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by PicassoCT
29 Nov 2020, 00:47
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 78
Views: 20967

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

So i added objectives- the good guys must protect them, the bad guys must wreck them. https://springrts.com/phpbb/download/file.php?mode=view&id=11170 Energysatellite groundstation https://springrts.com/phpbb/download/file.php?mode=view&id=11168 Factoryship https://springrts.com/phpbb/download/file....
by PicassoCT
18 Nov 2020, 23:28
Forum: Engine
Topic: The end of the maintenance branch
Replies: 119
Views: 9224

Re: The end of the maintenance branch

I guess you are right.
Then again, the amount of "can we keep this alive" speaks volumes for the success spring is & was. You dont get legacy problems with out a legacy.
by PicassoCT
15 Nov 2020, 19:53
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 78
Views: 20967

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

So i got the gui working- using frankesteined bar-parts and integrating the chili-habaneros i have from journeywar. So some progress: https://springrts.com/phpbb/download/file.php?mode=view&id=11166 https://springrts.com/phpbb/download/file.php?mode=view&id=11165 Also the among-us thread gave me som...
by PicassoCT
13 Nov 2020, 19:57
Forum: Off Topic Discussion
Topic: Spring- Among Us
Replies: 6
Views: 462

Re: Spring- Among Us

Can one hide the team another player belongs to- as in what kind of team (arm/core) ?
by PicassoCT
08 Nov 2020, 23:14
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 78
Views: 20967

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

So, MOSAIC is currently undergoing renovations. It was working only on the old engine- so i tryied to porting it to the newer retro ones, before going in transition. Which goes poorly. https://github.com/PicassoCT/MOSAIC/commit/9e3a359c84b7e01dd8686e0b9084239632335f68 My problem is, that with that f...
by PicassoCT
02 Nov 2020, 21:35
Forum: Engine
Topic: The end of the maintenance branch
Replies: 119
Views: 9224

Re: The end of the maintenance branch

It would be great to have a way to download current builds of the transition and develop against that. Where do i get one? Or even better, could we host a 105.0 battleroom with the abc-game?
by PicassoCT
01 Nov 2020, 23:15
Forum: Engine
Topic: The end of the maintenance branch
Replies: 119
Views: 9224

Re: The end of the maintenance branch

So if i have a game, that has no great player base yet- transition it is?

Is there a sort of compatability layer for chili and other widgetry?
by PicassoCT
01 Nov 2020, 20:08
Forum: Engine
Topic: The end of the maintenance branch
Replies: 119
Views: 9224

Re: The end of the maintenance branch

Eh, sorry to bother- but if one wanted to develop a future safe game- against which branch should one develop? I looked at the network graph on github. I tried to look for a branch forking from develop, but there is only maintenance, then transition, then bar. Develop not merged into that. Sorry, if...
by PicassoCT
29 Oct 2020, 22:32
Forum: Off Topic Discussion
Topic: Spring- Among Us
Replies: 6
Views: 462

Re: Spring- Among Us

Its just - a completely different style of game enjoyment, that never was merged into a rts before. Its about social interaction and mimicry - while the average rts is all about strategy. It would be interesting to imagine a dsd game, were the teams have a traitor in there midst and can vote him out...
by PicassoCT
28 Oct 2020, 22:42
Forum: Map Releases
Topic: Tetrad_V2
Replies: 4
Views: 191

Re: Tetrad_V2

Well, then lets make it clean, and just regrow the texture if there is no battle nearby..

:wink:
by PicassoCT
24 Oct 2020, 22:27
Forum: Map Releases
Topic: Tetrad_V2
Replies: 4
Views: 191

Re: Tetrad_V2

I know, i should only heap praise.. but it clashes..

Image

Image


This screams for overgrown cliffs.. the djungle spilling over the egg in high detail..
by PicassoCT
18 Oct 2020, 21:57
Forum: Engine
Topic: The end of the maintenance branch
Replies: 119
Views: 9224

Re: The end of the maintenance branch

So the problem is us gamedevs, who need to rewrite our stack partially?
could we ease- accelerate that transition somehow?
by PicassoCT
18 Oct 2020, 21:54
Forum: Off Topic Discussion
Topic: Spring- Among Us
Replies: 6
Views: 462

Spring- Among Us

Stupid Question:
But how hard would a "Among us" port to spring be? To big for a LD.
I think the tough ones would be the mini-games.. but the rest..
by PicassoCT
12 Oct 2020, 00:29
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

Yes, and they actually make sense- as in military equipment like sense. Fluid cannisters, which double as explosive grenades.
Im particularly proud of my propaganda:

https://github.com/PicassoCT/MOSAIC/tre ... adpictures

Its almost Peter Wattsion in its futuristic depressivness
by PicassoCT
08 Oct 2020, 23:42
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

I can already hear the return of disco remix of the ta theme https://springrts.com/phpbb/download/file.php?mode=view&id=11145 Drone Tower assembled from Mosaic Components.. The future of military drones, looks like - a container harbour and automated factory, clicking standard components together. T...
by PicassoCT
17 Sep 2020, 23:41
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

So the work on the model was long and boring, so i took a break and made a loadscreen..

Image
by PicassoCT
13 Sep 2020, 22:25
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

So, imagine you had this one building - that represents all buildings in the city. It worked quite well for the middle eastern version- and now it will have to work for a european city. (Mostly inspired by paris). You need office skyscrapers buildings (inspired by london). You need ghettos (inspired...
by PicassoCT
30 Aug 2020, 23:42
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

So.. the civilian buildings in MOSAIC are modular - and generated. Means they are puzzled together by a algorithm from around 500 diffrent pieces. Spring can take it- as long as there are no deep hierarchys or too much moving pieces aka no matrix updates. Now the first version i did was for "middle ...
by PicassoCT
22 Aug 2020, 14:48
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

Yodawg i put a game inside of your game, so you can game while storming a house.
Image
by PicassoCT
18 Aug 2020, 20:03
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

StarCraft2 Quality Animation wise..

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