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by hokomoko
16 Jan 2020, 19:36
Forum: General Discussion
Topic: Conference talks about Spring and Open Source in Brussels
Replies: 4
Views: 165

Conference talks about Spring and Open Source in Brussels

I'm going to present two talks in FOSDEM 2020 in Brussels. The first one is about the process of preparing for Zero-K's release on Steam and how it affected the entire ecosystem. The second one is about open source game projects in general and why some succeed in bringing contributors while others d...
by hokomoko
27 Nov 2019, 06:16
Forum: General Discussion
Topic: FOSDEM 2020 - Game Dev Room
Replies: 25
Views: 1617

Re: FOSDEM 2020 - Game Dev Room

It's not a comparison in any way, just the chain of events. The story of Evo's release had immense effect on the community, the development of the engine and the development of Zero-K.

In many ways, the real misfortune of Evo was the fact that it was the first.
by hokomoko
26 Nov 2019, 10:53
Forum: General Discussion
Topic: FOSDEM 2020 - Game Dev Room
Replies: 25
Views: 1617

Re: FOSDEM 2020 - Game Dev Room

We didn't have license issues really, it was more UX/UI and organisational issues.

I think I'm a bit more fond of the first one, although the audience is not necessarily people who are already in successful projects :lol:
by hokomoko
26 Nov 2019, 08:06
Forum: General Discussion
Topic: FOSDEM 2020 - Game Dev Room
Replies: 25
Views: 1617

Re: FOSDEM 2020 - Game Dev Room

I'm seriously considering doing either of two talks: 1) Why would anyone do that? - For some arcane reason contributors spend their precious time on open source game projects. Why do they do this? And more importantly: What can you do to make them do it on your project? 2) Spring & Steam, an Odyssey...
by hokomoko
30 Oct 2019, 12:36
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 9
Views: 1344

Re: Smoth updaters

Take care mate!
Don't die, that's a silly thing to do.
by hokomoko
24 Oct 2019, 21:12
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 1246

Re: deprecate .tif support?

It wasn't a big hassle to compile with libtiff, I was just surprised that it is used.
Probably far less effort than updating maps, so I don't think it should be deprecated.
by hokomoko
19 Oct 2019, 14:58
Forum: Game Development
Topic: Factorio patching write up
Replies: 3
Views: 550

Re: Factorio patching write up

Not that different from spring
by hokomoko
08 Oct 2019, 19:54
Forum: Help & Bugs
Topic: SpringMapConvNG
Replies: 9
Views: 949

Re: SpringMapConvNG

Why are you trying to compile it?
It is now distributed with latest versions of engine
https://springrts.com/dl/buildbot/default/
by hokomoko
04 Oct 2019, 13:19
Forum: Off Topic Discussion
Topic: Eshed was here
Replies: 3
Views: 1099

Re: Eshed was here

I neither confirm nor devny :D
by hokomoko
26 Sep 2019, 17:52
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 8761

Re: Mars Total Warfare - Spring similarities

MorrisD wrote:
25 Sep 2019, 15:01
I doubt that happened. Even though apologies are in order. "Borrowing" game elements isn't exactly rare in the gaming industry.
Borrowing game elements, yes. Borrowing code, no.
by hokomoko
10 Sep 2019, 14:22
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 2086

Re: Remove some native AIs from spring?

Forboding Angel wrote:
10 Sep 2019, 03:50
Just delete them all. @hoko, doesn't it make more sense to just use a game with a built in luaai for that sort of testing?
No, I want to test the C/Cpp interface, not the AI.
I can't do that with a lua AI.
by hokomoko
08 Sep 2019, 10:22
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 2086

Re: Remove some native AIs from spring?

It's good to have maintained AIs in the repo to easily test that things compile OK and to ease shipment.
by hokomoko
31 Jul 2019, 08:28
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 2582

Re: Total Continuity

FLOZi wrote:
30 Jul 2019, 18:13
@kloot; Is there any significant advantage in multiple unitdefs running the same script? In either cob or lua.
In both COB and lua, performance-wise probably not a lot (might save a few cache-misses if you're lucky).
Development-wise probably yes.
by hokomoko
27 Jun 2019, 00:16
Forum: Lobby Clients & Server
Topic: I will pay half of expenses for servers, gimme paypal
Replies: 21
Views: 2830

Re: I will pay half of expenses for servers, gimme paypal

dansan wrote:
26 Jun 2019, 20:04
Received it - thank you!
@abma / @kloot: please add a row [ | | 2019.06.26 | 15 ] to the donations page.
Done!
Thank you very much Pavouk :)
by hokomoko
17 Jun 2019, 22:58
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 7698

Re: Its time to remove the engine restrictions

When the exploit is so bad and players need protection, why don't you protect players of small games also? That is a good question. We have to balance here our desire to let users do what they want with our desire that the games in the server represent spring in a respectable manner. A passworded 1...

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