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by PicassoCT
20 Apr 2019, 09:42
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 28
Views: 1558

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Well- i have a problem: I have a factory, which is basically housed inside another building - as in transported by. If i spawn the factory stand alone- it works bug free. If it is attached- well the game hangs up (like those lua loop bugs) without a error message, on unit completition. It hangs up o...
by PicassoCT
19 Apr 2019, 18:10
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 47
Views: 5852

Re: Random WIP 2018 / 19

Image
by PicassoCT
19 Apr 2019, 18:09
Forum: General Discussion
Topic: RIP BA
Replies: 38
Views: 490

Re: RIP BA

Have you heard the sound a playerbise and the devs make, when they have too do a two major engine release jump? It sounds like hell sucked through a wormhole. 103.0 is deprecated.
by PicassoCT
19 Apr 2019, 17:52
Forum: General Discussion
Topic: RIP BA
Replies: 38
Views: 490

Re: RIP BA

Listen, i know in your head your on some barricade right now fighting the evil empire supressing the freedom of the commoners. Reality, meanwhile, continuous to be boring, complex and greyish, lot more like homework, les calvin & hobbes adventuretime. Still lets stick to it. The guy pouring all his ...
by PicassoCT
19 Apr 2019, 15:56
Forum: General Discussion
Topic: Can not connect with springlobby
Replies: 1
Views: 27

Re: Can not connect with springlobby

Resolved - was setting my name to a utf8 char which prevented connection
by PicassoCT
19 Apr 2019, 15:23
Forum: General Discussion
Topic: Can not connect with springlobby
Replies: 1
Views: 27

Can not connect with springlobby

IRC is deaded? Can we eat it?
by PicassoCT
19 Apr 2019, 13:06
Forum: General Discussion
Topic: RIP BA
Replies: 38
Views: 490

Re: RIP BA

BA Games are usually > 8 players/spectrators?
by PicassoCT
18 Apr 2019, 23:24
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 28
Views: 1558

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Question time:

I replaced severals units s3os with bought assets as collada files (dae) - and now i cant select those.
Scripts are otherwise not modified.
Anyone any idea why this is the case?

Do Hitboxes affect selecabiliity?

Also how is the
by PicassoCT
14 Apr 2019, 20:18
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 28
Views: 1558

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Image

Got my first dae model into it- doesent look much pbr to be honest.

Image

Yep definatly need to check up on that one.
by PicassoCT
10 Apr 2019, 22:26
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 28
Views: 1558

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Bored in hotel without decent computer - result:
Another apocalyptic Loadscreen

Image
by PicassoCT
09 Apr 2019, 20:03
Forum: Game Development
Topic: Android development
Replies: 2
Views: 160

Re: Android development

Still interesting to imagine a basic version of spring, basically a potato edition that could compile to arm.
by PicassoCT
05 Apr 2019, 23:33
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 47
Views: 5852

Re: Random WIP 2018 / 19

Okay, this is actually near finnished, got to extract metallicity and roughness now- but this was way too much work for a open source game. Actually can not see how this lvl of detail has a future with open source games. Its just to ressource intensive. https://springrts.com/phpbb/download/file.php?...
by PicassoCT
05 Apr 2019, 21:28
Forum: Game Development
Topic: Android development
Replies: 2
Views: 160

Re: Android development

Sorry, could you be more precise? You want to develop a rts game for android?
by PicassoCT
04 Apr 2019, 16:42
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 47
Views: 5852

Re: Random WIP 2018 / 19

getting baked

Image

Not as much fun as you would expect
by PicassoCT
02 Apr 2019, 12:08
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 1228

Re: BA946 Endgame Tournament

Kudos Sabutai, this will certainly attract people.
by PicassoCT
30 Mar 2019, 18:38
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 47
Views: 5852

Re: Random WIP 2018

Could we please rename this back to just Random WIP? Also retextured asset here... Yes, a unit i did not model myself. Shame on me. https://springrts.com/phpbb/download/file.php?mode=view&id=10690 Its one of the assasination units in mosaic- to contrast it from the harmless civilian units its all bl...
by PicassoCT
30 Mar 2019, 11:28
Forum: Balanced Annihilation
Topic: New Year, New Lead Dev
Replies: 9
Views: 1351

Re: New Year, New Lead Dev

Two allocations, the pointers are nowhere saved, every years - this should lead to a dev mem leak very soon.
by PicassoCT
29 Mar 2019, 20:03
Forum: General Discussion
Topic: sponsor for mac buildbox?
Replies: 8
Views: 240

Re: sponsor for mac buildbox?

Is there some workaround? Like - when its only the rendering stack thats missing- could that be somehow , like a partially virtual machine consisting only of a gfx stack emulation on top of a older machine? Sure would be slower though, but in springs case...
by PicassoCT
29 Mar 2019, 19:05
Forum: General Discussion
Topic: sponsor for mac buildbox?
Replies: 8
Views: 240

Re: sponsor for mac buildbox?

Just fork it and make a Bribe-Kloot- patreon

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