Search found 9 matches
- 21 Mar 2015, 10:20
- Forum: Map Creation
- Topic: Alpha channel in texture, minimap creation
- Replies: 13
- Views: 3161
Re: Alpha canal in texture, minimap creation
In compilation, i have an error about minimap: Version 8.30 Reading temp\Temp000.tga [Processing] Writing .\Temp000.dds creating minimap Version 8.30 Reading mini.bmp Error reading mini.bmp ** FAILED GBM_IO_ERR Creating tiles 6/1024 100% Saving metal map Writing 0 features fixme:msvcrt:__clean_type_...
- 21 Mar 2015, 09:41
- Forum: Map Creation
- Topic: Alpha channel in texture, minimap creation
- Replies: 13
- Views: 3161
Re: Alpha canal in texture, minimap creation
Hi, I use mapinfo.lua, and i haven't found param to solve problem. in the mapinfo.lua, we can precise the smf file but no minimap. I see somethings, we can with "voidground" param in mapinfo that there is possible to have invisible portion of texture, if the map was compiled with a diffuse...
- 21 Mar 2015, 01:10
- Forum: Map Creation
- Topic: Alpha channel in texture, minimap creation
- Replies: 13
- Views: 3161
Re: Alpha canal in texture, minimap creation
Sorry, yes alpha channel!
For the minimap.bmp on 1024*1024 , i have put it in archive (in the subdirectory maps/) but it doesn't solve problem
For the minimap.bmp on 1024*1024 , i have put it in archive (in the subdirectory maps/) but it doesn't solve problem
- 20 Mar 2015, 19:56
- Forum: Map Creation
- Topic: Alpha channel in texture, minimap creation
- Replies: 13
- Views: 3161
Alpha channel in texture, minimap creation
Hi, I have problem with a map: When i compiled my map with a PNG texture with alpha canal, I obtain map with correctly texture, but the minimap in spring is bugged (black with big pixel of random color). When i compiled with a 24bip BMP image, i have logically a non-transparency texture, but i have ...
- 02 Mar 2015, 18:20
- Forum: Map Releases
- Topic: New map for Robot def!
- Replies: 0
- Views: 1245
New map for Robot def!
Hi,
After my message on this forum to solve problem on map, "USA invasion" map is released yesterday on springfiles!
Give your impression and suggestion on it!
This map is oriented BA chicken defense / TA robot defense
There will be a version 1.1
After my message on this forum to solve problem on map, "USA invasion" map is released yesterday on springfiles!
Give your impression and suggestion on it!
This map is oriented BA chicken defense / TA robot defense
There will be a version 1.1
- 01 Mar 2015, 00:11
- Forum: Map Creation
- Topic: problem with map creation with LUA mapinfo [solved]
- Replies: 8
- Views: 1942
Re: problem with map creation with LUA mapinfo [solved]
Thank's aeonios for your tips, i set up my map, for map hardness, i have put 200 and i regulate for different terrrain type. for metal, i had put 5000 for test, now it's 10, the T1 metal extractor give only 2.5.
I continue to work this map, it will release next week i thing
I continue to work this map, it will release next week i thing
- 28 Feb 2015, 22:40
- Forum: Map Creation
- Topic: problem with map creation with LUA mapinfo [solved]
- Replies: 8
- Views: 1942
Re: problem with map creation with LUA mapinfo
Thank's qray, it's OK!
I will try a skybox now!
I will try a skybox now!
- 28 Feb 2015, 22:10
- Forum: Map Creation
- Topic: problem with map creation with LUA mapinfo [solved]
- Replies: 8
- Views: 1942
Re: problem with map creation with LUA mapinfo
Thank's for answer, Qray, i've removed gadget fog and precipitation So, I have only FP_featureplacer.lua, which load correctly. I have 4 geovent placed. I've this tree in LuaFolder: Luafolder |-Gadgets | |-FP_featureplacer.lua |-draw.lua |-main.llua in mapinfo.lua local mapinfo = { name = "USA ...
- 28 Feb 2015, 20:25
- Forum: Map Creation
- Topic: problem with map creation with LUA mapinfo [solved]
- Replies: 8
- Views: 1942
problem with map creation with LUA mapinfo [solved]
Hi, I have a problem with my map. I try for it, the new system with mapinfo.lua Here , there are my map, and some ingame screenshot. The problem is ingame with a construction. In screenshot, you can see that the grid for construction is black and build ETA is black too but it must be green. This pro...