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by Orfelius
07 Jul 2015, 08:29
Forum: Map Releases
Topic: Akilon Wastelands
Replies: 130
Views: 27021

Re: Akilon Wastelands

Sorry :| It was *partially* a joke as in I do understand that your couple of recent maps were made trough a different method and made it fun for you to make maps again. But I can't help but notice overall decrease in quality :\ that being said I do not think that you do it on purpose to annoy player...
by Orfelius
06 Jul 2015, 21:35
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 300843

Re: smoth's junk.

smoth is secretly setting up a booth on Gamescom for Spring games :-)

Also it definetely looks like raven from mech online but without arms (judging by the frame).
by Orfelius
06 Jul 2015, 20:26
Forum: Map Releases
Topic: Akilon Wastelands
Replies: 130
Views: 27021

Re: Akilon Wastelands

I kinda think that Forb is deliberately making a worse and worse quality maps to see if he can get away with it :wink:

Anarchid just imagine that this is Starcraft and mineralblocking is a feature.
by Orfelius
06 Jul 2015, 15:12
Forum: Map Releases
Topic: Akilon Wastelands
Replies: 130
Views: 27021

Re: Akilon Wastelands

WOW THESE WATCHTOWERS LOOK SO COOL :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Blizzard lawsuit incomin because of "stealing" content.
by Orfelius
06 Jul 2015, 14:24
Forum: Map Releases
Topic: Desolation
Replies: 24
Views: 3510

Re: Desolation

Mmm ok so I basically remade the whole map: Desolation 0.2 http://i.imgur.com/fuSQwBO.png Islets have been removed. Mex postions for mex fetcher for mods that uses them (like ZK or Evo) and there mex textures on diffuse as well. Slightly different diffuse including not-poop-looking-hills-and-cliffs ...
by Orfelius
02 Jul 2015, 16:19
Forum: Map Releases
Topic: Desolation
Replies: 24
Views: 3510

Re: Desolation

The only problem with scened I have found (regarding placing features) is that I can't mirror design my features onto another side. Never used featureplacer (or done anything with features at all tbh) but I intend to do so! Scened is awesome and quite easy to use if you know the keys *wink wink* I d...
by Orfelius
30 Jun 2015, 23:10
Forum: Map Releases
Topic: Desolation
Replies: 24
Views: 3510

Desolation

Instead of talking crap on this forum criticizing others' works I actually finally made a map myself (like for real this time not another Red Comet remake ughh). Desolation http://i.imgur.com/4ATDtBG.jpg It is a 1v1 map with this *crafty* style to it. That is mostly because of Forb and his late 2 ma...
by Orfelius
26 Jun 2015, 17:34
Forum: News
Topic: Spring 99.0 released!
Replies: 65
Views: 42402

Re: Spring 99.0 released!

EXCITMENT!!!

*Crowds cheer and wave at brave developers*
by Orfelius
25 Jun 2015, 21:12
Forum: MechCommander: Legacy
Topic: Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo
Replies: 20
Views: 19877

Re: Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo

Wow it looks great! I didn't know that it was even playable yet. Congrats on huge popularity spike too btw ;) (judging by the number of views on YouTube).

Bigger mechs or more limited camera would benefit the game greatly in my opinion. So would non stock Spring UI.
by Orfelius
24 Jun 2015, 13:04
Forum: Map Releases
Topic: Fetid Marsh
Replies: 15
Views: 3548

Re: Fetid Marsh

By mentioning "chokepoints" I had Evo in mind not ZK or BA. It is giving all-terrain a huge advantage against hovers and amphibs in my opinion. The battle for Planet XVII (I hope I got this name right) is much better in this regard. Cliffs could be easily tweaked in Scened to make them loo...
by Orfelius
23 Jun 2015, 20:21
Forum: Map Releases
Topic: Fetid Marsh
Replies: 15
Views: 3548

Re: Fetid Marsh

While I am a fan of pretty much all of your past made maps Forb... I mean. These cliffs are so boxy ughh. At least the texture looks nice. Also the ramps by the center could be more smoothed because they unnecessarily narrow the already super narrow passage between hill and the center lake.
by Orfelius
17 Jun 2015, 00:31
Forum: General Discussion
Topic: Alright let's talk about 3D maps.
Replies: 65
Views: 8175

Re: Alright let's talk about 3D maps.

