As I'm tired of the ingame community, I won't give more time to help the spring developement nor I'll provide a buildbot for the OSX port.
Emmanuel
Search found 6 matches
- 16 Feb 2015, 22:46
- Forum: Mac OS X
- Topic: What is needed for a proper Mac support
- Replies: 66
- Views: 62387
- 28 Dec 2014, 08:40
- Forum: Mac OS X
- Topic: What is needed for a proper Mac support
- Replies: 66
- Views: 62387
Re: What is needed for a proper Mac support
As soon we understand why my version works, and not 'lamer' 's version
- 28 Dec 2014, 00:06
- Forum: Mac OS X
- Topic: What is needed for a proper Mac support
- Replies: 66
- Views: 62387
Re: What is needed for a proper Mac support
I've made a online gaming, this was harder. springlobby from git use wx which I had compiled with libc++ :/ the 0.201 was already working, but when it detect a mod, it crash, ... Had to rename the mod, join a game, rename the mod, and so I can join a running game . for those interested, my github is...
- 27 Dec 2014, 08:38
- Forum: Mac OS X
- Topic: What is needed for a proper Mac support
- Replies: 66
- Views: 62387
Re: What is needed for a proper Mac support
We have a working spring running on OS X (develop branch from git), without sound, no safemode needed, and no grave artefact. (only saw the color from jammer being red and green instead of red :) http://manu.agat.net/screen00005.png I'll have a try on the v98 to try some online gaming, and after tha...
- 23 Dec 2014, 12:46
- Forum: Mac OS X
- Topic: What is needed for a proper Mac support
- Replies: 66
- Views: 62387
Re: What is needed for a proper Mac support
I'm looking at the build process, unfortunately, I made C++ 10 years ago, so I'm a little outdated on the subject. Currently, I still have 4 differents build errors, - 1 related to openGL - 1 about boost linkage (libstdc++ difference with installed version) - 1 about C++ - 1 about libunwind I'm tryi...
- 24 Dec 2013, 12:29
- Forum: Mac OS X
- Topic: 95.0 for OSX
- Replies: 20
- Views: 42534
Re: 95.0 for OSX
Here my backtrace on 10.8:
#0 0x00007fff849ab212 in __pthread_kill ()
#1 0x00007fff8202cb24 in pthread_kill ()
#2 0x00007fff82070f61 in abort ()
#3 0x00007fff82044989 in free ()
#4 0x000000010053e827 in _ZNSt6vectorI6OptionSaIS0_EE19_M_emplace_back_auxIIRKS0_EEEvDpOT_ ()
#0 0x00007fff849ab212 in __pthread_kill ()
#1 0x00007fff8202cb24 in pthread_kill ()
#2 0x00007fff82070f61 in abort ()
#3 0x00007fff82044989 in free ()
#4 0x000000010053e827 in _ZNSt6vectorI6OptionSaIS0_EE19_M_emplace_back_auxIIRKS0_EEEvDpOT_ ()