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by MaDDoX
18 Jul 2020, 22:46
Forum: Map Creation
Topic: Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow
Replies: 1
Views: 113

Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow

Hey guys, @Beherith was super kind to give us a detailed walkthrough of his amazing World Machine workflow and macros to generate maps for the SpringRTS engine. Presentation was clear and practical, he literally converted the full "Tropical-v2" map to the new texturing system, while explaining the m...
by MaDDoX
28 Apr 2020, 18:10
Forum: Map Releases
Topic: Comet Catcher Prime 0.9 released
Replies: 2
Views: 443

Re: Comet Catcher Prime 0.9 released

Texture kudos have to go to IceXuick, he was the wizard behind that. Besides the new metal patch textures, I just did some extra cooking on top of it to make those details jump in your face a bit more. Yet I agree with what you said, overall normal strength might be a tad too extreme and "hide" the ...
by MaDDoX
28 Apr 2020, 10:03
Forum: Map Releases
Topic: Comet Catcher Prime 0.9 released
Replies: 2
Views: 443

Comet Catcher Prime 0.9 released

https://springrts.com/phpbb/download/file.php?id=11026 https://springrts.com/phpbb/download/file.php?id=11024 https://springrts.com/phpbb/download/file.php?id=11023 Yet another cut on remaking Comet Catcher Redux, original map and heightmap from NoiZe. This is based on IceXuick's (great) "Comet Cat...
by MaDDoX
27 Apr 2020, 20:36
Forum: Map Creation
Topic: Spring Map Editing tutorial video
Replies: 2
Views: 448

Re: Spring Map Editing tutorial video

@Flozi my bad, should be working now.
by MaDDoX
27 Apr 2020, 03:41
Forum: Map Creation
Topic: Spring Map Editing tutorial video
Replies: 2
Views: 448

Spring Map Editing tutorial video

Just a very casual session on editing a Spring map. Total quarantine style, daughter invades the video, some language switching (it's English 99% of the time, don't worry), etc. The goal was a simple 'edit an existing map' process, involving unzipping, decompiling an existing map, editing textures -...
by MaDDoX
12 Jan 2020, 04:51
Forum: TA Prime
Topic: 1v1 Tourney Dates
Replies: 0
Views: 3958

1v1 Tourney Dates

As some people had trouble logging into our server and getting the game, we've decided to postpone our 1v1 TA Prime Tourney to the second week of February - also to allow for more practice time to the newcomers. You'll be able to sign up in the next week or so, meanwhile keep practicing! If you had ...
by MaDDoX
10 Jan 2020, 20:30
Forum: SpringLobby Client
Topic: registration/login statistics
Replies: 4
Views: 1550

Re: SpringLobby testing for springlobby 0.268

The verification code expires after 48h, and it says so in the email, with a precise datetime. User accounts who didn't complete registration are automatically deleted after 1 week. If you have usernames from within the past week I can check logs and see exactly what's happened to them. Great to kn...
by MaDDoX
07 Jan 2020, 22:54
Forum: SpringLobby Client
Topic: SpringLobby testing for springlobby 0.268
Replies: 22
Views: 4603

Re: SpringLobby testing for springlobby 0.268

Hey @abma , we've got a good numbers of new players trying to play TA Prime after its release, but failing hard due to some SpringLobby issues. Players in Asia and Russia some times don't get the validation e-mail, sometimes it takes more than a day and then there's no way to re-open the 'enter code...
by MaDDoX
30 Dec 2019, 14:57
Forum: TA Prime
Topic: Welcome & News
Replies: 0
Views: 3404

Welcome & News

Welcome to the TA Prime (TAP, for short) forum. Feel free to discuss balance, bugs and feature requests here. I’ll also share news on new versions (including changelogs) and tourneys. Right now version 1.01 is under works, fixing a couple minor incompatibilities with the latest Spring maintenance en...
by MaDDoX
29 Dec 2019, 05:34
Forum: Map Releases
Topic: Hourglass v1.0
Replies: 0
Views: 4146

