Search found 7 matches
- 26 Sep 2006, 04:38
- Forum: General Discussion
- Topic: Airdrop efficiency?
- Replies: 60
- Views: 11324
Air units generally need to be altered to pick a fixed height above the highest terrain feature to fly at, and stick to it rather then following the landscape like they currently do. It's too much of an advantage to have a missile tower on a mountain and have it shoot down at an air unit as it tries...
- 25 Sep 2006, 06:39
- Forum: General Discussion
- Topic: Airdrop efficiency?
- Replies: 60
- Views: 11324
I'd like to agree with the sentiment in this thread that there needs to be more ways available to mods to transport units by air. Personally I'd just be happy if there was a quick way to get the single unit transports to do a fast formation landing - I've always wanted to send waves of them over the...
- 18 Sep 2006, 13:12
- Forum: Help & Bugs
- Topic: Client Graphics Crashing the System
- Replies: 5
- Views: 1189
The network disconnect issue was apparently one which has plagued the nVidia nForce 250 series of motherboards. I did a BIOS update and so far haven't experienced any problems. Amongst those driver updates though I've gone through a fairly extensive repair of my system (things crashing when I tried ...
- 17 Sep 2006, 10:33
- Forum: Help & Bugs
- Topic: Client Graphics Crashing the System
- Replies: 5
- Views: 1189
- 17 Sep 2006, 04:29
- Forum: Help & Bugs
- Topic: Client Graphics Crashing the System
- Replies: 5
- Views: 1189
Client Graphics Crashing the System
I recently updated most of the drivers on my system (nForce 250 mobo, ATI 9600 XT graphics card) to try and fix a network disconnect problem (no idea if it worked). However TA Spring has now started crashing shortly after I start a game - white dots and lines are visible intermittently on the screen...
- 02 Feb 2006, 11:37
- Forum: Engine
- Topic: Suggestion to network code
- Replies: 6
- Views: 1809
- 02 Feb 2006, 11:35
- Forum: Engine
- Topic: Fix the flattened ground cheat thing
- Replies: 24
- Views: 3881