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by PicassoCT
17 Sep 2018, 19:06
Forum: Engine
Topic: Physically Based Rendering
Replies: 9
Views: 280

Re: Physically Based Rendering

Fuck, every map- retune the sky for this :(
by PicassoCT
16 Sep 2018, 20:51
Forum: Feature Requests
Topic: AR-Camera
Replies: 35
Views: 2632

Re: AR-Camera

Gather round kids, for i have to bring you another fascinating tale of the infinite quest for AR. Where did we left off - the last time? Ah, yes, the udp package wars. Well those where actually quite boring and solved. So what remains? Yes, the math intrigues. On the ARDevice we have a object-pose, ...
by PicassoCT
16 Sep 2018, 16:32
Forum: Ingame Community
Topic: An apology
Replies: 8
Views: 817

Re: An apology

Let us also not forget that those with the biggest mouths, always give the best blowjobs
by PicassoCT
11 Sep 2018, 12:40
Forum: Linux
Topic: Mesa 18.2 released
Replies: 1
Views: 99

Re: Mesa 18.2 released

Pro-but I digress
by PicassoCT
11 Sep 2018, 12:39
Forum: General Discussion
Topic: How does the Spring networking model work?
Replies: 6
Views: 179

Re: How does the Spring networking model work?

It's a chess game between 5 players and the mailman transferring the movements and a photo of all tokens silhouette on the board doesn't have a clue.
by PicassoCT
09 Sep 2018, 11:23
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 1654

Re: Ludum Dare 42

I would like to take a pre-existing User Interface (Evo-RTS or Zero-K or Cursed) and innovate on that during the jam. As in allow for a more efficient form of controll, allowing for a easier automation of giving certain commands. I think this part of gameplay design is actually quite neglected by ou...
by PicassoCT
09 Sep 2018, 11:00
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 1654

Re: Ludum Dare 42

Would like to participate in the next one.
My question there- could we do innovation, not on the gameplay (just a miniature-standard rts) and more on the control side for a LD-Game?
by PicassoCT
07 Sep 2018, 06:58
Forum: Game Development
Topic: A Better Air Game
Replies: 8
Views: 318

Re: A Better Air Game

So lasers won't hit, but I can make eternally living homing rockets to work around that.

I'm more focused on the control scheme though. I want to improve upon the TA/SupCom advances like Zero-KS Formation did for ground units.
by PicassoCT
02 Sep 2018, 16:51
Forum: Off Topic Discussion
Topic: Celebrating Post Counts
Replies: 1
Views: 713

Re: Celebrating Post Counts

AFism and SMOTHism this is
by PicassoCT
01 Sep 2018, 23:41
Forum: Game Development
Topic: A Better Air Game
Replies: 8
Views: 318

A Better Air Game

I ve been contemplating for a while Air for nearly all spring games there is. And i think it would be good to have a Air only game to push the sorry state of affairs Air game is mostly in. Air suffers from: 1) Non-Determinism Air Units battling never lead to a predictable outcome, dependant on the s...
by PicassoCT
23 Aug 2018, 22:37
Forum: Feature Requests
Topic: AR-Camera
Replies: 35
Views: 2632

Re: AR-Camera

private void testLoop() throws IOException { SpringAR.testCases toTest = SpringAR.testCases.bindsend; DatagramSocket sendSocket = null; DatagramSocket recieveSocket = null; InetSocketAddress address; switch (toTest) { case broadcastrecieve: address = new InetSocketAddress(InetAddress.getByName("0.0...
by PicassoCT
23 Aug 2018, 22:03
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 22
Views: 2191

Re: Random WIP 2018

Building Animation Gifs?
by PicassoCT
19 Aug 2018, 13:38
Forum: Feature Requests
Topic: AR-Camera
Replies: 35
Views: 2632

Re: AR-Camera

I dont know.. First the blending is off- the blending method i prefer, turns whie when in to broad sunlight- and the other one is just- cut and paste- and doesent have the holographic look to it. So i need to use the ligh detection sensor to balance those two. There there is the problem of the udp s...
by PicassoCT
19 Aug 2018, 10:36
Forum: Balanced Annihilation
Topic: Very very easy AI?
Replies: 2
Views: 362

Re: Very very easy AI?

On symmetric maps you can use the mirror.lua script - it will basically do what you did, but once your units engage and theire locations start to differ- it gets ridiculously easy really fast
by PicassoCT
18 Aug 2018, 21:28
Forum: AI
Topic: Very very easy AI?
Replies: 4
Views: 295

Re: Very very easy AI?

AIs - are usually game dependant.
https://springfiles.com/spring/ai-opponents

I dont know if there exists good AI for the current BA
by PicassoCT
14 Aug 2018, 13:36
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 1654

Re: Ludum Dare 42

hokomoko wrote:
14 Aug 2018, 11:40
gajop wrote:
14 Aug 2018, 07:17
so you're not actually even seeing the intended art to its fullest.
post it here maybe?
Its mostly about selfilu and that bump map aproximation you can do with the reflection and selfilu map

Image
by PicassoCT
14 Aug 2018, 11:53
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 1654

Re: Ludum Dare 42

Was really fun.
by PicassoCT
12 Aug 2018, 10:44
Forum: Help & Bugs
Topic: Double click will select commander. Is that normal?
Replies: 6
Views: 333

Re: Double click will select commander. Is that normal?

Thanks for posting the origin of the troubles, making it easier for all who came after you

:-)
by PicassoCT
09 Aug 2018, 20:50
Forum: Community Blog
Topic: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!
Replies: 17
Views: 2082

Re: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!

Let forb post. Post better stuff / More stuff to validate critic.

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