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by Baloogan
14 Apr 2006, 02:05
Forum: AI
Topic: AAI 0.60 released (win + linux version included)
Replies: 80
Views: 17774

I think that this is the best AI for TASpring. :D
by Baloogan
01 Mar 2006, 04:16
Forum: Map Releases
Topic: ..:: Re-Release ::.. Gods of War 2 Remake V2
Replies: 11
Views: 1256

Make the islands a bit more... distinct. Make one a desert island. One martian. One lush. One urban. One metal in the center.
by Baloogan
27 Feb 2006, 05:05
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 176735

Lets get something other than a freaking beamer for arm. Or redo the beamer. 5x range. 1/8x power. That would be cool.
by Baloogan
26 Feb 2006, 14:32
Forum: AI
Topic: AAI 0.55 - compatible with new spring version
Replies: 133
Views: 22325

Could you please release the source to AAI? I'd love to tinker with it.
by Baloogan
26 Feb 2006, 14:27
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 10043

Could you release the source please? I really want to tinker with AAI.
by Baloogan
25 Feb 2006, 23:13
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 10043

submarine wrote:yuritch is currently testing aai 0.55, if he doesnt report any crashes i'll release it tonight or tomorrow...
Tonight, Please.

Edit: Now. Please. Or I'm going to send a Pee Wee to get it from you.
by Baloogan
25 Feb 2006, 20:26
Forum: AI
Topic: AAI 0.51 bugfix release
Replies: 42
Views: 10043

submarine wrote:no all ais need to be recompiled. however i'm having some problems to get aai working again :(
I'm not getting the new version until AAI works with it. AAI for me is much better than playing against anyone online, if you give it a good 10000 handicap it sometimes wins :D
by Baloogan
24 Feb 2006, 09:07
Forum: AI
Topic: AI Competition
Replies: 9
Views: 1221

I love -F personally. The build tree is needlessly complicated and much too ... flat for my liking.
by Baloogan
15 Feb 2006, 00:22
Forum: AI
Topic: AAI Update
Replies: 15
Views: 3154

Is there any way to make it .... expand and tech up faster? I usually play vs AAI with a 10000 handicap so it basically has infinite resources, and its great, but still eventually I win. :( Is there any way for you to tell it to build unit makers if it has a huge surplus of metal and energy?
by Baloogan
11 Feb 2006, 18:51
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 176280

This seems to be a across the board ARM nurf. :cry: And a across the board CORE powerup.

The sides are already balanced....
by Baloogan
02 Feb 2006, 15:36
Forum: General Discussion
Topic: Should see some new people coming in
Replies: 49
Views: 9417

MANY interested goons.
by Baloogan
01 Feb 2006, 14:05
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

FolCan wrote:Is there an ETA on when there will be naval units?
I don't even think that ground_zero is up to doing anything with his mod right now. :(
by Baloogan
31 Jan 2006, 18:50
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

C:\Program Files\TASpring\mods\lol>grep -S "3x3a" * .\features\corpses\ARMEMP_dead.tdf: object=3x3a; .\features\corpses\Armvulc_dead.tdf: object=3x3a; .\features\corpses\arm_heaps.tdf: object=3x3a; .\features\corpses\arm_heaps.tdf: object=3x3a; .\features\corpses\arm_heaps.tdf: object=3x3a...
by Baloogan
31 Jan 2006, 18:41
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

submarine wrote:unfortunately it seems that there's another file missing ta:wd quit showing the message "missing file : 3x3a.3do" (i hope that was the file)
Got this too in a EPIC battle. The A10s were making so much wonderful noise.
by Baloogan
31 Jan 2006, 04:27
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

FolCan wrote:I got it working... by putting the old versions cob files with the new version

There are some problems... but hey its playable...

I just want to say that its Totallly Awesome the new stuffs
Explain in detail how you did that please.

Edit nevermind I fiured it out
by Baloogan
31 Jan 2006, 00:31
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

FolCan wrote:I had a problem with it freezing on creating unit textures
I'm getting this too.
by Baloogan
30 Jan 2006, 13:37
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

I can host the mod using my university webspace. Its fast and such.

Send it to baloogan @ gmail . com and I'll host it.
by Baloogan
27 Jan 2006, 11:20
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

smokingwreckage wrote:Okay, let's not get silly. I'm sure we'll get TAWD soon! After all, it is a freakin cool mod.


In other words I suppose, "bump".
I'm going to bump this every 2 or 3 days till we all get TAWD. :(
by Baloogan
27 Jan 2006, 09:28
Forum: General Discussion
Topic: Suggestion: on/offing a factory starts/pauses production
Replies: 10
Views: 2145

I agree.
by Baloogan
27 Jan 2006, 09:27
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174755

Baloogan wrote:Bump. :(

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