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by PicassoCT
17 Sep 2020, 23:41
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 146
Views: 39192

Re: Random WIP 2018 / 19 / 20

So the work on the model was long and boring, so i took a break and made a loadscreen..

Image
by PicassoCT
13 Sep 2020, 22:25
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 146
Views: 39192

Re: Random WIP 2018 / 19 / 20

So, imagine you had this one building - that represents all buildings in the city. It worked quite well for the middle eastern version- and now it will have to work for a european city. (Mostly inspired by paris). You need office skyscrapers buildings (inspired by london). You need ghettos (inspired...
by PicassoCT
30 Aug 2020, 23:42
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 146
Views: 39192

Re: Random WIP 2018 / 19 / 20

So.. the civilian buildings in MOSAIC are modular - and generated. Means they are puzzled together by a algorithm from around 500 diffrent pieces. Spring can take it- as long as there are no deep hierarchys or too much moving pieces aka no matrix updates. Now the first version i did was for "middle ...
by PicassoCT
22 Aug 2020, 14:48
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 146
Views: 39192

Re: Random WIP 2018 / 19 / 20

Yodawg i put a game inside of your game, so you can game while storming a house.
Image
by PicassoCT
18 Aug 2020, 20:03
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 146
Views: 39192

Re: Random WIP 2018 / 19 / 20

StarCraft2 Quality Animation wise..
by PicassoCT
16 Aug 2020, 10:43
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 21
Views: 1894

Re: Inverse Kinematics animations for Spring in Blender

It .. it could be implemented? You have a widget that collects all visible units. Then you have animations who look at a map of visible - and execute animations only if the unit is visible. If you click somewhere else, the newly selected units get called - and there animations accelerated.. But you ...
by PicassoCT
12 Aug 2020, 23:42
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 75
Views: 20309

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Turns out making the mini game is harder then making a full mini rts with spring :D In the picture you can see the icon- which represents the stormed house. The round bar is the timer for the round. https://springrts.com/phpbb/download/file.php?mode=view&id=11119 The icons with the cone are the unit...
by PicassoCT
04 Aug 2020, 10:45
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 75
Views: 20309

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Mini-Gamify all the things. So storming a house basically was a "Unit shoots at house", wait for progress bar to fill action. Very boring. So i made a mini-game. I call it snipe. You have a 2d plane, with a round length count down. Both sides place theire fighters, with cones visualizing there aimzo...
by PicassoCT
27 Jul 2020, 22:48
Forum: Map Releases
Topic: Scorched Crossing
Replies: 5
Views: 319

Re: Scorched Crossing

If i made some lava map features, would you add them ? Also, we need those pulsating self-ilumination maps, starcraft had.. great for energy strips, and little cracks with lava glowing pulsating below..
by PicassoCT
26 Jul 2020, 21:22
Forum: Map Releases
Topic: Scorched Crossing
Replies: 5
Views: 319

Re: Scorched Crossing

Needs scorch marks around lava holes for extra hotness..

https://i.ytimg.com/vi/7UEYHp1P66s/maxresdefault.jpg
by PicassoCT
26 Jul 2020, 14:49
Forum: Off Topic Discussion
Topic: new interview with Chris Taylor
Replies: 3
Views: 368

Re: new interview with Chris Taylor

It doesn't come across in the interview. But basically his approach to quality in a too small a pond genre wise is what prevented them from becoming rich. He had a great team, great vision, but they always just got barely by.
by PicassoCT
26 Jul 2020, 01:23
Forum: Off Topic Discussion
Topic: new interview with Chris Taylor
Replies: 3
Views: 368

Re: new interview with Chris Taylor

Super fascinating.. the golden years, the coin drop between frozzen yak and cave dog
by PicassoCT
25 Jul 2020, 23:14
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 75
Views: 20309

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

The whole game is heavily inspired by peter watts Firefall Universe On raids and hive-minds They moved in this fall. Four new families, kids, grandparents, two floors of the building in total. One shy pair, she something online,he something trading also online. No violations of the Panopticon. They ...
by PicassoCT
25 Jul 2020, 22:00
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 377

Re: Chili Progressbar

While the engine migrates- would it be possible to add - icon models? I found it pretty neat, to model icons in 3d- the only problem is to render them not as units. Yes, yes, flat design etc. but you can do really cool animations with 3d icons- that are always sharp and clean whend rendered.. A well...
by PicassoCT
19 Jul 2020, 17:26
Forum: MOSAIC
Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Replies: 75
Views: 20309

Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

So, progress report time: Added: - New Icons - New working menues (stolen from the barbarians) - New Building: hiveminds/Ai-Cores) -> allowing to slow down time for a short amount of time - New Building: Blacksite -> allowing to build aerosoldrones, which can modify people behaviour - Raids worked: ...
by PicassoCT
12 Jul 2020, 12:06
Forum: Off Topic Discussion
Topic: Computer Science books changed my perspective
Replies: 2
Views: 457

Re: Computer Science books changed my perspective

Alot of those books answer the "Why" questions, instead of the how questions. And with why questions answered, you can deduce a lot of the how questions when presented with new / slightly changed software. Alot of those limtations are not choices by the programmers, but just limitations inherent to ...
by PicassoCT
12 Jul 2020, 12:03
Forum: AI
Topic: Question about creating combat simulation vs physical
Replies: 1
Views: 340

Re: Question about creating combat simulation vs physical

Sorry, i do not understand the question..
by PicassoCT
30 Jun 2020, 22:03
Forum: Engine
Topic: The end of the maintenance branch
Replies: 73
Views: 4961

Re: The end of the maintenance branch

Forking ta away from email chess was blasphemy. Only God shall view the world from up high. Repent you blasphe.ers a d heretics.
by PicassoCT
22 Jun 2020, 22:23
Forum: Engine
Topic: The end of the maintenance branch
Replies: 73
Views: 4961

Re: The end of the maintenance branch

If backwards compatability goes broke, is there something else that needs breaking?
by PicassoCT
22 Jun 2020, 11:02
Forum: Engine
Topic: The end of the maintenance branch
Replies: 73
Views: 4961

Re: The end of the maintenance branch

Do it.. i will bitch horribly later no matter what, but that is just me having to dig through the horrible legacy code of two "games" :D

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