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by PicassoCT
23 Aug 2019, 21:37
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 545

Re: River Of Flame

Image
by PicassoCT
20 Aug 2019, 23:50
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 545

Re: River Of Flame

So the idea is basically to port the code in the shader snippet to spring for a map. vertexsource: uniform ivec2 texSquare; varying vec2 texCoors; varying vec4 colorChange; varying vec3 fNormal; uniform float time; uniform float points[30]; uniform int pointSize; float totalTime= 1.0; float PI_HALF=...
by PicassoCT
20 Aug 2019, 08:11
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 545

Re: River Of Flame

Im not done yet.. i have a diffrent problem entirely. I applied the melty shadder to the map crucible using the map shadding framework. http://goo.gl/WzQdeE and this fNormal = normalize(normalMatrix * normal); produces totally diffrent result from this: fNormal = normalize(gl_NormalMatrix * gl_Norma...
by PicassoCT
20 Aug 2019, 08:08
Forum: Conflict Terra
Topic: Google Code Homepage
Replies: 1
Views: 1999

Re: Google Code Homepage

Suspicious - but bot who unrolls links from wayback archiv.. in necrod thread .. i ll allow it
by PicassoCT
14 Aug 2019, 22:13
Forum: Help & Bugs
Topic: COMPILE
Replies: 12
Views: 256

Re: COMPILE

Eh.. usually maps have default start positions.
If a lobby is used, the lobby createds a standardized configuration document that contains the startpositions..

You can of course supply this document yourself and modify it
by PicassoCT
14 Aug 2019, 21:42
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 545

Re: River Of Flame

In layva_layer.lua replace this lines function gadget:DrawWorldPreUnit () -- lava planes drawPlane(":a:LuaRules\\Images\\lavacolor6.png",15,7,30,0.001,{1.0,1.0,1.0,1.0},"alpha") drawPlane(":a:LuaRules\\Images\\lavacolor6.png",20,10.8,28,0.0021,{1.0,1.0,1.0,0.6},"alpha") -- fog planes drawPlane(":a:L...
by PicassoCT
12 Aug 2019, 13:59
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 50
Views: 3046

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

How to import daes with Blender 2.79. Open blender in console- so you can see the failed import data. Like this: Image not found: \\D:\spring\games\MosaicDev\Models\civilians\civ_arab_tex_diffd.psd. Image not found: \\D:\spring\games\MosaicDev\Models\civilians\civ_arab_tex_diffd.psd. Image not found...
by PicassoCT
12 Aug 2019, 11:53
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 3714

Re: If Microsoft buys github

And with rights- imagine if spring got into the wrong hand. The revolutionary guard, would go t2 and rush the arabian peninsula.
Stopping spring saves life.
by PicassoCT
11 Aug 2019, 23:43
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 50
Views: 3046

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

So i did a little experiment. This gawidget scales units depending on camera height. function gadget:GetInfo() return { name = "Relative Unit Scale:", desc = "Scales Units between a realistic scale and a tactical scale depending on camera heigth", author = "Picasso", date = "21st of March 2019", lic...
by PicassoCT
11 Aug 2019, 23:37
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 3714

Re: If Microsoft buys github

Lets just say it, cooperate take-overism ruins everything good in open source, but also drives forward in a search for greener pastures, which are less likely to be corrupted.

Github hasnt had good recent advances for non-cooperations in a long time.. meanwhile gitlab has trained and improved.
by PicassoCT
11 Aug 2019, 09:31
Forum: Engine
Topic: Formations with flow fields
Replies: 9
Views: 359

Re: Formations with flow fields

Unrelated, but patching general.. Do we use this? https://news.ycombinator.com/item?id=20663355 Contraction hierarchies[0] are a nice extension over which A* works even better and I believe these are used in osrm. I read a paper by Microsoft Research where they optimized the setting to enable shorte...
by PicassoCT
09 Aug 2019, 22:32
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 3714

Re: If Microsoft buys github

Traitors - every single one of them. If the were true amercians, they would sell out, this very instant.
We need a wall, to put all of them agaisnt it.
Yes, forb that includes you.
Communism, your free open sourcery on steam supports it.
by PicassoCT
08 Aug 2019, 11:38
Forum: Help & Bugs
Topic: UPSPRING
Replies: 7
Views: 280

Re: UPSPRING

I apologise if this is not a direct answer to your question, but instead pushing the true, golden path solution i discovered, which works well for me but nearly nooone else. This ocassionally happens in open source. Somebody creates a feature, finds something out and then pushes this on the unwashe...
by PicassoCT
04 Aug 2019, 23:14
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 50
Views: 3046

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Stil tworking on it
Image
Want to make the house random generated from parts again
by PicassoCT
29 Jul 2019, 07:18
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2012

Re: LD44

Thanks though, spares me and future others lots o science at unitdef University 😀
by PicassoCT
28 Jul 2019, 22:55
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2012

Re: LD44

@ gajop, is this the latest game with a controllable single avatar? It this the most optimized regarding instant reaction and feeling of controll? I want to use something similar on the operatives of my new game - and remembered dimly that you combatted the unitdefs in one of the LD Events for quite...
by PicassoCT
27 Jul 2019, 23:01
Forum: General Discussion
Topic: Total Continuity
Replies: 18
Views: 774

Re: Total Continuity

Solid Majority is still using cob though..

Also if you are good at cobol, you get well paid legacy jobs at banks.
by PicassoCT
23 Jul 2019, 06:47
Forum: General Discussion
Topic: Total Continuity
Replies: 18
Views: 774

Re: Total Continuity

Yes it does, units have how many Polys? Texture resolution? How many units per fps? How does animationscripting work?
by PicassoCT
22 Jul 2019, 00:22
Forum: Project Subforums
Topic: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts
Replies: 50
Views: 3046

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

This is what its all about.. not upgrading indefinetly to AAA. Its about creation, with the simplest possible means- this is what map editing was all about before we "perfected" and killed it. https://springrts.com/phpbb/download/file.php?mode=view&id=10816 If you have slogans that need ingame: Post...
by PicassoCT
21 Jul 2019, 23:51
Forum: Lua Scripts
Topic: Dae Model Pieces Not Moveable
Replies: 3
Views: 149

Re: Dae Model Pieces Not Moveable

ANYONE any slogans he wants ingame?

Keep in mind these are around at pretty apocalyptic times..

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