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by hokomoko
07 Mar 2019, 22:12
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 18
Views: 1249

Re: Mac have officially deprecated opengl

Revolvern wrote:
06 Mar 2019, 19:24
I think that it would be a misstake to drop Mac since it's obviously a growth platform and there is really no extra work since it's built from unix just like linux.
If it's no extra work you can probably set up the builds yourself?
by hokomoko
21 Feb 2019, 09:51
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 22
Views: 952

Re: Diary of an insane man

What branch are you trying to compile?
Boost is no longer used in the engine...
by hokomoko
25 Dec 2018, 17:12
Forum: General Discussion
Topic: Merry Christmas
Replies: 3
Views: 245

Re: Merry Christmas

Merry Christmas springers!
by hokomoko
10 Dec 2018, 18:57
Forum: General Discussion
Topic: springrts.com CSP is blocking imgur as a source
Replies: 10
Views: 769

Re: springrts.com CSP is blocking imgur as a source

I'm a bit upset that it broke a bunch of images in existing threads.
by hokomoko
29 Nov 2018, 16:09
Forum: Balanced Annihilation
Topic: BA10s "official letter" to Chris Taylor
Replies: 28
Views: 1841

Re: BA10s "official letter" to Chris Taylor

If anyone there gave a flying fuck about BA, it's more likely we would see C&Ds than anything beneficial for BA/Spring.
by hokomoko
25 Nov 2018, 12:38
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 1840

Re: LD43

Seems very likely that I'll be available, at least for most of the time.
by hokomoko
06 Nov 2018, 03:32
Forum: Infrastructure Development
Topic: (un)planned migration to debian
Replies: 4
Views: 576

Re: (un)planned migration to debian

Thank you abma&dansan!
by hokomoko
05 Nov 2018, 15:16
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 1840

Re: LD43

Might be possible. Will update.
by hokomoko
03 Nov 2018, 17:26
Forum: General Discussion
Topic: Port spring to ogl Vulcan..
Replies: 14
Views: 1488

Re: Port spring to ogl Vulcan..

Kloot wrote:
03 Nov 2018, 11:28
No, 105 will not run on Mac because Apple's GL4.1 implementation lacks crucial features and there are not going to be multiple code paths unless you pay me.
I suspect you mean that you won't write multiple code paths unless you get paid.
by hokomoko
06 Oct 2018, 11:39
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 1153

Re: Open request for acess to jk git stuff

@Forb
1) This is not how things are usually done in the FOSS community in general.
2) The above and your responses here don't make it more likely that people will actually work with your copy. The more you argue for your initiative here the less viable it becomes.
by hokomoko
25 Sep 2018, 14:59
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 23
Views: 1829

Re: Request: rename #moddev to #gamedev

nixtux wrote:
25 Sep 2018, 14:28
@hokomoko so what color are we painting it then?
I want two colours. Green for when the build passes and red for when it fails.
by hokomoko
25 Sep 2018, 12:07
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 23
Views: 1829

Re: Request: rename #moddev to #gamedev

nixtux wrote:
25 Sep 2018, 11:11
I don't see why the change is needed (#sy) just to satisfy your current fancy? Seems a pointless waste of time and resources what does it resolve? Nothing imo.
Request: Rename this thread to "Bikeshedding"
by hokomoko
25 Sep 2018, 00:36
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 23
Views: 1829

Re: Request: rename #moddev to #gamedev

I like #sy. History is important :)
Couldn't care less about *dev though.
by hokomoko
21 Sep 2018, 22:05
Forum: Lobby Clients & Server
Topic: Email verification - protocol info
Replies: 12
Views: 1168

Re: Email verification - protocol info

Absolutely marvelous!
Many thanks!
by hokomoko
10 Sep 2018, 22:35
Forum: General Discussion
Topic: How does the Spring networking model work?
Replies: 6
Views: 685

Re: How does the Spring networking model work?

So Spring uses a client-server deterministic lockstep which is different from most RTS games past and present. I'm assuming that the main reason is because it reduces network traffic? It is exactly like most past and present RTS games such as AOE, SupCom, SC:BW, SCII and many more. I noticed that t...
by hokomoko
14 Aug 2018, 11:40
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 2765

Re: Ludum Dare 42

gajop wrote:
14 Aug 2018, 07:17
so you're not actually even seeing the intended art to its fullest.
post it here maybe?
by hokomoko
07 Aug 2018, 21:09
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 2765

Re: Ludum Dare 42

PicassoCT wrote:
07 Aug 2018, 21:00
I could do some art stuff- or add some code- if hoko doesent want to participate.
I won't be able to participate, so you're safe. At least from me :)
by hokomoko
06 Aug 2018, 11:59
Forum: Community Blog
Topic: [website] server upgraded to ubuntu 16.04
Replies: 14
Views: 2591

Re: [website] server upgraded to ubuntu 16.04

I suspect the cron job for the buildbot to discover new commits is also gone.
by hokomoko
02 Aug 2018, 20:10
Forum: Help & Bugs
Topic: Can you make and sell a spring engine game on steam
Replies: 5
Views: 746

Re: Can you make and sell a spring engine game on steam

You can sell a game but you also have to provide the content sources for free for anybody who wants them (which means that what you're really selling is whatever service your game server provides). Not necessarily for free, you can charge the same for the sources as for the game, for instance. The ...

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