Search found 10479 matches
- 30 Mar 2023, 00:20
- Forum: Linux
- Topic: Problem with screens
- Replies: 0
- Views: 2729
Problem with screens
I run linux mint and was running spring, when suddenly the main screen shifted and the center screen was drawn with background picture. All this screens could still be used to develop. After rebooting, both screens are no longer identified on startup, and are listed as disconnected. Unplugging them ...
- 02 Feb 2023, 23:43
- Forum: General Discussion
- Topic: Engine fork and Ingame Community
- Replies: 71
- Views: 12027
Re: Engine fork and Ingame Community
Well, obviously open source goes were the life is and life is were the community, software needs life. But i also understand abmas perspective. We poured so much work into lobbys over the years and now we replace it with proprietary who then can bend us over and fuck as after embrace honeymoon is ov...
- 09 Jan 2023, 21:47
- Forum: Map Releases
- Topic: Highway 95
- Replies: 15
- Views: 10231
Re: Highway 95
A map standard page would totally make sense.. but maybe go even further, and enforce it directly via engine?
- 09 Jan 2023, 21:45
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So i added holograms: https://springrts.com/phpbb/download/file.php?mode=view&id=11929 https://springrts.com/phpbb/download/file.php?mode=view&id=11930 https://springrts.com/phpbb/download/file.php?mode=view&id=11931 https://springrts.com/phpbb/download/file.php?mode=view&id=11932
- 10 Dec 2022, 23:42
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So the lego system i built for my mechanical units is pretty sweet. So because i couldnt get the neon light shader working, i threw together a unit. https://springrts.com/phpbb/download/file.php?mode=view&id=11920 Its a graphene-electrostatic parachute, with a gun and some actuators - and it can...
- 03 Nov 2022, 23:15
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
sample, just renamed to zip
- 30 Oct 2022, 17:04
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So to increase the dystopain vibes in MOSAIC, i decided we would have BladeRunner style advertising.. So.. im collecting announcements. If you got a good idea, post it... ".. use to neutralize environment caused cancers, before the modern world gets to you.." ".. feeling down? Try uFo...
- 03 Oct 2022, 19:05
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Thanks Ares, in other news. I have problems. In particular, a friend of mine tried to play it and the engine crashed, without a real good error. https://springrts.com/mantis/view.php?id=6453 So if anyone runs the engine on windows, and could reproduce the crash right after gamestart, that would be g...
- 18 Sep 2022, 22:38
- Forum: General Discussion
- Topic: Springfiles Upspring Link
- Replies: 1
- Views: 749
Re: Springfiles Upspring Link
https://github.com/SpliFF/upspring
Here if you want to build it from source.
You wouldnt download a zip from a well known crazy person..
Here if you want to build it from source.
You wouldnt download a zip from a well known crazy person..
- 17 Sep 2022, 17:58
- Forum: Feature Requests
- Topic: Remove shadows underwater
- Replies: 28
- Views: 7135
Re: Remove shadows underwater
Did anything ever come of that? I want to deactivate shadows for my holographic icon units?
- 23 Aug 2022, 23:01
- Forum: General Discussion
- Topic: Maybe another project?
- Replies: 4
- Views: 991
Re: Maybe another project?
Actually spring games are fairly quick to get together. Join a discord or the irc channels.
- 03 Jul 2022, 19:23
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
105.0 https://springrts.com/phpbb/download/file.php?mode=view&id=11792 - Redid the animations of the operative propagator - Hid the weapon on default - Cause Panic on firing weapon - Added Motorbikes driven by civilians - Investigated GUI not displayed on raars machine. Could not recreate - Rele...
- 08 May 2022, 23:27
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So, i worked on LastDayOfDubai.. my map for Mosaic..

- 04 May 2022, 23:22
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Currently thinking about addition sound samples for "recruiting" of civilians by agents. Protagon: "Think about all those in the city, who would die, for what? For madness and revenge, a weird cult.." "I know you want your family flown out. We can organize that, but first we...
- 18 Apr 2022, 00:51
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Added direct control of operatives.
Means, if you select a single operative with no active commands, it will turn directly towards the mouse, which feels surprisingly action-adventure like.
Means, if you select a single operative with no active commands, it will turn directly towards the mouse, which feels surprisingly action-adventure like.
- 06 Apr 2022, 22:36
- Forum: Help & Bugs
- Topic: Not able to login (Firewall problem?)
- Replies: 2
- Views: 1193
Re: Not able to login (Firewall problem?)
I had to deactivate the my router filtering out that port (fritzbox). Maybe thats it?
- 06 Apr 2022, 22:35
- Forum: General Discussion
- Topic: Feesablity of Spring as a engine for original games
- Replies: 7
- Views: 2060
Re: Feesablity of Spring as a engine for original games
Yes, its tailored to this genre.. dota and the likes included. Welcome aboard & join some discord/ or irc.
- 12 Feb 2022, 13:04
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Originally had a upload mechanic- you need a satellite to upload gathered data after raiding a safe house.
It was to overcomplicated- so now its gone
It was to overcomplicated- so now its gone
- 02 Feb 2022, 16:02
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So the icon units need to loose its shadown and it needs some "darkening" glow around it to raise contast
- 19 Jan 2022, 14:15
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 56278
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So what happens, if you try to cull the graph? Meaning, your operative has recruited people in the city- and now you take it outside the city- and shoot it? Well, he releases all his knowledge - into a dead drop. He who gets too it first, learns about all this figure has been up to. And the icon loo...