Search found 17 matches
- 21 Jan 2010, 23:50
- Forum: General Discussion
- Topic: Anyone interested in ta-spring.com domain?
- Replies: 8
- Views: 1279
Re: Anyone interested in ta-spring.com domain?
It's $10 to renew for a year, then you will have to pay however much your registrar charges for a transfer (this also adds another year to it). I recommend www.namecheap.com
- 20 Jan 2010, 20:29
- Forum: General Discussion
- Topic: Anyone interested in ta-spring.com domain?
- Replies: 8
- Views: 1279
Re: Anyone interested in ta-spring.com domain?
It gets about 800 redirect hits per month (most of those are probably bots), 230k total hits per month (this seems awfully suspicious and is probably the result of some auto downloader freaking out and opening thousands of connections). I don't see many incoming links to it anywhere, so you'd be tak...
- 19 Jan 2010, 22:06
- Forum: General Discussion
- Topic: Anyone interested in ta-spring.com domain?
- Replies: 8
- Views: 1279
Anyone interested in ta-spring.com domain?
Back before springrts.com was created, I bought ta-spring.com as a vanity redirect and hosted a few mods / maps. Now the "TA Spring" as we know it is pretty much gone, I'm no longer renewing this domain. Before I let it lapse to the spammers, I was wondering if anyone was interested in it ...
- 05 Apr 2008, 00:30
- Forum: Engine
- Topic: Building a 0.76b1 compatible binary
- Replies: 20
- Views: 1680
Re: Building a 0.76b1 compatible binary
Ah forum is back now. I see the compile options for the gcc build use the following: -fsingle-precision-constant', '-frounding-math', '-fsignaling-nans', '-mieee-fp MSVC has no equivalent to the first, so I've gone through searching for truncation warnings from double to float and fixed those, but I...
- 04 Apr 2008, 14:41
- Forum: Engine
- Topic: Building a 0.76b1 compatible binary
- Replies: 20
- Views: 1680
Re: Building a 0.76b1 compatible binary
Is there a Makefile or something to build the gcc version? I'd like to see what cflags etc were used and try to replicate them under MSVC. For Q2, the FPU was set to 24 bit precision, truncate to zero (chop) rounding. This lack of precision was unfortunately required to retain compatibility with exi...
- 04 Apr 2008, 00:17
- Forum: Engine
- Topic: Building a 0.76b1 compatible binary
- Replies: 20
- Views: 1680
Re: Building a 0.76b1 compatible binary
Couldn't this be fixed by changing the FPU control word on all platforms so FPU operations are identical? I ran into similar FPU issues with Win32 vs Linux builds of the Q2 client and server and using --ffloat-store on the gcc builds syncs up with what MSVC was doing and finally adjusting the contro...
- 04 Apr 2008, 00:07
- Forum: Engine
- Topic: Building a 0.76b1 compatible binary
- Replies: 20
- Views: 1680
Re: Building a 0.76b1 compatible binary
Why does compiler have an affect on sync? This would indicate that there is some platform / OS / compiler specific code in the synced portion which is bad, no?
- 03 Apr 2008, 02:49
- Forum: Engine
- Topic: Building a 0.76b1 compatible binary
- Replies: 20
- Views: 1680
Re: Building a 0.76b1 compatible binary
#define SYNCCHECK_MSG_TIMEOUT 400 // used to prevent msg spam I guess I'm actually getting the error every frame then? EDIT: It seems SYNCCHECK isn't defined for some reason, so no acks are sent. Maybe the debug build isn't synchronous or something. I guess I'll try the aptly-named Syncdebug :). Syn...
- 03 Apr 2008, 02:14
- Forum: Engine
- Topic: Building a 0.76b1 compatible binary
- Replies: 20
- Views: 1680
Building a 0.76b1 compatible binary
What's the secret? I'm trying to build my own binary so I have debug symbols and such, but whenever I join a game with other players, I get no response messages every 401 frames: Player R1CH joined as 4 GameID: 8d1ff4475ea9c86be68133e46da49f18 No response from R1CH for frame 1 No response from R1CH ...
- 27 Jun 2006, 07:15
- Forum: General Discussion
- Topic: What happened to FU
- Replies: 99
- Views: 26297
- 04 Feb 2006, 02:05
- Forum: Game Development
- Topic: Free Mod Website Hosting
- Replies: 15
- Views: 2374
This offer is still open to anyone... in the meantime I decided to use some of my bandwidth with a searchable maps mirror.
- 02 Feb 2006, 13:29
- Forum: Help & Bugs
- Topic: error 1004, or 10004 , game crashes randomely.
- Replies: 28
- Views: 4213
- 23 Jan 2006, 20:02
- Forum: Game Development
- Topic: Free Mod Website Hosting
- Replies: 15
- Views: 2374
- 23 Jan 2006, 12:59
- Forum: Game Development
- Topic: Free Mod Website Hosting
- Replies: 15
- Views: 2374
I haven't looked into either the engine or the AI, but from what I saw the AIs were DLL files and thus I assumed the engine exported some interface, allowing the AI DLLs to be coded in whatever language desired provided they implemented the interface. MySQL is good, but do not discount the speed and...
- 23 Jan 2006, 12:18
- Forum: Game Development
- Topic: Free Mod Website Hosting
- Replies: 15
- Views: 2374
Will your hosting also have any mySQL support? If not, why? Regardless, this will be a great help for many mods. I will offer my web design skills to any mod makers who need a site. And about coding, helping work on the engine would probably be better, as there are atleast 6 AI's currently under de...
- 23 Jan 2006, 09:42
- Forum: Game Development
- Topic: Free Mod Website Hosting
- Replies: 15
- Views: 2374
You'd be the R1CH that did TACC, right? Very kewl, nice to see you around-ish :-) Indeed, that horrible VB hack of a program is my doing :). When I get some free time I might see if I can help with coding (AI dev seems interesting) but for now I hope this will be useful to someone. Spring has come ...
- 23 Jan 2006, 09:04
- Forum: Game Development
- Topic: Free Mod Website Hosting
- Replies: 15
- Views: 2374
Free Mod Website Hosting
Hey all, I figured I could help out with mod hosting as I see many mods do not have a website, possibly due to hosting issues or such. I can also provide direct link file hosting if desired. I have quite a bit of bandwidth going unused so I figured I should put it to some use, especially for such an...