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by electricitylikesme
26 Sep 2006, 04:38
Forum: General Discussion
Topic: Airdrop efficiency?
Replies: 60
Views: 11324

Air units generally need to be altered to pick a fixed height above the highest terrain feature to fly at, and stick to it rather then following the landscape like they currently do. It's too much of an advantage to have a missile tower on a mountain and have it shoot down at an air unit as it tries...
by electricitylikesme
25 Sep 2006, 06:39
Forum: General Discussion
Topic: Airdrop efficiency?
Replies: 60
Views: 11324

I'd like to agree with the sentiment in this thread that there needs to be more ways available to mods to transport units by air. Personally I'd just be happy if there was a quick way to get the single unit transports to do a fast formation landing - I've always wanted to send waves of them over the...
by electricitylikesme
18 Sep 2006, 13:12
Forum: Help & Bugs
Topic: Client Graphics Crashing the System
Replies: 5
Views: 1189

The network disconnect issue was apparently one which has plagued the nVidia nForce 250 series of motherboards. I did a BIOS update and so far haven't experienced any problems. Amongst those driver updates though I've gone through a fairly extensive repair of my system (things crashing when I tried ...
by electricitylikesme
17 Sep 2006, 10:33
Forum: Help & Bugs
Topic: Client Graphics Crashing the System
Replies: 5
Views: 1189

Is there anything specific I can do to try and fix it? The funny thing it looks like what happens when you overclock the core of a card too high, but it only happens in Spring.
by electricitylikesme
17 Sep 2006, 04:29
Forum: Help & Bugs
Topic: Client Graphics Crashing the System
Replies: 5
Views: 1189

Client Graphics Crashing the System

I recently updated most of the drivers on my system (nForce 250 mobo, ATI 9600 XT graphics card) to try and fix a network disconnect problem (no idea if it worked). However TA Spring has now started crashing shortly after I start a game - white dots and lines are visible intermittently on the screen...
by electricitylikesme
02 Feb 2006, 11:37
Forum: Engine
Topic: Suggestion to network code
Replies: 6
Views: 1809

Maybe when the host quits they could designate a new host and broadcast which IP this should be.
by electricitylikesme
02 Feb 2006, 11:35
Forum: Engine
Topic: Fix the flattened ground cheat thing
Replies: 24
Views: 3881

I like the idea as proposed in the first post though it does sound like memory usage could be a problem. Still, it does seem like the only workable solution to the problem, and at high levels of play it really could be a problem.

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