no idle builders available, it will build more builders and/or order an assisting builder to do start the construction i know that aai's restrictive base management has some disadvantages, on the other hand i dont like ais that simply spread out ve...
by Dejavuproned
01 May 2006, 02:39
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 41918

IceXuick wrote:When do you (submarine) think that your AAI wil work under AA 1.45 ?
I just renamed the .cfg files for AASpring144 to AASpring145 in the aai\cfg\mod folder and it works fine!
by Dejavuproned
27 Apr 2006, 05:47
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 41918

Hey, just a few comments after playing with the latest version of the ai. Mainly I still feel that metal shortage is the main thing that holds aai back, its on a constant nano-stall for metal and usually builds energy production facilities over metal even when energy is plentiful an metal is low. Li...
by Dejavuproned
01 Mar 2006, 23:19
Forum: Help & Bugs
Topic: When controlling a unit from first person
Replies: 7
Views: 1516

Actually I find the first person to be alot of fun, thats why the bugs is a shame since its difficult to do it now, and almost impossible in FF where it was the most fun (controlling a deathhand dreadnaught :wink: ). As you can see in the image i trained a iguana laser kbot for TLL to 3.86 exp, gain...
by Dejavuproned
01 Mar 2006, 06:40
Forum: Help & Bugs
Topic: When controlling a unit from first person
Replies: 7
Views: 1516

When controlling a unit from first person

It seems now whenever you control a unit from first person, the targeting courser often goes off to the side of the screen, making it difficult to target or fire at anything even right in front of you or in the case of aircraft making it difficult to even fly staight since its forcing you in that di...
by Dejavuproned
27 Feb 2006, 05:43
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 76797

With the new spring version, core laser sounds dont work anymore. All i get is a poping sound, anyone else getting this?
by Dejavuproned
26 Feb 2006, 07:45
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 351592

When I try playing with NTAIXE6 i get a global ai error at the start of the game, anyone else having this problem?
by Dejavuproned
26 Feb 2006, 00:17
Forum: AI
Topic: AAI 0.55 - compatible with new spring version
Replies: 133
Views: 21710

Well i can finally install the new spring version ;) BTW i forgot to mention this earlier, but maybe can be worked on for next release? 1. I noticed for TLL mod, the aai builds mostly coyote scout buggies (called fast attack vehicle in the game, which could have created the confusion) and infantry k...
by Dejavuproned
22 Feb 2006, 23:54
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 9775

I've been training up my version of AAI and it can play quite well now. But as a few others have pointed out it does does build its first factory fast enough in XTA. It will often never recover from this set back. 1) Build order. To fix this in a mod independant way I suggest, randomising the early...
by Dejavuproned
22 Feb 2006, 03:42
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 9775

Well then that might be explained by the fact I ran it on altored divide, I guess I should try a bigger map such as comet catcher remake and see what happens when AAI has the time to get past the initial hurdles. (i've had problems with like every other ai) I havent recieved any logs from you or an...
by Dejavuproned
20 Feb 2006, 23:58
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 9775

Hmm.. well I belive my learn and cache files have been carried over for a few versions now. Could it just be that I just need to clear the files and let the ai relearn from scratch? Anyways, out of curiosity I pitted the aai against the otai. Well the aai slaughtered the otai pretty quickly despite ...
by Dejavuproned
20 Feb 2006, 21:45
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 9775

Hi, I've been playing with the AAI for alittle while, mainly with final frontier since its the only ai that supports it and it does a pretty good job at it. I like the fact that this AI "learns" as it progresses, using previous situations to adapt. There are a few things I personally think...
by Dejavuproned
08 Feb 2006, 23:18
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 76797

Thanks for the replys :) And great to see that Savant himself gave you his blessing :D u mean a feature from teh mod suppose but i think that you should just make it repair slowly in space. u know engineers getting bored and fixing things etc. landing for repairs is silly IMO. But w/e it is your mod...
by Dejavuproned
08 Feb 2006, 04:39
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 76797

Hi, wanted to add my 2 cents, I've followed FF since early days in OTA. I love what you guys have done with the spring port so far, keep it up! I also love the sounds and visuals that you added, and you guys have the ability to go forward in areas where Savant and Longbow were limited due to the OTA...

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