Hourglass v1.0

https://springrts.com/phpbb/download/file.php?id=10952 Celebrating TA Prime’s (www.fluidplay.co/taprime) release week, I’m also releasing my first Spring map, Hourglass. It was designed with TAP & BA economies in mind, and extensively play-tested on many matches during TAP’s beta development, but i...
by MaDDoX
25 Dec 2019, 03:36
Forum: Community Blog
Topic: [game] TA Prime v1.0 Public Release - $250 1v1 Tourney Announcement
Replies: 0
Views: 6121

[game] TA Prime v1.0 Public Release - $250 1v1 Tourney Announcement

https://springrts.com/phpbb/download/file.php?id=10947 'Travel 2000 years to the “past” of Total Annihilation days, and engage on hard-fought battles with forgotten technology and special attacks. TA Prime is a fan-made prequel to the 1999 smash hit RTS, elected by GameSpy as the best Real-Time Str...
by MaDDoX
02 Feb 2019, 16:27
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 4520

Re: TrueSkill 2 vs WHR

As long as something reasonably sane was chosen, I doubt it's worth agonizing over precisely what prior is best. What matters is if the proxy metrics for player skill can actually reflect the long term reality of who wins & loses more often. I didn't mean the former, much rather the latter :) What ...
by MaDDoX
31 Jan 2019, 11:07
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 4520

Re: TrueSkill 2 vs WHR

Have you thought of a way to collect the required data (killed/lost units ratio or destroyed metal / lost metal ratio) from matches? This would be relatively trivial to do in a gadget, like the Awards gadget, then submit to SPADS - either natively or through a plugin, there's a callback to override...
by MaDDoX
28 Jan 2019, 21:18
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 4520

TrueSkill 2 vs WHR

Hey guys, I'm considering the development of a new plugin for SPADS replacing the (now obsolete) TrueSkill by the new TrueSkill 2 calculation. Given it's an official MS thing, I just thought that maybe it should be an update (or option?) to SPADS itself, instead of a plugin. What do you think? My pe...
by MaDDoX
27 Jan 2019, 06:58
Forum: Engine
Topic: Physically Based Rendering
Replies: 72
Views: 17461

Re: Physically Based Rendering

Beautiful, height/vertex blend is amazing. It's worth mentioning that in Ivand's PBR terrain implementation you're not limited to 4 materials as in the standard splats technique, you're only limited to the amount of max textures at once - 24, if memory doesn't fail me. So you can have, for instance,...
by MaDDoX
09 Oct 2018, 01:43
Forum: Engine
Topic: Physically Based Rendering
Replies: 72
Views: 17461

Re: Physically Based Rendering

I can confirm the result of the commit I got is the exact same visual appearance as what I get in Substance or Sketchfab. Truly amazing, Unity for instance has some hard time getting the proper final look in a PBR-textured model. Animated gif from the final effect: https://media.giphy.com/media/5bb7...
by MaDDoX
16 Sep 2018, 04:14
Forum: Engine
Topic: Physically Based Rendering
Replies: 72
Views: 17461

Re: Physically Based Rendering

I've been collaborating with Ivand to get this working, mostly from a technical artist point of view - model & textures also provided, they're for a WIP new Spring game. Amazing job so far Ivand, I can't tell you how happy I am with what you accomplished! :) This is the #1 graphical breakthrough Spr...
by MaDDoX
16 Aug 2018, 09:18
Forum: Map Creation
Topic: 4 geovent decals, 4 mex decals
Replies: 3
Views: 2678

Re: 4 geovent decals, 4 mex decals

Good job! Hey Silentwings, do you know if there's a way to place a decal with normals?
by MaDDoX
08 Aug 2018, 06:56
Forum: Engine
Topic: SpringRTS development with gajop
Replies: 17
Views: 5840

Re: SpringRTS development with gajop

Next video topic could be "porting a user-submitted GLSL shader to Spring".
I'd be the "user-submitter", of course :wink:
by MaDDoX
25 Jun 2018, 19:24
Forum: Balanced Annihilation
Topic: An open letter/epitaph to BA and it's "community"
Replies: 12
Views: 4930

Re: An open letter/epitaph to BA and it's "community"

Balance by committee is bad, balance by deaf ears is even worse. It's obvious the huge experience and knowledge of the game some of the BA devs have, but using that as a quick trigger gun to dismiss the users' complaints is a terrible attitude and could only lead to this kind of scenario. Even if th...

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