"Hey I want the X feature ok? It is awesome so why not implement it. So who can do it? We can also pay the person who will! So who is going to pay for it? Any volunteers to pay for the feature I want?"
by Orfelius
16 Jun 2015, 14:53
Forum: General Discussion
Topic: Alright let's talk about 3D maps.
Replies: 65
Views: 8175

Re: Alright let's talk about 3D maps.

I am just here to correct you Gajop. Neither Europa Universalis nor any Civilization game ever used spherical maps. These all are being played on folded 2D maps. And I would argue about adding depth when using spherical maps. I would even state that it is the single most interesting aspect of PA alt...
by Orfelius
14 Jun 2015, 22:04
Forum: General Discussion
Topic: Alright let's talk about 3D maps.
Replies: 65
Views: 8175

Re: Alright let's talk about 3D maps.

Wrong... forum section? Besides "make me a map for Spring" is a very broad request. All Spring games/mods have different requirements for a map design. For example Evo and NOTA maps need to be bigger than of your typical Spring game. Or that Zero-K, Evo and Cursed can only use meal spots n...
by Orfelius
14 Jun 2015, 14:37
Forum: Balanced Annihilation
Topic: BAR questions
Replies: 9
Views: 1085

Re: BAR questions

total lack of information on the game development in the first place. Not everybody hangs out in moddev all day :\ Idk what you think moddev has to do with it, but all changes to BA/BAR for as long as I've been involved are 100% public on http://imolarpg.dyndns.org/trac/balatest/timeline, which fee...
by Orfelius
14 Jun 2015, 13:23
Forum: Tournaments
Topic: 2v2 BA tourney interest check!
Replies: 6
Views: 10527

Re: 2v2 BA tourney interest check!

Hokomoko you didn't have to post your proposition here :| you could have just asked me in our clan chat. Oh well I will gladly play in the tournament with you of course, if enough interest will be gathered that is.
by Orfelius
14 Jun 2015, 13:13
Forum: Balanced Annihilation
Topic: BAR questions
Replies: 9
Views: 1085

Re: some future BAR ideas

Sorry SilentWings but I was/am just upset that BAR has not been released yet properly. Back when the release was announced for Christmas 2013 I was very excited about it. Then it wasnt released due to reasons and with time I just grew more and more bitter about BAR being abandoned. All that said: ye...
by Orfelius
14 Jun 2015, 04:00
Forum: Map Releases
Topic: Battle for Planet XIV
Replies: 23
Views: 6576

Re: Battle for Planet XIV

Map got unfeatured in ZK because of its dependancy with Spring Features 1.0 and ZKL being too stupid to use it. Quite a shame I must admit.
by Orfelius
14 Jun 2015, 03:51
Forum: Tournaments
Topic: 2v2 BA tourney interest check!
Replies: 6
Views: 10527

Re: 2v2 BA tourney interest check!

Umh its not like I am nitpicking but signing up individually for a 2v2 tourney seems... silly? One would think that 2 people are needed for a team. What is the expected format and mappool tzeru (assuming that you are the organiser of the tourney)? What about the before mentioned 1v1 tournament? Is i...
by Orfelius
14 Jun 2015, 03:48
Forum: Balanced Annihilation
Topic: BAR questions
Replies: 9
Views: 1085

BAR questions

Split from https://springrts.com/phpbb/viewtopic.php?f=44&t=33584#p570318. (Silentwings) For BAR: i suggest a bit of promoting after we have: ° a working matchmaker ° an easy installer with games and most maps included (who try the game wants to start it immediately, or will be uninstalled) ° a...

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