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by zwzsg
09 Feb 2020, 03:31
Forum: Game Development
Topic: Questions about game Development in Engine?
Replies: 4
Views: 1117

Re: Questions about game Development in Engine?

Itsgotime wrote:
05 Feb 2020, 08:09
should I learn anything like openGL or vulkan if I want to improve graphics?
Nah. Learn shaders!
by zwzsg
09 Feb 2020, 03:27
Forum: Balanced Annihilation Reloaded
Topic: Future of BAR
Replies: 20
Views: 6257

Re: Future of BAR

ThinkSome wrote:
08 Feb 2020, 22:58
zwzsg also has experience making installers (kernel panic).
And some basic save/load/mission.
by zwzsg
23 Nov 2019, 15:41
Forum: General Discussion
Topic: FOSDEM 2020 - Game Dev Room
Replies: 25
Views: 2967

Re: FOSDEM 2020 - Game Dev Room

I'm 2hr away from Bruxelles, but doubtful I'm relevant enough to talk. Is it about open source games, or open source tools? And Spring as a game engine sits inbetween. One can make open source game with closed tools, and proprietary games with open source tools. whether it can be a viable business m...
by zwzsg
23 Nov 2019, 14:53
Forum: Off Topic Discussion
Topic: Make a MOBA! ~ The impossible Spring?
Replies: 12
Views: 1640

Re: Make a MOBA! ~ The impossible Spring?

I hate the click-to-move, click-to-attack, wait-for-timer to spellcast controls of MOBA, but the main idea of controlling a powerful hero amongst warring streams of minions appeals to me, so precisely ten years ago, I made such a gamemode for Kernel Panic: https://springrts.com/phpbb/viewtopic.php?f...
by zwzsg
09 Oct 2019, 22:47
Forum: The Cursed
Topic: Please provide all the music found in The Cursed
Replies: 1
Views: 1542

Re: Please provide all the music found in The Cursed

Get them from : https://github.com/azaremoth/cursed/tree/master/sounds/music Or you can unzip the game archive ( cursed_1442.sdz or something like that) with unzip/winrar/7zip and extract the music from there. Check the licenses too: https://github.com/azaremoth/cursed/blob/master/info_and_license.txt
by zwzsg
29 Aug 2019, 23:53
Forum: Engine
Topic: Formations with flow fields
Replies: 12
Views: 2237

Re: Formations with flow fields

Do you mean I confused heat map and flowfield?

Just how many kind of pathfindings are available in Spring?
by zwzsg
12 Aug 2019, 20:24
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 8262

Re: If Microsoft buys github

The laws are made by the government and reflects its tendencies, its likes and dislikes. So your two quotes are, in fact, equivalent.
by zwzsg
11 Aug 2019, 14:43
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 8262

Re: If Microsoft buys github

What is it that you call bullshit, exactly?
by zwzsg
09 Aug 2019, 20:05
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 8262

Re: If Microsoft buys github

They are banning people with IP coming from countries the US government dislike.

Do we have to wait until the list broaden to encompass a country a Spring dev reside in?
(AFAIK most Spring dev are from outside the USA)
by zwzsg
28 Jul 2019, 14:46
Forum: Engine
Topic: Formations with flow fields
Replies: 12
Views: 2237

Re: Formations with flow fields

It makes me wonder if Spring uses flow field path finding at all by default or does it just use optimised versions of A* for each unit? Its optional, meaning its deactivated by default, but you can activate it in a spring games configuration. Technically, it's the opposite: ModRules configuration, ...
by zwzsg
15 Jun 2019, 12:04
Forum: General Discussion
Topic: Random interesting stuff
Replies: 8
Views: 2092

Re: Random interesting stuff

It doesn't replace artists for fresh works.

It only automatizes the "HD remake" industry.
by zwzsg
15 May 2019, 20:33
Forum: General Discussion
Topic: Data Visualisation
Replies: 4
Views: 1575

Re: Data Visualisation

Perfectly doable through a Lua widget, today as well as ten years ago.
by zwzsg
29 Apr 2019, 22:05
Forum: Kernel Panic
Topic: Kernel Panic 4.8
Replies: 4
Views: 2493

Re: Kernel Panic 4.8

Please put:

AdvMapShading = 0

in your springsettings.cfg

and try again.
by zwzsg
27 Apr 2019, 21:30
Forum: Kernel Panic
Topic: Kernel Panic 4.8
Replies: 4
Views: 2493

Kernel Panic 4.8

Kernel Panic 4.8 out! Spring 104 had been out for 2 years, but only this week someone tried Kernel Panic and reported to me it wasn't working. The main breaking change introduced by Spring 104 was the very interface to know the version of Spring. :roll: Complete Installer (Windows) Zipped Mod, Maps...
by zwzsg
23 Jan 2019, 19:57
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 4977

Re: suggestion: replay backward/forward

dansan wrote:
22 Jan 2019, 15:46
I can imagine that it'd be handy to setup missions.
Indeed.
Except I would use past tense instead of conditional.
by zwzsg
21 Jan 2019, 20:40
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 4977

Re: suggestion: replay backward/forward

Save/Load is doable, has even been implemented a couple times. Including autosave. They're imperfect (no projectile, unit scripts reset, etc..) but still serviceable. Wouldn't work with replays though, since replays works with absolute exact state replication.
by zwzsg
27 Oct 2018, 15:58
Forum: Game Development
Topic: [Feature Request] Unsynced CEGs
Replies: 8
Views: 2686

Re: [Feature Request] Unsynced CEGs

Would that mean each and every game dev would have to make all his CEG three times?
by zwzsg
28 Sep 2018, 21:06
Forum: Feature Requests
Topic: Option to switch how moving around the map works
Replies: 6
Views: 2360

Re: Option to switch how moving around the map works

It probably means, make it feel like if you grabbed the terrain with middle mouse down, and pulled it with the mouse.
by zwzsg
05 May 2018, 13:24
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 3213

Re: Can we please have an engine that reads modoptions.lua?

I use fewer regulars modoptions, but tons of hidden modoptions (for single player).

As sprunk showed, you don't have to write code to add missing default for each individual modoptions, but can do it programmatically for all, once, with a couple lines.
by zwzsg
04 May 2018, 00:55
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 3213

Re: Can we please have an engine that reads modoptions.lua?

I like that the engine doesn't read the default modoptions.lua by itself. Without that it would be too hard to detect when it's launched outside a lobby. And anyway, using default values without modoptions.lua decoding is easy. So I strongly hope modoptions.lua remains "options lobby should display"...

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