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by hokomoko
30 Oct 2019, 12:36
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 4
Views: 224

Re: Smoth updaters

Take care mate!
Don't die, that's a silly thing to do.
by hokomoko
24 Oct 2019, 21:12
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 353

Re: deprecate .tif support?

It wasn't a big hassle to compile with libtiff, I was just surprised that it is used.
Probably far less effort than updating maps, so I don't think it should be deprecated.
by hokomoko
19 Oct 2019, 14:58
Forum: Game Development
Topic: Factorio patching write up
Replies: 3
Views: 191

Re: Factorio patching write up

Not that different from spring
by hokomoko
08 Oct 2019, 19:54
Forum: Help & Bugs
Topic: SpringMapConvNG
Replies: 9
Views: 394

Re: SpringMapConvNG

Why are you trying to compile it?
It is now distributed with latest versions of engine
https://springrts.com/dl/buildbot/default/
by hokomoko
04 Oct 2019, 13:19
Forum: Off Topic Discussion
Topic: Eshed was here
Replies: 3
Views: 633

Re: Eshed was here

I neither confirm nor devny :D
by hokomoko
26 Sep 2019, 17:52
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 36
Views: 5877

Re: Mars Total Warfare - Spring similarities

MorrisD wrote:
25 Sep 2019, 15:01
I doubt that happened. Even though apologies are in order. "Borrowing" game elements isn't exactly rare in the gaming industry.
Borrowing game elements, yes. Borrowing code, no.
by hokomoko
10 Sep 2019, 14:22
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1030

Re: Remove some native AIs from spring?

Forboding Angel wrote:
10 Sep 2019, 03:50
Just delete them all. @hoko, doesn't it make more sense to just use a game with a built in luaai for that sort of testing?
No, I want to test the C/Cpp interface, not the AI.
I can't do that with a lua AI.
by hokomoko
08 Sep 2019, 10:22
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1030

Re: Remove some native AIs from spring?

It's good to have maintained AIs in the repo to easily test that things compile OK and to ease shipment.
by hokomoko
31 Jul 2019, 08:28
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1590

Re: Total Continuity

FLOZi wrote:
30 Jul 2019, 18:13
@kloot; Is there any significant advantage in multiple unitdefs running the same script? In either cob or lua.
In both COB and lua, performance-wise probably not a lot (might save a few cache-misses if you're lucky).
Development-wise probably yes.
by hokomoko
27 Jun 2019, 00:16
Forum: Lobby Clients & Server
Topic: I will pay half of expenses for servers, gimme paypal
Replies: 21
Views: 1892

Re: I will pay half of expenses for servers, gimme paypal

dansan wrote:
26 Jun 2019, 20:04
Received it - thank you!
@abma / @kloot: please add a row [ | | 2019.06.26 | 15 ] to the donations page.
Done!
Thank you very much Pavouk :)
by hokomoko
17 Jun 2019, 22:58
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 6003

Re: Its time to remove the engine restrictions

When the exploit is so bad and players need protection, why don't you protect players of small games also? That is a good question. We have to balance here our desire to let users do what they want with our desire that the games in the server represent spring in a respectable manner. A passworded 1...
by hokomoko
17 Jun 2019, 16:12
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 6003

Re: Its time to remove the engine restrictions

Everything i said is based on empirical observations. It seems you're admitting you're unable to directly address any points I've made or back up your assertions with any facts or evidence. I guess its easier for you to just dismiss me out of hand without anything to back it up than to actually eng...
by hokomoko
17 Jun 2019, 15:50
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 6003

Re: Its time to remove the engine restrictions

Megatron wrote:
17 Jun 2019, 15:04
You don't address my point at all
As all your claims are false/inaccurate they are unadressable.
by hokomoko
17 Jun 2019, 10:51
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 6003

Re: Its time to remove the engine restrictions

Keep using words like "ostensibly", see how eager everybody is to help you. The goal was to do what you said on the spring server. Everybody is more than welcome to do what they want on any other server. We don't care the tiniest bit whether people play BA8/9/10/11/pi or any other game as long as th...
by hokomoko
22 May 2019, 19:00
Forum: Lua Scripts
Topic: How does an unsynced widget cause sync errors?
Replies: 4
Views: 479

Re: How does an unsynced widget cause sync errors?

Correction: before reporting a desync, check the infolog for lua errors.
by hokomoko
21 May 2019, 11:29
Forum: Lua Scripts
Topic: How does an unsynced widget cause sync errors?
Replies: 4
Views: 479

Re: How does an unsynced widget cause sync errors?

what makes you say it will cause sync errors?
why did I see no reports?
by hokomoko
03 May 2019, 15:28
Forum: Balanced Annihilation
Topic: And this is what SpringRTS admins normally allow in this community.
Replies: 11
Views: 1737

Re: And this is what SpringRTS admins normally allow in this community.

I can see how what he said can be viewed as offensive, but can you point the exact thing that you think is false?

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