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by zwzsg
29 Aug 2019, 23:53
Forum: Engine
Topic: Formations with flow fields
Replies: 12
Views: 562

Re: Formations with flow fields

Do you mean I confused heat map and flowfield?

Just how many kind of pathfindings are available in Spring?
by zwzsg
12 Aug 2019, 20:24
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 3969

Re: If Microsoft buys github

The laws are made by the government and reflects its tendencies, its likes and dislikes. So your two quotes are, in fact, equivalent.
by zwzsg
11 Aug 2019, 14:43
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 3969

Re: If Microsoft buys github

What is it that you call bullshit, exactly?
by zwzsg
09 Aug 2019, 20:05
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 3969

Re: If Microsoft buys github

They are banning people with IP coming from countries the US government dislike.

Do we have to wait until the list broaden to encompass a country a Spring dev reside in?
(AFAIK most Spring dev are from outside the USA)
by zwzsg
28 Jul 2019, 14:46
Forum: Engine
Topic: Formations with flow fields
Replies: 12
Views: 562

Re: Formations with flow fields

It makes me wonder if Spring uses flow field path finding at all by default or does it just use optimised versions of A* for each unit? Its optional, meaning its deactivated by default, but you can activate it in a spring games configuration. Technically, it's the opposite: ModRules configuration, ...
by zwzsg
15 Jun 2019, 12:04
Forum: General Discussion
Topic: Random interesting stuff
Replies: 8
Views: 698

Re: Random interesting stuff

It doesn't replace artists for fresh works.

It only automatizes the "HD remake" industry.
by zwzsg
15 May 2019, 20:33
Forum: General Discussion
Topic: Data Visualisation
Replies: 4
Views: 407

Re: Data Visualisation

Perfectly doable through a Lua widget, today as well as ten years ago.
by zwzsg
29 Apr 2019, 22:05
Forum: Kernel Panic
Topic: Kernel Panic 4.8
Replies: 3
Views: 678

Re: Kernel Panic 4.8

Please put:

AdvMapShading = 0

in your springsettings.cfg

and try again.
by zwzsg
27 Apr 2019, 21:30
Forum: Kernel Panic
Topic: Kernel Panic 4.8
Replies: 3
Views: 678

Kernel Panic 4.8

Kernel Panic 4.8 out! Spring 104 had been out for 2 years, but only this week someone tried Kernel Panic and reported to me it wasn't working. The main breaking change introduced by Spring 104 was the very interface to know the version of Spring. :roll: Complete Installer (Windows) Zipped Mod, Maps...
by zwzsg
23 Jan 2019, 19:57
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 2624

Re: suggestion: replay backward/forward

dansan wrote:
22 Jan 2019, 15:46
I can imagine that it'd be handy to setup missions.
Indeed.
Except I would use past tense instead of conditional.
by zwzsg
21 Jan 2019, 20:40
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 2624

Re: suggestion: replay backward/forward

Save/Load is doable, has even been implemented a couple times. Including autosave. They're imperfect (no projectile, unit scripts reset, etc..) but still serviceable. Wouldn't work with replays though, since replays works with absolute exact state replication.
by zwzsg
27 Oct 2018, 15:58
Forum: Game Development
Topic: [Feature Request] Unsynced CEGs
Replies: 8
Views: 1396

Re: [Feature Request] Unsynced CEGs

Would that mean each and every game dev would have to make all his CEG three times?
by zwzsg
28 Sep 2018, 21:06
Forum: Feature Requests
Topic: Option to switch how moving around the map works
Replies: 6
Views: 1256

Re: Option to switch how moving around the map works

It probably means, make it feel like if you grabbed the terrain with middle mouse down, and pulled it with the mouse.
by zwzsg
05 May 2018, 13:24
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 1930

Re: Can we please have an engine that reads modoptions.lua?

I use fewer regulars modoptions, but tons of hidden modoptions (for single player).

As sprunk showed, you don't have to write code to add missing default for each individual modoptions, but can do it programmatically for all, once, with a couple lines.
by zwzsg
04 May 2018, 00:55
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 1930

Re: Can we please have an engine that reads modoptions.lua?

I like that the engine doesn't read the default modoptions.lua by itself. Without that it would be too hard to detect when it's launched outside a lobby. And anyway, using default values without modoptions.lua decoding is easy. So I strongly hope modoptions.lua remains "options lobby should display"...
by zwzsg
08 Feb 2018, 20:55
Forum: Lua Scripts
Topic: Why does Spring not support Terra?
Replies: 4
Views: 1113

Re: Why does Spring not support Terra?

Spring is open source. If you're good enough with low level languages to need Terra, then you might as well hack Spring source directly instead of writing Lua scripts.
by zwzsg
08 Feb 2018, 20:52
Forum: Map Releases
Topic: Columbia Basin
Replies: 8
Views: 1665

Re: Columbia Basin

The skybox looks like a photo of earth sky, and the terrain looks like computer generated alien ground, so they don't fit completely.
by zwzsg
08 Feb 2018, 00:50
Forum: Lua Scripts
Topic: LuaIntro and random numbers
Replies: 5
Views: 1249

Re: LuaIntro and random numbers

Personally I simply use that: -- Betterize Random for k=1,80+os.time()%200 do math.random() end ran once at the initialisation of my LuaIntro Addon You'll notice I don't mess the random generator itself, but call it a variable number of time. This way I don't risk making it less random. I still use ...
by zwzsg
03 Jan 2018, 02:16
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 2841

Re: what are the hard limitations of this engine?

The thing is, all the limits you listed but one (12) 32) can be circumvented by a little scripting.
by zwzsg
29 Oct 2017, 23:54
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 1903

Re: Unit in area -> destroy units

This code would not even compile. You should have an error about it in your infolog. In Lua, but in truth in about every computing language even if the syntax varies, whenever you begin a function or a loop, you must mark where it ends. In Lua that is done with the keyword "end". For exemple: functi...

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