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by Kafetist
05 Apr 2006, 09:38
Forum: Game Development
Topic: Hovercraft Commander Not Shooting(?)
Replies: 3
Views: 853

Nope, still nothing.
by Kafetist
05 Apr 2006, 09:31
Forum: Game Development
Topic: Hovercraft Commander Not Shooting(?)
Replies: 3
Views: 853

Mmmh, didn't help any :/ Commander still refuses to shoot.

Edit: I'll add SIG_AIM1 to TargetCleared() too and try then again.
by Kafetist
04 Apr 2006, 13:08
Forum: Game Development
Topic: Hovercraft Commander Not Shooting(?)
Replies: 3
Views: 853

Hovercraft Commander Not Shooting(?)

My Dear Commander isn't shooting at all :( It's just standing there plain dumb. The Script file was copied from SWTA imperial commander and I've changed all the essential info there, but something is missing, misspelled or done wrong.. .bos and .fbi are to be found here: http://www.fileuniverse.com/...
by Kafetist
06 Mar 2006, 22:42
Forum: Game Development
Topic: My unit doesn't shoot / build in my mod!
Replies: 4
Views: 749

model has now host: base with two sub-object: flare1 and flare2. gun_1 controls which flare shoots and aims, nanolathing put to flare1 (;p) It shoots now, it was a weapon thing, but it doesn't build. The link is outdates and I prolly won't be putting here regular updates so if youre willing to help ...
by Kafetist
06 Mar 2006, 19:55
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

.D
by Kafetist
06 Mar 2006, 19:29
Forum: Game Development
Topic: My unit doesn't shoot / build in my mod!
Replies: 4
Views: 749

well it's a hovercraft, so it's supposed to appear high

and ummh I was lazy with the picture coz I was busy getting the unit work ;p

thanks for the base hint ;-) I'll try it out
by Kafetist
06 Mar 2006, 16:40
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

works! thanks alot dudes!
by Kafetist
06 Mar 2006, 13:06
Forum: Game Development
Topic: My unit doesn't shoot / build in my mod!
Replies: 4
Views: 749

My unit doesn't shoot / build in my mod!

In my very own one unit mod, the unit doesnt build or shoot at all! It climbs quite good ;) Here's a link to the mod if you could see to it. Only needed scripts etc. so won't be a hard operation.

http://www.fileuniverse.com/?p=showitem&ID=2552
by Kafetist
06 Mar 2006, 12:58
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

theyre .dds

are they supposed to be named like *modelname*XX.dds or something?
by Kafetist
06 Mar 2006, 12:57
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

unittextures/tatex/ ??
by Kafetist
06 Mar 2006, 12:30
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

by Kafetist
06 Mar 2006, 12:23
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

made the specials (shared, or what..) texture use alpha channel too, still model remaining black.. I wish I could upload screenshots about the cloaked version. BTW, I can get it working in upspring.
by Kafetist
06 Mar 2006, 12:16
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

oh the specials texture needs to be alpha layered even if it hasnt got any meaning? :shock:
by Kafetist
06 Mar 2006, 11:56
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

how can I upload them?
by Kafetist
06 Mar 2006, 11:30
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

I didn't get the texture working properly, it's black normally, but weird looking blocky shades of white transparent when cloaked.
by Kafetist
04 Mar 2006, 22:11
Forum: Art & Modelling
Topic: How can I texture my model?
Replies: 22
Views: 3845

How can I texture my model?

Got model, got textures, how can I add 'em together?? :?: :?:
by Kafetist
25 Feb 2006, 15:45
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 9763

yeah got my whole comp crashing out loud when trying the old dlls

Edit: but thinking of what zaphod said it wouldn't require MUCH to convert the DLLs :;p
by Kafetist
25 Feb 2006, 15:02
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 9763

what about the spring update, is this version working at all anymore???
by Kafetist
22 Feb 2006, 05:51
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169141

When OTA-AA had lemmings, I thought that beamers and HLLT were only for them :-) Nowdays, the flea is the only thing resembling lemming, and doing a helluva bad job at it ; ) [ok, AK is a bit lemmingish too, And worth the trouble too (like, yeah, it's a great idea to build a flea, if you're gonna at...
by Kafetist
22 Feb 2006, 05:29
Forum: Game Development
Topic: Command and Conquer
Replies: 137
Views: 26309

I played RA2 and CCG last weekend, (didn't get to play CCG to prove those building distances tho.) and especially RA2 build distance restrictions made claiming oil pumps and air stations quite strategical. Also I think westwoods maps had these bottlenecks at every friggin map =D So making the origin...

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