Search found 20 matches
- 05 Apr 2006, 09:38
- Forum: Game Development
- Topic: Hovercraft Commander Not Shooting(?)
- Replies: 3
- Views: 853
- 05 Apr 2006, 09:31
- Forum: Game Development
- Topic: Hovercraft Commander Not Shooting(?)
- Replies: 3
- Views: 853
- 04 Apr 2006, 13:08
- Forum: Game Development
- Topic: Hovercraft Commander Not Shooting(?)
- Replies: 3
- Views: 853
Hovercraft Commander Not Shooting(?)
My Dear Commander isn't shooting at all :( It's just standing there plain dumb. The Script file was copied from SWTA imperial commander and I've changed all the essential info there, but something is missing, misspelled or done wrong.. .bos and .fbi are to be found here: http://www.fileuniverse.com/...
- 06 Mar 2006, 22:42
- Forum: Game Development
- Topic: My unit doesn't shoot / build in my mod!
- Replies: 4
- Views: 749
model has now host: base with two sub-object: flare1 and flare2. gun_1 controls which flare shoots and aims, nanolathing put to flare1 (;p) It shoots now, it was a weapon thing, but it doesn't build. The link is outdates and I prolly won't be putting here regular updates so if youre willing to help ...
- 06 Mar 2006, 19:55
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 19:29
- Forum: Game Development
- Topic: My unit doesn't shoot / build in my mod!
- Replies: 4
- Views: 749
- 06 Mar 2006, 16:40
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 13:06
- Forum: Game Development
- Topic: My unit doesn't shoot / build in my mod!
- Replies: 4
- Views: 749
My unit doesn't shoot / build in my mod!
In my very own one unit mod, the unit doesnt build or shoot at all! It climbs quite good
Here's a link to the mod if you could see to it. Only needed scripts etc. so won't be a hard operation.
http://www.fileuniverse.com/?p=showitem&ID=2552

http://www.fileuniverse.com/?p=showitem&ID=2552
- 06 Mar 2006, 12:58
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 12:57
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 12:30
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 12:23
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 12:16
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 11:56
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 06 Mar 2006, 11:30
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
- 04 Mar 2006, 22:11
- Forum: Art & Modelling
- Topic: How can I texture my model?
- Replies: 22
- Views: 3845
How can I texture my model?
Got model, got textures, how can I add 'em together??



- 25 Feb 2006, 15:45
- Forum: AI
- Topic: AAI 0.51 bugfix release
- Replies: 42
- Views: 9763
- 25 Feb 2006, 15:02
- Forum: AI
- Topic: AAI 0.51 bugfix release
- Replies: 42
- Views: 9763
- 22 Feb 2006, 05:51
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 169141
When OTA-AA had lemmings, I thought that beamers and HLLT were only for them :-) Nowdays, the flea is the only thing resembling lemming, and doing a helluva bad job at it ; ) [ok, AK is a bit lemmingish too, And worth the trouble too (like, yeah, it's a great idea to build a flea, if you're gonna at...
- 22 Feb 2006, 05:29
- Forum: Game Development
- Topic: Command and Conquer
- Replies: 137
- Views: 26309
I played RA2 and CCG last weekend, (didn't get to play CCG to prove those building distances tho.) and especially RA2 build distance restrictions made claiming oil pumps and air stations quite strategical. Also I think westwoods maps had these bottlenecks at every friggin map =D So making the origin...