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by Konane
18 Nov 2006, 20:11
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 201360

Air balance is quite ok IMO, I agree that air shouldn't be the end-of-all option, rather the mean to take out strategic targets, scout, support, etc. I still remember an old version where rushing to brawlers was the-end-of-all strategy and it wasn't fun. I probably don't need to bitch about the scou...
by Konane
17 Sep 2006, 09:59
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 396308

KlavoHunter wrote: By the way. Give Cruisers back their depth charges.
He did as stated some pages back.
by Konane
15 Sep 2006, 10:22
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 396308

Naval changes sound really good, especially that sub can fire only in front.

I support keeping nanotowers with some buildtime decrease as well.
by Konane
14 Sep 2006, 14:49
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 396308

"Support Ship" revert to standard anti-air ship
Ah, finally. Which ships do now have anti-sub capabilities beside destroyers?
by Konane
29 Jun 2006, 10:27
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 396308

I'd like to see more spiders in the game, can't you introduce the spider lab? :-) Bah, the only reasonable change would be to change karganeth's model into something spider-looking, as it looks really stupid clibing vertical hills. But that would probably be much work for a visual effect. Anyhow, m...
by Konane
27 Jun 2006, 18:53
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 396308

At any rate, I know that Caydr probably isn't going to pay attention to any of this
Hope you are right. Last thing we need is boosting L3 imo.
by Konane
27 Jun 2006, 14:40
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 396308

I'm really looking forwards to the improvements on the L3 mechs, since I love them so dearly. My first suggestion would be to reduce annihilator and bertha damage modifiers from 3x to at least 2x, since this would make some of the larger robots handy in sieging hardened defenses. As it is right now...
by Konane
27 Jun 2006, 12:23
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 396308

Dragon45 wrote:Depth Charges should be on cruisers. Period.

Subs and depth charge ranges should be roughly similar; that way, subs arent crippled but there is a way to counter them should the need arise.
I've been saying this for the whole time. Subs should have a slight range advantage though.
by Konane
14 Jun 2006, 18:02
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

Well guardians were not exactly dirt-cheap either the last time I checked....
by Konane
14 Jun 2006, 17:22
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

... TEST POST WIN Guardians PWN lvl1 ships like there is no tommorow Guardians being compared to LLTs is as stupid as Dstroyers being compared to PW You need l2 ships to kill a guardian??? you do realise the only t2 ships worth getting are the messenger thingeys (maybe LRPC and AA ships in certain ...
by Konane
14 Jun 2006, 16:38
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

Cadyr, i really don't like the gaurdian dubbleing as a coastal defence gun. It's just that in some maps where water is always present, pepole build guardians for gaining ground (guardian pushing) and can acidently fend off any level 1 ship attacks thanks to the 3x damage the guardian does. I'd rath...
by Konane
14 Jun 2006, 10:40
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

I still think that those cruiser/AA ship changes are a bad idea.

That naval engineer ship thing sounds good though.
by Konane
13 Jun 2006, 12:10
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

AA ships are fine and well used as they are now. Cruisers may be unbalanced, but cutting its depthcharge completely and attaching it to AA ship is just stupid IMO. Cruiser has always been some kind of all-purpouse ship. If it needs a nerf fine, but dont change its role completely. So if you get atta...
by Konane
13 Jun 2006, 10:24
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

FireCrack wrote:If cruisers dont have their ASW opttion, what on earth are thy good for?
I agree, leave cruisers alone, they were fine IMO.
by Konane
11 Jun 2006, 11:15
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

Short range bombardment ships were always quite useless, IMO they should be changed into close combat laser ships or something like that. Or at least get accuracy&HP boost. Minelayers are also never used now as I stated before, but everyone prefers arguing about units that are perfectly OK. And ...
by Konane
08 Jun 2006, 10:53
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

Nerfing hurricanes AA capability should be enough IMO instead of completely removing it.

I like the reaper/goliath changes though.
by Konane
01 Jun 2006, 23:19
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

Talking about redundant units, I can't remember the last time I saw mines used. I like minefields well enough, but right now its just not efficent to build them. They need to be changed somehow, prerhaps buildtime, cloaking cost decrease or something like that?
by Konane
31 May 2006, 01:45
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 119925

yes, i understand that the arguing over comms has (mostly) ended... however, i have an idea. how about the comm has a faster raising laser, double xpgain rate (as Caydr said, from the nerfed so its really 50x slower), normal LLT power in its laser, and the DGUN has range of HLT. HOWEVER! the D-gun ...
by Konane
26 May 2006, 19:41
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 181217

Dragon's maw and claw are popup short range defense turrets that look like dragon's teeth when closed. Nice to see them back, just hope they will be properly balanced.

Plasma guns damage modifier vs. ships seems a good idea as well.
by Konane
25 May 2006, 22:47
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 181217

Banisher is far from overpowered IMO, it is rarely used as it is now.

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