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by zwzsg
27 Oct 2018, 15:58
Forum: Game Development
Topic: [Feature Request] Unsynced CEGs
Replies: 8
Views: 501

Re: [Feature Request] Unsynced CEGs

Would that mean each and every game dev would have to make all his CEG three times?
by zwzsg
28 Sep 2018, 21:06
Forum: Feature Requests
Topic: Option to switch how moving around the map works
Replies: 6
Views: 471

Re: Option to switch how moving around the map works

It probably means, make it feel like if you grabbed the terrain with middle mouse down, and pulled it with the mouse.
by zwzsg
05 May 2018, 13:24
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 1008

Re: Can we please have an engine that reads modoptions.lua?

I use fewer regulars modoptions, but tons of hidden modoptions (for single player).

As sprunk showed, you don't have to write code to add missing default for each individual modoptions, but can do it programmatically for all, once, with a couple lines.
by zwzsg
04 May 2018, 00:55
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 1008

Re: Can we please have an engine that reads modoptions.lua?

I like that the engine doesn't read the default modoptions.lua by itself. Without that it would be too hard to detect when it's launched outside a lobby. And anyway, using default values without modoptions.lua decoding is easy. So I strongly hope modoptions.lua remains "options lobby should display"...
by zwzsg
08 Feb 2018, 20:55
Forum: Lua Scripts
Topic: Why does Spring not support Terra?
Replies: 4
Views: 570

Re: Why does Spring not support Terra?

Spring is open source. If you're good enough with low level languages to need Terra, then you might as well hack Spring source directly instead of writing Lua scripts.
by zwzsg
08 Feb 2018, 20:52
Forum: Map Releases
Topic: Columbia Basin
Replies: 8
Views: 857

Re: Columbia Basin

The skybox looks like a photo of earth sky, and the terrain looks like computer generated alien ground, so they don't fit completely.
by zwzsg
08 Feb 2018, 00:50
Forum: Lua Scripts
Topic: LuaIntro and random numbers
Replies: 5
Views: 601

Re: LuaIntro and random numbers

Personally I simply use that: -- Betterize Random for k=1,80+os.time()%200 do math.random() end ran once at the initialisation of my LuaIntro Addon You'll notice I don't mess the random generator itself, but call it a variable number of time. This way I don't risk making it less random. I still use ...
by zwzsg
03 Jan 2018, 02:16
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 1398

Re: what are the hard limitations of this engine?

The thing is, all the limits you listed but one (12) 32) can be circumvented by a little scripting.
by zwzsg
29 Oct 2017, 23:54
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 863

Re: Unit in area -> destroy units

This code would not even compile. You should have an error about it in your infolog. In Lua, but in truth in about every computing language even if the syntax varies, whenever you begin a function or a loop, you must mark where it ends. In Lua that is done with the keyword "end". For exemple: functi...
by zwzsg
29 Oct 2017, 17:47
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 863

Re: Unit in area -> destroy units

Spring.GetUnitsInRectangle(0,0,0,0,0) is a rectangle from 0,0 to 0,0 -> it's a degenerate rectangle, all corners are the same point! Use an actual rectangle, one with a not null area, if you hope to catch units. Spring.GetUnitsInRectangle is a function that returns the units that are in the rectangl...
by zwzsg
20 Sep 2017, 14:33
Forum: General Discussion
Topic: Lego
Replies: 2
Views: 431

Re: Lego

by zwzsg
25 Aug 2017, 01:29
Forum: Help & Bugs
Topic: How can I load saved game?
Replies: 14
Views: 1611

Re: How can I load saved game?

And why was this rezzed? But while we're at it: Also to note, TA didn't have saving functions either. This is blatantly false: http://tof.cx/images/2017/08/25/99aa630e5bfd5e8ca0028cce0b4f22ce.th.png http://tof.cx/images/2017/08/25/cb610e364092b20c41ac3849cdfb045c.th.png Saving a game state is not a ...
by zwzsg
28 Jul 2017, 00:52
Forum: Off Topic Discussion
Topic: If we where on steam, how could we be news?
Replies: 3
Views: 2944

Re: If we where on steam, how could we be news?

Spring had a chance to hit big maybe a decade ago, but in today overcrowded market, even perfectly good commercial game fails to get noticed. So forget any dream of grandeur and be happy Spring is still alive albeit niche. IMO Spring's only chance to not die out is to identify its niches and cultiva...
by zwzsg
26 Jul 2017, 20:12
Forum: Game Development
Topic: Cool Stuff Nobody Did Yet?
Replies: 12
Views: 1926

Re: Cool Stuff Nobody Did Yet?

There's been a few forays, but imo we just sratched the surface of what's possible wrt procgen map and dynamic maps.
by zwzsg
21 Jul 2017, 01:00
Forum: Community Blog
Topic: [game] [Evolution RTS] New Unit, Texture Updates/Upgrades, Unit Icon Updates, Heat-mapping, Bug Fixes, Changelog!
Replies: 5
Views: 1740

Re: [game] [Evolution RTS] New Unit, Texture Updates/Upgrades, Unit Icon Updates, Heat-mapping, Bug Fixes, Changelog!

fridols wrote:How is the project developing? Is it near the end?
There is no such thing as a finished game nowadays. It is either "under development" or "dead".

But EvoRTS has felt pretty complete for years to me.
by zwzsg
11 Jul 2017, 22:32
Forum: Engine
Topic: Dev meeting minutes 2017-07-07: Discord and lobby chat
Replies: 7
Views: 830

Re: Dev meeting minutes 2017-07-07: Discord and lobby chat

Yeah, I've been using the IRC bridge for years, and I see from my IRC client the list of people even if they use a spring lobby client. And once in a while, I get the odd private message inviting me to join a BA 12v12 DSD. However! There's also: - a bridge between spring's server #sy and quakenet #s...
by zwzsg
11 Jul 2017, 22:02
Forum: Game Development
Topic: Which tools are essential for map / game creation?
Replies: 10
Views: 1439

Re: Which tools are essential for map / game creation?

Since there is no single way, I believe the question should be reframed into what tools each person use, then hopefully from a broad overview we'll spot what needs improvement. For maps, I use: - An ancient Paint Shop Pro I'm familiar with, to draw and edit images - Gimp, for what my PSP can't do (l...
by zwzsg
11 Jul 2017, 20:49
Forum: Game Development
Topic: Which tools are essential for map / game creation?
Replies: 10
Views: 1439

Re: Which tools are essential for map / game creation?

For games, since about 2009 no spring-only tools are required.

For maps, mapconv is still needed.

And then game or map makers developed their own workflow, using external tools or custom-writing their own.

For instance there's at least 4 frameworks to create missions.
by zwzsg
11 Jul 2017, 20:12
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 4343

Re: What exactly do current game developers want?

It's fiddly to coordinate multiple unspecified engines from a single battle server.
by zwzsg
11 Jul 2017, 20:07
Forum: Meeting Minutes
Topic: Dev meeting minutes 2017-07-07
Replies: 27
Views: 2620

Re: Dev meeting minutes 2017-07-07

Would migrating to newer OpenGL automagically makes every Spring game look better? Are there game devs with the will, time, and competence, to take advantage of newer OpenGL to make a pretty flagship game? Maybe it's an egg and chicken problem, but it's important to identify who'll make the pretty a...

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